Is frontier taking too long to fix the broken things in this game?

In latest newsletter, they say that they have been working on fixing the broken mission system since release. I think its taking a little too long time to fix the broken areas of this game.

So it will take a half year to get the mission system fixed?

In the latest Newsletter they said that they are doing a "major overhaul" of the mission system.

They aren't "fixing" it...they are more or less rewriting it completely.

The missions are being completely redone...

Michael

Quite a difference.
 
In the latest Newsletter they said that they are doing a "major overhaul" of the mission system.

They aren't "fixing" it...they are more or less rewriting it completely.



Quite a difference.

Well, to me a major overhaul is a fix for a broken system. Anyway, I have no doubt that FD are doing their best and I am also thankful for the continued support. But the issue I have is that major things like missions and USS have taken so long to fix or overhaul as you call it.
 
Well, to me a major overhaul is a fix for a broken system. Anyway, I have no doubt that FD are doing their best and I am also thankful for the continued support. But the issue I have is that major things like missions and USS have taken so long to fix or overhaul as you call it.

Compared to what? How long would you have taken to fix them? What exactly was the problem with the code anyway?
 
While some people talk about "overhaul" like FD is fixing a broken thing, FD also mentioned that the mission revamp that is Powerplay has been a work in progress since release, only we weren't aware of it.
I believe the mission system was always going to be whatever Powerplay will bring to the table, only it wasn't possible at time of release, for whatever reason.
Let's take the chill pill and enjoy what we have, every time they brought an update, it has been fantastic.

Go Frontier!
a happy customer.
 
Last edited:
While some people talk about "overhaul" like FD is fixing a broken thing, FD also mentioned that the mission revamp that is Powerplay has been a work in progress since release, only we weren't aware of it.
I believe the mission system was always going to be whatever Powerplay will bring to the table, only it wasn't possible at time of release, for whatever reason.
Let's take the chill pill and enjoy what we have, every time they brought an update, it has been fantastic.

Go Frontier!
a happy customer.

Indeed...take this quote from Sandros Meet the Team interview as an example:

Which elements of Elite: Dangerous are you most excited about?

The missions and events system. It’s a complicated beast, but if we can pull it off the player will always have a multitude of interesting plots to become entangled with (intentionally and accidentally).
These generated game play sequences will be able to use current, system and galactic events, as well as player history, to help keep the experience of a logical narrative but importantly, the end result should create the expectation that “anything can happen in the next half hour!”

Obviously this isn't quite what we have currently...well, we have a very rough sketch of that since the missions are indeed generated by current, system and galactic events, but there is so much more that could be done. Although, people should manage their expectations. What we'll get with Powerplay will only be the beginning. The most important part is that this new system "will give us the framework we need for a wider range of missions and ways to improve the variety you'll find across the galaxy."
 
Well, to me a major overhaul is a fix for a broken system.

The current system isn't "broken". There are some specific missions that have bugs, yes, but that doesn't mean that the entire mission system is "broken". Lacking maybe and it could be so much more, but it's working just fine. Powerplay will help expand on its functionality though which will lead to more interesting and varied missions down the line.
 
But the issue I have is that major things like missions and USS have taken so long to fix or overhaul as you call it.
Development takes time. They don't have infinity budget or workpower. And only 24 hrs in a day, and 7 days in a week.

Personally i'm very happy with pace of the updates. I'm sure they are working hard with 1.3 (and all the other updates and platforms).

And speaking of USS - i don't think it is placeholder mechanism. It clearly needs some updating, but i think it is here for stay (and with some improvements i think it is right call).
 
Last edited:
The ramming threads didn't do it, the whining over the python nerfs, the boogaloo over the vulture/FDL pricing, the whining over supposed rampant griefing, the idiotic solo VS open threads didn't do it, but congratulations. This thread finally made me create a profile to post. Have you not read ANY of the patch notes? Frontier has been constantly working through and fixing various bugs while tweaking professions and the economy and even getting the background sim properly up and running while adding on loads of new features to the game. Just because they haven't gotten to the one thing you want fixed does not mean they're going slowly. For a new company they're moving at a breakneck pace with the fixes and tweaking and even the features. Game development is not a fast process. Learn some patience.

