I'm a terrible pilot. Combat wise. It's almost two years as I have my CMDR license and I can count on hand hand how many times I have participated in combat flying. And mind that this hand looks like old mutilated woodcutter's hand.
OK, skills aside, it always hit me how ships are unresponsive in combat, how sluggish they are and how it takes ages to get into position. Most cases I was trying to get away from being shot than trying to get the weapon lock. From my limited experience I noted that NPCs turn on a dime and are far more nimble then I. Obvious cheat mechanic tailored into design to give them any survivability. I get that. But I also noticed that FA is a thing.
This gives me issue. FDEVs envisioned combat as a dogfight. Extremely short range, visual range, literally sitting on tail. At the same time ships are slow to react, turn like a pregnant whales and generally are anything but fast and deadly combatants. Solution for that is FA off. Suddenly with assist off ships gain on maneuverability and responsiveness. True, inertia still remains and no X-Wing vs TIE Fighter duels that look like WWII ones.
So my gripe is - is FA off the answer for combat flying? I know I'm a biowaste pilot in terms of combat flying. I had my share of it in other games, but there at least I could feel like flying a fighter. I'm aware that in ED experience is gold. But somehow I'm unwilling to put at stakes my 10M (or more) worth of rebuy combat ship just to burn through my reserves in an attempt to gain that xp.
People state that NPCs are laugh, I struggle even with the easiest ones. I would like to part time bounty hunt but former experience showed two things:
- I suxx
- more effort and struggling than actual joy from the activity.
OK, skills aside, it always hit me how ships are unresponsive in combat, how sluggish they are and how it takes ages to get into position. Most cases I was trying to get away from being shot than trying to get the weapon lock. From my limited experience I noted that NPCs turn on a dime and are far more nimble then I. Obvious cheat mechanic tailored into design to give them any survivability. I get that. But I also noticed that FA is a thing.
This gives me issue. FDEVs envisioned combat as a dogfight. Extremely short range, visual range, literally sitting on tail. At the same time ships are slow to react, turn like a pregnant whales and generally are anything but fast and deadly combatants. Solution for that is FA off. Suddenly with assist off ships gain on maneuverability and responsiveness. True, inertia still remains and no X-Wing vs TIE Fighter duels that look like WWII ones.
So my gripe is - is FA off the answer for combat flying? I know I'm a biowaste pilot in terms of combat flying. I had my share of it in other games, but there at least I could feel like flying a fighter. I'm aware that in ED experience is gold. But somehow I'm unwilling to put at stakes my 10M (or more) worth of rebuy combat ship just to burn through my reserves in an attempt to gain that xp.
People state that NPCs are laugh, I struggle even with the easiest ones. I would like to part time bounty hunt but former experience showed two things:
- I suxx
- more effort and struggling than actual joy from the activity.