Is it just me, or is FDev changing something in E.D.?

Meteorology, atmospheric system... however you want to define it, commanders, if there's still a way to implement it like on those planets you mentioned, where they were compatible, it would be quite an achievement in a title as extremely immersive as Elite. The performance drop, if true, with volumetric clouds, for example, would be remarkable, and as I said in my previous post, perhaps they should support it with DLSS, or the latest updated versions of FSR. Since this title allows us to make planetary approximations is a pleasure....to this day, i'm still amazed. What I mean is that ED already does things really well...this may come, it may not, but I think the possibility will always be there. Now that we have new mechanics and excellent ships, this implementation would close a truly satisfying circle.
Source: https://www.youtube.com/watch?v=q9OLCVMm10Q
 
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I think that was my point - to change bodies, the generation parameters of the Stellar Forge need to be altered and the generation part of the Stellar Forge needs to be re-run (which happened when Odyssey was released). The state we have now is fixed unless they rerun the galaxy with a different generation ruleset.

No it doesn't, that was the entire point of my post, planetary generation is a different process to the Stellar Forge, it doesn't need to be re-run, it outputs the same data, what FDEV do with that data when generating the planets is what matters. When the changes were made to the way planets generate that changed the way small planets looked they didn't re-run the Stellar forge. What planetary generation does is take the output of Stellar Forge and use that to create a procedural seed to generate planets, the output of stellar forge doesn't change, it doesn't need to be re-run at all when generating planets.
 
No it doesn't, that was the entire point of my post, planetary generation is a different process to the Stellar Forge, it doesn't need to be re-run, it outputs the same data, what FDEV do with that data when generating the planets is what matters. When the changes were made to the way planets generate that changed the way small planets looked they didn't re-run the Stellar forge. What planetary generation does is take the output of Stellar Forge and use that to create a procedural seed to generate planets, the output of stellar forge doesn't change, it doesn't need to be re-run at all when generating planets.
Dr Ross, in the stream that talked about the planet generation in EDO, had mentioned that the changes made opened up the opportunity for more 'new' landable atmo bodies due to the changes they had made for the PDLC. This seems to confirm the planetary generation being a separate entity to, whilst being part of, the Stellar Forge algorithm.
 
Dr Ross, in the stream that talked about the planet generation in EDO, had mentioned that the changes made opened up the opportunity for more 'new' landable atmo bodies due to the changes they had made for the PDLC. This seems to confirm the planetary generation being a separate entity to, whilst being part of, the Stellar Forge algorithm.
That's true.
 
That's true.

Yeah it appears to be a hierarchical system, the stellar forge hands off the date to the planetary generation system that generates a seed based on that data, after that should come geology that generates habitable zones and then biology that uses the data generated by the geological generation system to select suitable places for biology, each one relies on the data from the system above them on the hierarchy, which is why in the before days (before Odyssey) whenever they changed the way planets worked the geological sites jumped around all over the place. That happened at least twice when we were mapping geology by eye and dead reckoning. But the Stellar Forge, being the top level of the hierarchy, should not need to change when making changes to the level below.

There may be some missing steps there, but the Stellar Forge shouldn't need to be played with to change, or indeed add more atmospheric planets. Note there are still planets around with zero close to zero atmosphere that aren't yet landable so there is some system where they can isolate out bodies that are otherwise suitable for atmosphere under the current criteria we know of but still aren't suitable due to other factors.
 
I seem to remember Dr Ross at some point jokily saying something like "this first tranche of planets ... oops I'll get in trouble" during a stream, probably the same one you mentioned Rat Catcher. I'd forgotten about that.

But then I also remember when Beyond was released with the clouds & crystals etc it was suggested additional things to find would be added ... :sneaky:

Seems like more planet types can be added, we will just need to wait and see. Depends if exploration is viewed as important within fdev as the more multiplayer-centric focus recently, PP2, colonisation, vanguards etc.
 
So what you are saying is, it about time exploration got some love?
and shadows ... fdev ...

datk3ub.gif
 
Well, in this same post I put some images of what ED could look like with clouds and all that... but I wasn't aware of this Reddit post where another commander also expressed what this title would be like with that kind of atmosphere three years ago. Honestly, reading it and considering how long it's been around, while I fully support FDEV, I'm now starting to doubt they'll ever incorporate it...


Source: https://www.reddit.com/r/EliteDangerous/comments/zxweee/imagine_atmospheric_clouds_storms_in_ed/?show=original
 
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Well, in this same post I put some images of what ED could look like with clouds and all that... but I wasn't aware of this Reddit post where another commander also expressed what this title would be like with that kind of atmosphere three years ago. Honestly, reading it and considering how long it's been around, while I fully support FDEV, I'm now starting to doubt they'll ever incorporate it...
Thing is, the game is 11 years old. Anything new we get now is just a bonus as far as I'm concerned.

My forum account shows 2016 but like a lot of the playerbase I played from release in 2014, many played the beta before release.

That's a LOOONG time ago. As much as I would like it, I can't see it happening.
 
Thing is, the game is 11 years old. Anything new we get now is just a bonus as far as I'm concerned.

My forum account shows 2016 but like a lot of the playerbase I played from release in 2014, many played the beta before release.

That's a LOOONG time ago. As much as I would like it, I can't see it happening.
Yes, I'm always suggesting on this forum and on YouTube what such an implementation would bring in terms of immersion in the form of DLC or however you think they should do it, seeing what other smaller developers in development and economy are achieving, without detracting from FDEV of course, which has already achieved a great title and is giving it new ships and mechanics, but this would improve it exponentially. I was convinced there would be some possibility, but now I'm starting to lose that faith... time will tell, with those new features to come that haven't been announced yet, but I really would like something like this.
 
Thing is, the game is 11 years old. Anything new we get now is just a bonus as far as I'm concerned.

My forum account shows 2016 but like a lot of the playerbase I played from release in 2014, many played the beta before release.

That's a LOOONG time ago. As much as I would like it, I can't see it happening.
I wouldn't mind the 11 years thing if I felt like there had actually been 5 years of content. :p
 
I wouldn't mind the 11 years thing if I felt like there had actually been 5 years of content. :p
Not being in at the very start, I can honestly say that I had at least 5 years of content, but then, I didn't have any preconceived ideas of what the game was, other than a successor to the elite game I played in 1984... (I find less interest in the game started around the time of the alien war that threatened nothing, and hasn't improved since, maybe it is my age?))

It must be very hard to stay interested in a game that one has been involved with for 12 years, so the cynicism is understandable.
 
Thing is, the game is 11 years old. Anything new we get now is just a bonus as far as I'm concerned.
Allow me to direct you at Space Engineers, which is 14 months older than Elite: Dangerous. All the updates are free, but there are also DLCs with every major update. Bonus points: if I buy a DLC with a block skin color, I can use that on everything in the game, I don't have to buy it 38 times, once for every ship in the game. Double bonus points, walkable interiors.

They are different games, I don't expect a 1:1 on features. But I am saying there is perhaps a better way to monetize the game than is currently being used.
 
Hi :)

View attachment 429999Greetings commanders... I don't know if it's just me, or if it's Fdev who's working on this... I'm noticing more planets with atmospheres (similar to the one in the image) compared to a few months ago, at least in the bubble area. Could anyone confirm? It would be wonderful if, along with the ships arriving, we could see more improvements on the planets. o7

I quite often wonder if Frontier Devs from time to time 'Tinker' with the background simulation, as in Planet atmospheres, terrain and generally the general graphics side of things.
I suppose one should ask Frontier the Direct question if they do....and get an answer either way. :)

Jack :)
 
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