In latest newsletter, they say that they have been working on fixing the broken mission system since release. I think its taking a little too long time to fix the broken areas of this game.
So it will take a half year to get the mission system fixed?
The missions are being completely redone...
Michael
In the latest Newsletter they said that they are doing a "major overhaul" of the mission system.
They aren't "fixing" it...they are more or less rewriting it completely.
Quite a difference.
Well, to me a major overhaul is a fix for a broken system. Anyway, I have no doubt that FD are doing their best and I am also thankful for the continued support. But the issue I have is that major things like missions and USS have taken so long to fix or overhaul as you call it.
While some people talk about "overhaul" like FD is fixing a broken thing, FD also mentioned that the mission revamp that is Powerplay has been a work in progress since release, only we weren't aware of it.
I believe the mission system was always going to be whatever Powerplay will bring to the table, only it wasn't possible at time of release, for whatever reason.
Let's take the chill pill and enjoy what we have, every time they brought an update, it has been fantastic.
Go Frontier!
a happy customer.
Which elements of Elite: Dangerous are you most excited about?
The missions and events system. It’s a complicated beast, but if we can pull it off the player will always have a multitude of interesting plots to become entangled with (intentionally and accidentally).
These generated game play sequences will be able to use current, system and galactic events, as well as player history, to help keep the experience of a logical narrative but importantly, the end result should create the expectation that “anything can happen in the next half hour!”
Well, to me a major overhaul is a fix for a broken system.
Development takes time. They don't have infinity budget or workpower. And only 24 hrs in a day, and 7 days in a week.But the issue I have is that major things like missions and USS have taken so long to fix or overhaul as you call it.
And only 24 hrs in a day
I disagree with the OP and feel this thread was not created to initiate meaningful discussion.
The ramming threads didn't do it, the whining over the python nerfs, the boogaloo over the vulture/FDL pricing, the whining over supposed rampant griefing, the idiotic solo VS open threads didn't do it, but congratulations. This thread finally made me create a profile to post. Have you not read ANY of the patch notes? Frontier has been constantly working through and fixing various bugs while tweaking professions and the economy and even getting the background sim properly up and running while adding on loads of new features to the game. Just because they haven't gotten to the one thing you want fixed does not mean they're going slowly. For a new company they're moving at a breakneck pace with the fixes and tweaking and even the features. Game development is not a fast process. Learn some patience.
This thread gave me heresy.
It should never have been released in the state it did. Usually when people pay for something, they expect it to work right.
It should never have been released in the state it did. Usually when people pay for something, they expect it to work right.
You'll find many people disagree with you. The vast majority of the system was working right at release. Each update provided additional content and fixes. Yes, there are some glitches, and they still exist. But is this a game that is playable and worth the money? Absolutely. It costs near on £10 to go to the cinema and watch a film, or to buy a movie. That'll give you a couple of hours entertainment. So far I must have played well over a hundred hours (probably 200 or more). Even as a beta backer, that works out at a maximum of £1 per hour of first-class entertainment.
I disagree with the OP and feel this thread was not created to initiate meaningful discussion.
Mission system is awful. Needs fixing ASAP.
Looking further ahead we have the Powerplay update, the big announcement is still a couple of weeks away but I can reveal a bit more of what will form part of the wider update and that is a major overhaul for the missions system. This isn’t directly part of the new Powerplay feature, but does supplement it. We’ve been working on this since the game’s initial release to provide us with a mission system that will support the game as we keep adding new features and content and improve your experience with all missions.
We’ve focused on a few clear goals for this revamp. The first is being able to provide a wider range of missions and in a method we can easily add to and increase variation within the mission type. We’re also adding the ability to select mission locations and targets (where applicable) in the galaxy and system map. Greater use of the player inbox will be used to support mission branches, making them easier to manage.
One of the limitations of the current system is that missions tended to be a good option for starting players, but not so much for later on in the game. The overhaul will address this issue by making missions available for more experienced players as well as specific missions for higher ranks or status – such as being a Founder level member. The system will also expand the influence of reputation on missions to reward players who build a high reputation with minor factions.