Thing is: exploring the galaxy and find something special is (must be?) like searching a needle in the hay, yet FDEV will have to make sure anyone (flying solo or in group) can ultimately find needle(s), yet make sure the hay isn't made exclusively of needles.
Oh, it's certainly not a straight forward issue
But from day one, my concern has been, even with clever procedural generation and a nice rendering engine, systems would all start to become rather familiar after a couple dozen have been visited/explored. If the player realises this is the case, and worse still, the next dozen, and the next dozen, and the next 1000 will all follow suit, where is the interest & drive to explore?
Clearly FD needs to (IMHO):-
1) Put some really clever and rare elements into their procedural/rendering engine to give some unique/interesting/beautiful sites worth visiting/discovering.
2) Put some hand crafted elements into the game which can then be injected into some systems.
Fingers crossed we get such content else I fear in just a short period exploration will lose its interest to many people.
ps: And let's not even get started on the fact you can fly off into the middle of no where and there's still NPC's there interdicting you... What's the bet in a week or so, the first player reaches the opposite side of the galaxy, only to find he's interdicted!