This thread gave me heresy.

It should never have been released in the state it did. Usually when people pay for something, they expect it to work right.
 
It should never have been released in the state it did. Usually when people pay for something, they expect it to work right.

I'm more than happy with what I paid for (I bought it after release) and look forward to the planned improvements. Is it perfect? Of course not, but it's still given me many hours of enjoyment. More so than some games that "worked right" out of the box.
 
Last edited:
It should never have been released in the state it did. Usually when people pay for something, they expect it to work right.

You'll find many people disagree with you. The vast majority of the system was working right at release. Each update provided additional content and fixes. Yes, there are some glitches, and they still exist. But is this a game that is playable and worth the money? Absolutely. It costs near on £10 to go to the cinema and watch a film, or to buy a movie. That'll give you a couple of hours entertainment. So far I must have played well over a hundred hours (probably 200 or more). Even as a beta backer, that works out at a maximum of £1 per hour of first-class entertainment.
 
You'll find many people disagree with you. The vast majority of the system was working right at release. Each update provided additional content and fixes. Yes, there are some glitches, and they still exist. But is this a game that is playable and worth the money? Absolutely. It costs near on £10 to go to the cinema and watch a film, or to buy a movie. That'll give you a couple of hours entertainment. So far I must have played well over a hundred hours (probably 200 or more). Even as a beta backer, that works out at a maximum of £1 per hour of first-class entertainment.

This. And the most important reason: Otherwise I could not have played it.
 
Mission system is awful. Needs fixing ASAP.

Your wish is their command!

Looking further ahead we have the Powerplay update, the big announcement is still a couple of weeks away but I can reveal a bit more of what will form part of the wider update and that is a major overhaul for the missions system. This isn’t directly part of the new Powerplay feature, but does supplement it. We’ve been working on this since the game’s initial release to provide us with a mission system that will support the game as we keep adding new features and content and improve your experience with all missions.

We’ve focused on a few clear goals for this revamp. The first is being able to provide a wider range of missions and in a method we can easily add to and increase variation within the mission type. We’re also adding the ability to select mission locations and targets (where applicable) in the galaxy and system map. Greater use of the player inbox will be used to support mission branches, making them easier to manage.

One of the limitations of the current system is that missions tended to be a good option for starting players, but not so much for later on in the game. The overhaul will address this issue by making missions available for more experienced players as well as specific missions for higher ranks or status – such as being a Founder level member. The system will also expand the influence of reputation on missions to reward players who build a high reputation with minor factions.
 
Before everyone gets their hopes up, reading what Michael has written makes it sound like the framework for better missions has been put in place, not necessarily that those better missions will be in-place for 1.3. I'd also imagine the range of missions will then expand further with each periodic update after 1.3.
 
Hello there

Ive been lucky to work on the periphery of a big PC hit and assist with mods that have gone to retail, so I believe Ihave a vague idea of what goes in the production of a PC game.

"Stuff" that often seem simple to fix are often tied into other aspects of the game in ways that are not visible to the end user. There are also priorities that the team have to follow and sometimes something which is a little flawed but doesnt have a massive impact on the game may have to be placed lower down the list.

Those are just two examples out of many.

We can all have our opinion on whether we think something is taking too long or not, just remember we have zero idea of what is going on behind the scenes in the development process and whilst what we think may be fun to chat about, its really not our place to dictate to the devs how they should run their project.

Also, dont forget its not about all the 1's and 0's and art assets, there is a team of real people working on Elite, and with that comes all the issues of being human from stresses to illnesses to holidays and moving house etc etc etc.

Then there's all the bureaucracy and running of the organisation with it's IT depts, HR, Tea ladies etc etc.

Its a massively complex logistical process.

To me, these guys are pumping stuff out at a very decent rate indeed. It may not be fast enough for us greedy consumers but that's because we've become quite spoiled due to the speed of which "things" are available nowadays (Im guilty of it myself on occasion).

Id like to see more support for the devs and constructive critique on the net, its a huge game with a massive legacy and that must put em under a lot of pressure.

If it takes another 6 month to completely sort out their mission system then its fine by me. (TBH I expect to see major changes to the existing system but lets wait and see)

Rgds

LoK
 
Last edited:
Back
Top Bottom