Hello commanders
Now that the beta is coming to an end I feel it is time that we as a community start to discuss what we would like to see when Squadrons becomes a reality.
So I will start the conversation off with my wish list instead of a wall of text.
1-Squadron Mail
2- Squadron roster
3-Squadron HQ
4- Squadron being able to pledge to minor factions
5-Squadron carriers having modules so that they can be customized
6-Squadron colonization Mechanics
7-Squadron in game assets like spaceports and outpost
8-Squadron ranks and responsibilities
9-Squadron storage and bank
10-Squadron chats and voice Communication
11-Squadron content creation tools
12-Squadron wars
I know that everyone is looking forward to Squadron Mechanics to come out and I hope those mechanics add depth and meaningful gameplay to the game
Q4. Come back in October.
I also know that you're wrong. I am part of "everyone", and Squadron Mechanics isn't even on my list.
I rarely fly with more than 1 other commander at a time, and only during group events do I usually even see more than a couple of commanders at a time, CG's notwithstanding, as everybody is mainly focused on themselves.
Let's pick at your list a bit:
1-Squadron Mail - We don't even have a mail system at this time. We can only receive messages. We really don't need this. Everybody has e-mail already, just use that.
2- Squadron roster - Ok, I can see value in this for those who just have to have this.
3-Squadron HQ - It's whatever station you call "home", or perhaps your Carrier.
4- Squadron being able to pledge to minor factions - We can't actually pledge anything except a Superpower. You simply support your chosen minor faction.
5-Squadron carriers having modules so that they can be customized - Are these even necessary? We know nothing about Carriers at all. I'll come back to this later.
6-Squadron colonization Mechanics - No one else can colonize, so no.
7-Squadron in game assets like spaceports and outpost - There are already Spaceports, Outposts and planetary installations. Park yourself at one and call it "home".
8-Squadron ranks and responsibilities - This can be done out-of-game easily enough. And if you've the skills, you can even make your own rank insignia and send them out to your squad members to sew on their flight suits themselves.
9-Squadron storage and bank - No. This will instantly be exploited into player-to-player transfer of credits and equipment. Absolutely no.
10-Squadron chats and voice Communication - /Q Hey everybody, welcome to the squadron. - Ok, I'm alright with this. And we already have Voice Chat, so I don't see this as much of a stretch.
11-Squadron content creation tools - It's called Your Brain. You will never have access to the Mission Editor, Stellar Forge or any other development tools. Cobra doesn't work that way, and you wouldn't know how to use it anyways.
12-Squadron wars - PvP has existed in Elite longer than even the notion of squadrons, so continue blowing each other up the same way you already have been this whole time.
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The Squadron Carrier:
We know nothing about these, except it's something they want to add.
Will they fly through space, like other ships? Will they be static like megaships?
Will we be able to move them about on the fly?
Will we have to put in a request to move them during Thursday ticks?
Can they be destroyed?
How do we obtain them? In game for credits? From the Store for cash? Do we actually "own" them, or do we "rent" them?
That's the thing about things we know nothing about - we can speculate and guess, and be completely wrong, or spot on, or at least in the neighborhood.
I envision these as being a semi-static, megaship-like vessel. You can move them, by picking a system and jumping there - I could even see these having pretty impressive jump ranges - 100, 200, even 500 Ly at a time.
The arrive in a system, at a point - not at a star like frame shift jumping, but somewhere in the system, more akin to the movement of capital ships.
They will likely have defenses like a station or megaship, to ensure people request docking and don't engage in firefights over the landing pads.
But that's about it. They'll otherwise function like really dumbed-down megaships - no missions, no black markets, probably no commodities, passengers, crew.. They'll likely have repair and refuel services and outfitting, but that's really about all I see, and really about all they should have.
Sorry, but your squadron is unworthy of being a pseudo-superpower, major or even minor faction. You're just a group of pilots banded together, and account for less than 0.000000000001 of a percent of the galactic population.
Even the weakest minor faction outnumbers you and could wipe you from existence in a moment by sheer numbers, or have the funds to simply buy you, body, mind and soul.
The last thing desired is for Elite: Dangerous to become Elite: EVE Alternative - because EVE is garbage, and that's an insult to garbage.