Is Elite: Dangerous too difficult?

Elite is exactly where it should be.... an acquired taste.

How many in this forum likes metal?

How many in this forum that likes metal also like Meshuggah?

Elite as a spacegame is almost like Meshuggah in the metal world.... most people don't like it, some people are on the fence and then you have the die hard hardcore fans. It is that simple.... and if those hardcore fans learned how to play ED, what is stopping anyone else to do the same?

Just nod your head to the 4/4 beat and ignore all the madness. In time you will be able to pay attention to the madness and find new things. Just as Elite.
 
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Just ridiculously over complicated!! I'm so glad I didnt buy the game and only tried it through gamepass, as I deleted it after 30 minutes. Was hoping for something with a little more action
30 min? Can a new player setup keybinds and run through the tutorial in that time? Over complicated and not enough action. fair enough. After 30 min of gametime.

You don't take time to learn about the game before download, yet you take the time to make a forum account and necro an old thread. 🤷‍♂️
 
Elite is exactly where it should be.... an acquired taste.

How many in this forum likes metal?

How many in this forum that likes metal also like Meshuggah?

Elite as a spacegame is almost like Meshuggah in the metal world.... most people don't like it, some people are on the fence and then you have the die hard hardcore fans. It is that simple.... and if those hardcore fans learned how to play ED, what is stopping anyone else to do the same?

Just nod your head to the 4/4 beat and ignore all the madness. In time you will be able to pay attention to the madness and find new things. Just as Elite.
I kinda like Meshuggah. When in the mood. I wouldnt play engineers even under influence though.
 
Elite is exactly where it should be.... an acquired taste.

How many in this forum likes metal?

How many in this forum that likes metal also like Meshuggah?

Elite as a spacegame is almost like Meshuggah in the metal world.... most people don't like it, some people are on the fence and then you have the die hard hardcore fans. It is that simple.... and if those hardcore fans learned how to play ED, what is stopping anyone else to do the same?

Just nod your head to the 4/4 beat and ignore all the madness. In time you will be able to pay attention to the madness and find new things. Just as Elite.
I like Metal and Meshuggah
 
Just ridiculously over complicated!!
The early game has a steep learning curve, once you have 50 to 100 missions under your belt, it'll feel like home...

I'm so glad I didnt buy the game and only tried it through gamepass, as I deleted it after 30 minutes.
Sorry to hear that...

Was hoping for something with a little more action to replace the boredom of No mans sky and hoped this would fill the void,
Elite Dangerous has plenty of action, but you have to go find it. It doesn't just appear, in most cases although sometimes it does...

instead unfortunately it was a complete let down because of how complicated it is. Thats not my idea of enjoyment which is the whole idea of playing a video game. Frontier seem to have forgotten that by adding far far to much stuff to the screen!
All of the items on the screen are important, at one time or another.

It took me 3 tries to get my pilots license and I had to dig my joystick out of the closet between the 2nd and third tries.

In Elite one can set their own goals and pursue them at ones leisure or as fast as possible.

I'm glad I stuck with it. I've been playing for 23 months, nearly every day, and ED is the only game I'm playing these days...

And there is still so much more for me to do and unlock because I'm playing at my own pace and not grinding through everything as fast as possible...not many games allow one to choose how they approach the game that way...and it has spaceships and planets and star systems and geo/bio signals and combat and aliens and technology and friends...and many many other things...
 
Is letting a dead thread lie too difficult?
apparently irony is hard.


But just to kick a dead horse. Players dont ask for things to be cheaper or to get more credits for the same activity because what they're doing is hard. This game is not hard. They do it because what they're doing is boring. Repetitive and boring and they want to do less of it. It's a weird game demand that is self destructive. They want to change the game so that they play less of it or make less of it necessary to play, which will just feed back into the feeling of what they're doing not mattering and thus add to the boredom of the activities they had left that they didn't feel were boring originally.

The answer is not to change the reward or the cost, but to change the activities you do for them so they're not so boring and repetitive. But that requires actual dev work and experience and skill in implementing those ideas and actually playing the game and caring about how those changes play out. These are things that we have not seen associated with elite dangerous game loops pretty much since year 1. So hoping for a solution if you see this current state as a problem is basically just banging your head against a wall. Just be thankful more of our "roles" in this game aren't like xenobiology, where the best gameplay option they could come up with was staring at stationary models scattered on some worlds, because their initial idea was even worse.
 
The game is a little too hard yeah, but not because of the equipment grind. The hard part is know how to operate your ship, I know when I started I didn't realize much about what a "sim" was, and didn't realize that's what I was signing up for. I thought I was going to play a bigger better Starlancer or Hard Nova. You almost have to live this game to know how everything works.

I had to watch youtube to do almost everything. I remember trying to rescue escape pods, I had no idea I had ground sensors or they could be adjusted. I had been playing for a year or two at that point.
 
The game is a little too hard yeah, but not because of the equipment grind. The hard part is know how to operate your ship...
The first 10 hours of gameplay is quite hard for many new players. Especially if players are used to quick fast arcade style games. And if the player is learning it alone. Much easier if an IRL friend gets them started.

Internet videos help a great deal, but can also be frustrating if someone wants to play the game, not watch videos. In the first 10 hours of gameplay it is easy to spend more time researching how to play the game than to actually play. Learning about differet ships, building ships, engineering, 3rd party tools tools, etc there is a lot to know that old timer experienced players can easily take for granted.
 
Players dont ask for things to be cheaper or to get more credits for the same activity because what they're doing is hard.
They do it because what they're doing is boring. Repetitive and boring and they want to do less of it.

They usually do it either because it's hard and/or because they want to finish it and move to another game.

Not many people are captivated enough by ED to spend 1000-2000 hours in it.
So they want it all and they want it now, to be able to "finish" the game and next month to play something else.
 
no its not hard at all BUT some things are poorly explained in game and some things a little counter intuitive.

I wonder how many people jump in without doing all of the training missions 1st? they help loads but even then imo ED does rely too much on assuming players can just alt tab out and get info from a google or one of the elite 3rd party sites.

i really would hate FD to make the game easier however and instead prefer they gave players tools ingame to be able to understand how the game works easier.

and credit earnings are FAR too easy imo not too hard.
 
They usually do it either because it's hard and/or because they want to finish it and move to another game.

Not many people are captivated enough by ED to spend 1000-2000 hours in it.
So they want it all and they want it now, to be able to "finish" the game and next month to play something else.
I'm not huge for the meta progression game-play. It's a bit too contrived and arbitrary and repetitive for me – not a dig, just my perspective and how I generally care to approach playing the game. I wouldn't exactly consider myself as an RP player (as I tend to play just as myself within the world, such as it is feasible and would make enough sense to do so, given the inherent limitations and interface), but I'm sure some would. So I tend to avoid it – the meta progression game-play, that is. But don't get me wrong, I like kitting out my ships and whatnot, just not so much the process to get there, and otherwise the game is just about perfect for me for what it is, the flight control style for the ships, the galaxy, stellar system, and world sim and sci-fi setting... Nice. 👌
 
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