Is Elite: Dangerous too difficult?

There is a subset of players that want a single player game where they can set or circumvent all the rules so they can have whatever it is they want when they want it without trying...for various personal reasons.

They exist in this game because fdev made stupid promises early on and kept being stupid by not committing to a game identity.

These players aren't going to be happy with anything but effectively 0 cost and effectively infinite credits. And they've been rather surprisingly effective at crying the loudest to get their way. Costs of everything are so low that they are achievable by anyone with a lazy weekend to play. 5 billion in a month and then the cost of maintaining your new FC toy is laughably easy now to the point where tons of players come June will have enough credits to upkeep their fc for the lifetime of the game day 1.

the problem with elite dangerous isn't that it's too difficult. haha.. not even close. It's that it's far far too easy while at the same time, not having anything rewarding to offer players if it were actually corrected in difficulty. That's why everything you do feels empty and devoid of purpose and meaning. Absolutely everything is a grind mechanic you can do infinite numbers of times and not impact anything in the game.

To make the corrections needed to have ED be an engaging game you need to create a reward for player achievements that matters to the entire game and would likely be something abstract rather than a currency or thing you get in the game and it would have to be player based to a heavy degree so that fdev is not in control over the direction the game goes due to player actions. You'd also probably have to get rid of the third party api setup to eliminate easy advantages groups of players can have over individual players. That would allow you to right-size the costs of things since now there would be real incentive to do things in a non-boring grindfest environment - even if most of the activities haven't technically changed. Their outcome would have changed from being something that doesn't matter, to something that does. So you'd want to create much higher limits on how frequently they are completed.
 
There is a subset of players that want a single player game where they can set or circumvent all the rules so they can have whatever it is they want when they want it without trying...for various personal reasons.

I used to have a friend that would always immediately find the cheat codes of games so he could have unlimited life, ammo, or invisibility. And he would play through entire games this way. It allowed him to push through the game fast. Weird because he was too impatient to read/listen to the story that unfolded too. I never understood what he got out of it, zipping through the games super fast. But he really liked it.
 
I will agree I found it a bit confusing when I first started as most games like to lead you buy the nose. But once I started working out 1 thing lead to another and so on. There are many things I haven't done yet (some i don't even know how to do yet).

I don't grind (in any game i play). I just do what i feel like doing and as i accrue enough credits i get what ship i want. However i am not one of those who expect (nor want) a FC on the first day.

But I wouldn't class the game as difficult. Unfortunately most games these days are made for casuals with no attention span. Gone are the (pre-internet) days where you spent weeks trying to work out how to solve a puzzle or how to beat a boss.
You get it. Many can't or won't.
o7
 
I used to have a friend that would always immediately find the cheat codes of games so he could have unlimited life, ammo, or invisibility. And he would play through entire games this way. It allowed him to push through the game fast. Weird because he was too impatient to read/listen to the story that unfolded too. I never understood what he got out of it, zipping through the games super fast. But he really liked it.
This reminds me of my grandmother who cheated at solitaire (the card game, not the computer game) which i never understood, but she seemed to enjoy playng it.
 
I used to have a friend that would always immediately find the cheat codes of games so he could have unlimited life, ammo, or invisibility. And he would play through entire games this way. It allowed him to push through the game fast. Weird because he was too impatient to read/listen to the story that unfolded too. I never understood what he got out of it, zipping through the games super fast. But he really liked it.
This reminds me of my grandmother who cheated at solitaire (the card game, not the computer game) which i never understood, but she seemed to enjoy playng it.
I just started NMS and was very happy (giggly even) when I noticed not only a way to exploit money, but nanites too.
(I was as giggly when I found Rhea to be able to get me in a Conda quick...)

Some people simply love raising numbers.

Did it made me feel cheaty and not proud about my S class 48/12 Hauler? Yes a bit, but I also love to "fly" it.

But I'm also glad the real currency in Elite is not money but experience and engineers.
 
