Is instancing selective based on whether a player is 'Wanted' or 'Clean'?

That's fine, pirate each other. No honour amongst thieves.
Except all the pirates have empty cargo holds because no one was able to steal anything in the first place, because all the clean traders were instanced separately.
Also, the bounty hunters have nothing to do except count the traders that fly by, as they doze off to sleep.

I'm really hoping this was just some weird coincidence, and not intentional of the instancing code. Because it's a really poor idea if it was done intentionally.
 
Except all the pirates have empty cargo holds because no one was able to steal anything in the first place, because all the clean traders were instanced separately.
Also, the bounty hunters have nothing to do except count the traders that fly by, as they doze off to sleep.

I'm really hoping this was just some weird coincidence, and not intentional of the instancing code. Because it's a really poor idea if it was done intentionally.

pretty much the problem stated right here.

Pirates can't pirate effectively and BH's cant BH effectively.

what use is it to BH pirates if you can't instance with them?

the block feature is broken.
 
Except all the pirates have empty cargo holds because no one was able to steal anything in the first place, because all the clean traders were instanced separately.
Also, the bounty hunters have nothing to do except count the traders that fly by, as they doze off to sleep.

I'm really hoping this was just some weird coincidence, and not intentional of the instancing code. Because it's a really poor idea if it was done intentionally.

You could always pirate some NPCs, plenty of those still around. I realise it doesn't give the same "I just totally wrecked that guy's day!" factor as going after real players, but beggars can't be choosers and all that.
 
pretty much the problem stated right here.

Pirates can't pirate effectively and BH's cant BH effectively.

what use is it to BH pirates if you can't instance with them?

the block feature is broken.

None of this has anything to do with the block function, fear of the block function however is rampant.
 
While in SC in the CG, there was an apparent lack of the USUAL crowd, which didn't seem abnormal until a wing-mate pointed it out. And now this information.

There's enough smoke here, someone is pulling strings behind the curtains.

One other observation in:re Open, since the Purge, I have been encountering more CMNDR's there and conversing, which is a plus.

I quite like the flux, good or bad, it creates interest.
 
There is no 100% proof of this yet of course, it's all based on our observations of the previous few trade CGs.

Let me know if you get a group together for testing and need another body.

Wait, what? Are you saying that blocked players can still interdict you, but won't fall into the same instance as you once interdiction is complete? Because that's seriously messed up if so.

I do believe that's what he's saying because that's how it frequently works.

Not completely sure if SC is applying different weights, or if trying to pull a blockee/blocked CMDR into the same instance just stops the single block involved from being diluted.
 
You could always pirate some NPCs, plenty of those still around. I realise it doesn't give the same "I just totally wrecked that guy's day!" factor as going after real players, but beggars can't be choosers and all that.
You're still conveniently ignoring the fact that this also kills the bounty hunting profession.
 
I could explain to you the difference between using or abusing a feature but your mind was already made up a long time ago. Enjoy your toothless universe for now.

Sorry someone has to explain this to you. They are playing the game their way....as FD says you can. You don't get that? You'd prefer to disrupt their gaming with a AHH HAHH I'm coming after you mentality they probably are trying to avoid. Maybe if FD had more NPCs to fill your thirst.....or is it not about that? Is it about the actual hunting of other commanders? You need to have the emotional gap filled with the distress you cause others? What is up with that mentality? Go play CoD, or some other game where they give you that in large portions.. It's a game........some don't get it.
 
Sorry someone has to explain this to you. They are playing the game their way....as FD says you can. You don't get that? You'd prefer to disrupt their gaming with a AHH HAHH I'm coming after you mentality they probably are trying to avoid. Maybe if FD had more NPCs to fill your thirst.....or is it not about that? Is it about the actual hunting of other commanders? You need to have the emotional gap filled with the distress you cause others? What is up with that mentality? Go play CoD, or some other game where they give you that in large portions.. It's a game........some don't get it.

It's OPEN. You don't get to choose whether it's an NPC or a player interdicting you. You signed up for it.
Now, if however, certain behaviors <<which should NOT include the professions marketed by FD>> are discouraged by certain repercussions we start actually having a debatable subject.

