Possibly.Or even J. G. Ballard?
I have read much less of his work and apart from bits of The Drowned World remember none of it.
Possibly.Or even J. G. Ballard?
Well...The galaxy doesn't change. I don't think the Stellar Forge even allows for manual changes to the composition of the galaxy, as the generation of systems is completely procedural.
The galaxy was re-rolled when Odyssey was released and the terrain generation was altered, which changed a few popular planets and features like that testicle moon or mount neverest, but that's it. IIRC it is not possible to change the galaxy. What you are experiencing is probably confirmation bias.
Every gaming forum is inhabited with AAA developers these days, it would appear. With intimate knowledge of every gaming engine in existence, willing to share their immense knowledge with all & sundry...Imagine the games we could have if we could harness the immense deep know-how of every engine expert that pops up all over forum-dom declaring this engine or that uncapable and spaghettified, usually demanding it replaced with Unreal Engine.
5 fps...I don't think there's any evidence at all that the engine isn't capable. We have no indication they are intending developing those effects, or are actively working on it, but technically I can't see why the engine would prevent it.
The galaxy doesn't change. I don't think the Stellar Forge even allows for manual changes to the composition of the galaxy, as the generation of systems is completely procedural.
I think that was my point - to change bodies, the generation parameters of the Stellar Forge need to be altered and the generation part of the Stellar Forge needs to be re-run (which happened when Odyssey was released). The state we have now is fixed unless they rerun the galaxy with a different generation ruleset.Ok the thing is, Stellar Forge doesn't change when creating the galaxy, every time you run it, it will generate the same planets with the same stats, atmospheric pressure, mineral composition, temperature and etc, that is absolutely true, the galaxy doesn't change, but here's the thing, the Stellar Forge doesn't control planetary generation, that's a separate process, some planets in the galaxy don't even have surfaces yet. Before thin atmospheric planets were released with Odyssey they also didn't have surfaces, that generation process was added when Odyssey was released.
Yes, but this happened when they re-ran the galaxy generation for Odyssey, right? And Odyssey changed the terrain generating rulesets. This is why paces like Pomeche 2C and Mount Neverest "disappeared".Here is an exampe of FDEV updating planetary generation without altering the Stellar Forge;
This is what small planets looked like in the early days when I first started playing:
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The closer to the minimum possible radius they approached the rounder they became because I am assuming the planetary mesh used at the time couldn't handle curves smaller than a certain radius.
This is what they look like now, same data, same planet:
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All nice and bumpy and knobbly. So the same data is used to generate the planets, but the way that data is applied can be changed by FDEV independent of the Stellar Forge. If they make more planets landable that's probably when they decide how they will look to us players, I can't imagine them doing it now and haven't seen any evidence of it happening.
I think the point being made by @varonica (correctly, I believe) is that the Stellar Forge is about the star generation, not the planetary body generation, so when EDO came along, they didn't reroll the whole galaxy, just the planets. So yes, planetary surface features changed.I think that was my point - to change bodies, the generation parameters of the Stellar Forge need to be altered and the generation part of the Stellar Forge needs to be re-run (which happened when Odyssey was released). The state we have now is fixed unless they rerun the galaxy with a different generation ruleset.
If memory serves, during the development of EDO's 'new' landable bodies, Dr Ross mentioned that it had to be adjusted a few times before it was acceptable - remembering the very spiky terrains when the bump mapping wasn't quite right turning into just lumpy...A categorically important semantic distinction, though. -The terrain generation engine may have been replaced with a new one, but it takes the exact same "parameters" from the Stellar Forge as the old one did, and is argueably its own thing, set apart from SF, although I see nothing wrong with thinking of it as subset of it.
I am pretty sure what was talked of as: "rerolled" in one of FDev's video streams, was the finding of new placements for settlements on bodies, after that geological upheaval.
Yes, I imagine it can be tricky to balance the permissable ranges with the procedural mixing of one's heightmap layers, to get results which are usually both plausible, and offering enough variety....remembering the very spiky terrains when the bump mapping wasn't quite right turning into just lumpy...
I suspect this statement may be one of Obi-Wan's truths... from a certain point of view...I'm fairly certain that on the same stream that it was mentioned that all EDO settlements were hand placed over quite a long time, which must have been fun!