No. Others need to stop thinking things should be easy. It is what makes this game so much more rewarding. Think of the learning curve as culling the chaff. If one quits because its too hard, we have less stupid questions to answer from people who this game probably isnt for.

Most of what I see is people asking for things that are easy to stop being so repetitive. Or at least not require so much repetition for a given goal. Or at least if it's going to be repetitious allow the same amount of repetition across activities.

Also what learning curve? I've rarely seen difficulty cause someone to quit. Patience, yes. Feeling like the game obfuscates information and is reliant on 3rd party tools, yes. Feeling like the game is artificially inflated due to lack of challenge or content, yes. But not really difficulty. If culling through difficulty is what you want good luck. The basic design never really promoted that.
 
So many threads needing to reduce the costs of something or make credits more easier to obtain.. or (seen couple) that materials/engineering stuff should be more easy.
Is the game really that hard?

And for those who are going to say "no, but it's just too much grinding": Stop that! Don't grind! You can play without grinding.. unless you actually enjoy it and enjoy complaining about it... then go ahead :)

Personally I think it is getting too easy, and been dumbed down by the long tolerance of credit exploits / gold rushes, most of which were tacitly tollerated with a blind eye being turned to them. But mining was officially sanctioned and has set a dangerous precident, where a lot of new players won't plug in their hotas for less than a hundred and fifty million an hour. So you end up with guys who have had the game a weekend and now have a cutter.

Whereas "back in my day" (I joined at horizons beta) the game was dangerous, and catching a rebuy screen was a real set back, and ships such as the big three were properly aspirational things to aim for, and took months to obtain. But that required effort brought with it a sense of accompliehment for every stepping stone on the road to get there. As such I enjoyed my days in a cobra, my weeks in a viper, months in a vulture, worshipped my clipper, and spent years flying it, and was awestruck by my big 3, even the cutter, whcih until fully A rated, and max thruster engineered is a cow to fly. But they each were a significant part of the game experience for me.

While I understand the need to keep the game accessible to new players, hence the acceleration of wealth creation by the (ridiculous) inflation in rewards in recent years, I do feel its went too far and sanitised the game somewhat, sacrificing part of its identity to accomodate new players. I understand it wouldn't be fun as a new player to struggling to get past the funds for a viper, and get trolled fully g5 engineered seal clubbing anaconda's by the likes Zarek Null, I dont think the game should ever have became something that a new player can "play thought to the endgame" in a weekend?


I wouldn't want to be the developer trying to balance accessability to players joining the game now, against keeping it challenging enough to engage the veterans.
 
...And for those who are going to say "no, but it's just too much grinding": Stop that! Don't grind! You can play without grinding.. unless you actually enjoy it and enjoy complaining about it... then go ahead :)

Really? No GRIND?

Pray tell - how is this possible.

Seriously - HOW?
 
Just a year ago I was a noob and I remember clearly 'beginning ' ED immediately after purchase. For me the learning was s-t-e-e-p, in many ways unfathomable as many ED activities are not espeically intuitive. This eventually led me to loom to the internet for help- which eventually led me here.
Where I struggled to figure out how exactly to land my ship, use the ships' destination tool, Engineers and the endless acronyms people toss around like corn chips- DSS, PvE, RNG, BDS, BGS, SOS.. and on and on .
Yea, ED is a hard game when learning it. Now a year later I've learned a few things but I do agree that the game is hard... not too hard though and it's difficulty keeps a body coming back.
 
Its simple really, just decide that your not in a hurry to get the latest shiny and just go about playing the game and doing what you feel like. I have a nice selection of mostly engineered ships and will get more, but i am not in a hurry.

How does that work when not in a hurry works out to getting something just after the heat death of the universe? Because if I never had to touch the surface of a planet to look for mats again I'd be fine with that. It's the only reason I have anything fitted with an SRV. And every time I have to use it it's a grind.
 
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