Is it time for that Squadron discussion yet???

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I think that we are way too early to be discussing this on the forum.

Isn't it coming as part of Q4?

I would expect Sandro and team to put some form of straw man up over the summer as to what they were thinking of doing. Probably in September, just after the Q3 minor changes have been firmed up.
I would suspect that FDev will already have plans for what they want it to do but they will be sufficiently embryonic that any public discussion on respective merits would risk de-railing sensible discussion for the next six months.

Live in the moment, enjoy the first drop of Beyond.
Leave the Q4 stuff to a later date. You'll miss all the good stuff in between if you look too far ahead.
 
I think this was my point...
Why not just have player factions as squadrons.
I don't see we need squadrons - just "active" player factions we can join and maintain..
Thats what I think they are, but they cant continue to call them "player factions" its not an in game name.

There have been odd changes that FD have been doing to player faction creation, and that permit faction they went to a lot of trouble to "obsolete". It just smells of more substantial changes in the pipe line for player factions, and them needing to sort out some wrinkles beforehand. Could be nothing to do with squadrons at all, but it is my guess.
 
It's a bit early to be discussing squadrons. There are other important updates to consider before tackling that. FD will do what they want as far as squadrons go. I've not seen any requests from FD for us to mold them to our will.
 
I think the scope of squadrons will be MUCH smaller than a lot of what is mentioned here. Basically better group organization via chats and such, and nifty shared carrier. Colonization efforts, owned spaceports and such, not seeing it happen at all.

I think so too. People really need to temper their expectations.
 
I think it's unlikely that Squadrons will be released as a fully-fledged feature. More likely it will be iterative so they can iron out issues with the basic features (I'd guess membership and comms) before they start adding the more complex things.
 
Thats a definition of the current player faction mechanic

I think player factions will turn into squadrons, with in-game membership.
Maybe not a lot more than that.

But I suspect it is a little too early to discuss them. We are just guessing, and from previous threads on the subject, a lot of people are determined that it will be.... whatever they want it to be

I don't think that will be the case. I very much doubt that squardons will be tied into the bachground sim. You will be basically a large mercenary outfit and they will be allowed to back what ever faction they want to. It will be a group mechanic and the fleet carrier will be your guild home. I also very much doubt the fleet carriers will be tied into the BGS either. But I do hope they will have some management to them, like needing to get fuel before it can jump or refuel ships, stock up on materials/commodities to create ammo etc. Some nice management activities would be good, maybe even a minor mission system.

Player factions are basically the same as any other faction apart from some background text. I don't see that changing anytime soon.
 
The smallest wing that I know of is 2 squadrons. A wing in ED is a maximum of 4 ships. So that would make a squadron 2 ships.

We called 2 to 4 ships a flight. But what's in a name?
 
I think so too. People really need to temper their expectations.


I have to agree. We can be almost guaranteed to have a fairly limited (but achievable) system that will not satisfy all (competing) player demands and desires. it is not going to be all singing, all dancing, at least not in 1st iterations.

I am very interested to see what FDs thoughts are on the matter that we can then complain about endlessly on the forum. :)

All I would say at this point is that having player squadrons separate from player factions would add yet another layer of disconnected features of which we have far too many already. PP, Player factions, Squadrons all largely separate would be a mess.
 
Larger chat organisation to facilitate cooperation between more than 4 players at once, possibly by connecting together multiple wings into a single squadron. This would overall be similar to WoW's raid parties (or at least how they used to be back when I played) where they are simply an ad-hoc organisation formed by grouping multiple regular parties into a single organisational structure. Once organised, players can all chip in if they want to commission a carrier from an allied minor faction for a return trip to wherever the squadron wants it's little expedition to go.
 
OP's just like a ten yr old on Christmas Eve, isn't he!? Awwwwwww

Yep I remember the thread about the "EDF"s "turn" to get a megaship.

3-Squadron HQ
.
5-Squadron carriers having modules so that they can be customized
6-Squadron colonization Mechanics
7-Squadron in game assets like spaceports and outpost
.
11-Squadron content creation tools

sounds like wishing for own station(nope, just carrier probably), megaship (again), conquering worlds.

EvE all over again. but nah, FD is far better than letting it devolve like that.
Can't wait to see all the other squadrons in the Sol system claiming to protect Earth's interests besides the EDF. [noob]
 
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The smallest wing that I know of is 2 squadrons. A wing in ED is a maximum of 4 ships. So that would make a squadron 2 ships.

We called 2 to 4 ships a flight. But what's in a name?

Yes, a "Wing" in game should be a Flight, then a Squadron could be multiple Flights.
 
Sorry but 200/300 in a squadron...12/24 is a squadron.

Are there many player groups that could field a 200/300 squadron or is the OP in favour of turning PG into..
Wait its ole whats his name makes sense now.

Sorry but squads shouldn't be that big.
 
Sorry but 200/300 in a squadron...12/24 is a squadron.

Are there many player groups that could field a 200/300 squadron or is the OP in favour of turning PG into..
Wait its ole whats his name makes sense now.

Sorry but squads shouldn't be that big.

Then the question becomes, what is a squadron?

We have over 1,500 registered members in our group. Of course, not all of those are active, but anything that would force us to be selective in who gets in and who not seems.... strange. If the number of squad members is limited, this won't be a way to organize big player groups. If we can't get all in, we'd likely reconsider to go for a squad ship at all, and continue with our out-of-game organizing tools.
 
Then the question becomes, what is a squadron?

We have over 1,500 registered members in our group. Of course, not all of those are active, but anything that would force us to be selective in who gets in and who not seems.... strange. If the number of squad members is limited, this won't be a way to organize big player groups. If we can't get all in, we'd likely reconsider to go for a squad ship at all, and continue with our out-of-game organizing tools.

Given we don't know what squadrons actually entail, they might even be ad hoc form-able collections in game like wings are, for the task at hand.
As they are a Q4 addition, all that can be done now is theory craft, and wish list, and create unfounded expectations based on those wish lists.
 
Then the question becomes, what is a squadron?

We have over 1,500 registered members in our group. Of course, not all of those are active, but anything that would force us to be selective in who gets in and who not seems.... strange. If the number of squad members is limited, this won't be a way to organize big player groups. If we can't get all in, we'd likely reconsider to go for a squad ship at all, and continue with our out-of-game organizing tools.

Squadrons might be limited to Private groups only ? It's the way I would design it, FDev could give more granular control to the group owner to prevent infiltrators/5th columnists from sabotage which I would imagine to be likely. Would solve plenty of technical hurdles such as with the instancing, the carrier could then be indestructable and not risk players' investment, would effectively be like a station. Not the most exciting prospect I suppose, have to wait and see.
 
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Ideally, for me:

5) Ability for wings from same faction (all members same faction) are automatically treated as being allies. ie: Super wings, and can use each other's wing beacons.
6) Squadron comms crossing modes to all online players.

+Rep

When ever we have more than 4 players show up we have a real problem staying together so I'm hoping we get something like what you suggest!
 
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