Pretty show-stopping for pirates though... and bounty hunters (if anybody actually does that anymore).. and powerplay..
That's fine, pirate each other. No honour amongst thieves.
Pretty show-stopping for pirates though... and bounty hunters (if anybody actually does that anymore).. and powerplay..
Except all the pirates have empty cargo holds because no one was able to steal anything in the first place, because all the clean traders were instanced separately.That's fine, pirate each other. No honour amongst thieves.
Except all the pirates have empty cargo holds because no one was able to steal anything in the first place, because all the clean traders were instanced separately.
Also, the bounty hunters have nothing to do except count the traders that fly by, as they doze off to sleep.
I'm really hoping this was just some weird coincidence, and not intentional of the instancing code. Because it's a really poor idea if it was done intentionally.
Except all the pirates have empty cargo holds because no one was able to steal anything in the first place, because all the clean traders were instanced separately.
Also, the bounty hunters have nothing to do except count the traders that fly by, as they doze off to sleep.
I'm really hoping this was just some weird coincidence, and not intentional of the instancing code. Because it's a really poor idea if it was done intentionally.
pretty much the problem stated right here.
Pirates can't pirate effectively and BH's cant BH effectively.
what use is it to BH pirates if you can't instance with them?
the block feature is broken.
There is no 100% proof of this yet of course, it's all based on our observations of the previous few trade CGs.
Wait, what? Are you saying that blocked players can still interdict you, but won't fall into the same instance as you once interdiction is complete? Because that's seriously messed up if so.
You're still conveniently ignoring the fact that this also kills the bounty hunting profession.You could always pirate some NPCs, plenty of those still around. I realise it doesn't give the same "I just totally wrecked that guy's day!" factor as going after real players, but beggars can't be choosers and all that.
I have also noticed this
I could explain to you the difference between using or abusing a feature but your mind was already made up a long time ago. Enjoy your toothless universe for now.
You're still conveniently ignoring the fact that this also kills the bounty hunting profession.
Sorry someone has to explain this to you. They are playing the game their way....as FD says you can. You don't get that? You'd prefer to disrupt their gaming with a AHH HAHH I'm coming after you mentality they probably are trying to avoid. Maybe if FD had more NPCs to fill your thirst.....or is it not about that? Is it about the actual hunting of other commanders? You need to have the emotional gap filled with the distress you cause others? What is up with that mentality? Go play CoD, or some other game where they give you that in large portions.. It's a game........some don't get it.
You could always pirate some NPCs, plenty of those still around. I realise it doesn't give the same "I just totally wrecked that guy's day!" factor as going after real players, but beggars can't be choosers and all that.
Oh we were definitely there, had 6 Code members in the system while I was online... couldn't instance with anything but gank wings.
You seem determined to drag this thread down the tired old PvE vs PvP route... helpful.
Wait, what? Are you saying that blocked players can still interdict you, but won't fall into the same instance as you once interdiction is complete? Because that's seriously messed up if so.
(I'm assuming I've misunderstood your meaning here)
Interesting. I'd be curious to know if the system security level affects how strong of an influence wanted status has on instancing (if it does in fact have an effect at all). Making high security systems aggressively separate clean from wanted, low security systems moderately separate them, and anarchy instance them together freely sounds like a very effective way to make security level meaningful.
Right now it could of course be easily subverted by clearing bounties, but that's on the way to being fixed. Global (galactic?) bounties will help too.
It's just a terrible idea. personally 100% sure it's either confirmation bias, or a bug.