They are as free to play the game their way as you are in OPEN. You telling others to go play another game because they do not abide to your ideals in a game-mode that is dictated by equal rights doesn't make you look very bright.

#2hard2grasp
 
You could always pirate some NPCs, plenty of those still around. I realise it doesn't give the same "I just totally wrecked that guy's day!" factor as going after real players, but beggars can't be choosers and all that.

You seem determined to drag this thread down the tired old PvE vs PvP route... helpful.
 
Oh we were definitely there, had 6 Code members in the system while I was online... couldn't instance with anything but gank wings.

Could it be wings?

I think I read once that the matchmaking prefers to put wings into the same instance - but I'm not sure.

I can't imagine that FD would change matchmaking in a way that puts "clean" and "wanted" players into their own instances. Doesn't make that much sense to me.

Since I have nobody blocked (and nobody of my friend list was in that system) I should have been in instances with a lot of different CMDRs (with different play-styles), but SC was most of the time empty and if I meet an other CMDR it was a "clean" CMDR just flying to the station or the next RES.

Strange.
 
You seem determined to drag this thread down the tired old PvE vs PvP route... helpful.

I fear C&P will go into the direction like gta-5 just matching players with bad rep together. While there is little meaningful interaction in destroying someone's vehicles, unlike gta, Elite markets some value on the piracy profession. Failing to discern one from the other ends up like your experience. Both legitimate pirates and griefers in the same pond as opposed to traders and BH'rs.

Cutting all bridges of interaction between the two ponds making it all the more shallow.
 
Wait, what? Are you saying that blocked players can still interdict you, but won't fall into the same instance as you once interdiction is complete? Because that's seriously messed up if so.

(I'm assuming I've misunderstood your meaning here)



Nope,

What is happening here is, that the game tries to utilise blocking at EVERY point where you try to connect to someone.

It will do it's best to avoid instancing you with blocked players, but, if the only instance it can find, has one in, (but a bunch of other, none blocked, or even better, friends) then it will put you in that instance.

Thing is, super cruise, is FULL of players, blocked, not blocked, etc, whereas, when it looks at the instance created from the interdiction, it's just the blocked guy, and the guy who blocked him.

This is REALLY easy for the system to decide about. Two people, one is blocked by another, don't put them in the same instance. Whereas, it's a lot more complicate in super cruise.


That's all that's going on, it's not an intentional thing, it's a side effect of the system.

It's pretty dumb though, if you've been interdicted by someone, it stands to reason blocking shouldn't be taken into account at that point.

It SHOULD be taken into account when deciding on your super cruise instance, so that this isn't an issue, though.
 
As for the actual thing being talked about, with some kind of wanted/clean based instancing bias... that would be really silly, and sounds like either a bug, or a REALLY silly decision.
 
Interesting. I'd be curious to know if the system security level affects how strong of an influence wanted status has on instancing (if it does in fact have an effect at all). Making high security systems aggressively separate clean from wanted, low security systems moderately separate them, and anarchy instance them together freely sounds like a very effective way to make security level meaningful.

Right now it could of course be easily subverted by clearing bounties, but that's on the way to being fixed. Global (galactic?) bounties will help too.
 
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Interesting. I'd be curious to know if the system security level affects how strong of an influence wanted status has on instancing (if it does in fact have an effect at all). Making high security systems aggressively separate clean from wanted, low security systems moderately separate them, and anarchy instance them together freely sounds like a very effective way to make security level meaningful.

Right now it could of course be easily subverted by clearing bounties, but that's on the way to being fixed. Global (galactic?) bounties will help too.

It's just a terrible idea. personally 100% sure it's either confirmation bias, or a bug.
 
It's just a terrible idea. personally 100% sure it's either confirmation bias, or a bug.

I have the same suspicion about confirmation bias, although if it's actually happening I doubt it's a bug. Just figured that it would be more constructive to discuss it as though it were really a thing than voice my gut feeling that it's not.
 
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