<big tangent>
It's why Megaship looting (and these others) being broken is such a big deal... because
the mechanics are interesting. I'd love it if there were missions tied to megaship looting. Salvage missions shouldn't be confined to just "fly to spot in space, pick up floating cans"; it should be "fly to mission USS, find megaship wreck, scan and hatch break hatches, but during your scans of the megaship and looking for the right hatch to pop, that's when the enemies might rock up. Maybe you're even within the ship's infrastructure when the ships are there, and it's safe while you're in there, but you need to bide your time to boost out at the right moment.
This is wear Odyssey gets it right; the missions are more interactive, and a simple salvage mission there involves cutting open seals to overload doors, or use eBreaches to bypass locks... right up to a more complex cover theft mission requiring stealing credentials, disabling security and all those bits in between. It's little stuff, but it matters to the experience... and all these broken mechanics are right up there for making these activities more interesting.
Even just Hijack missions as they currently are, are a step above normal missions because it's not just "go to spot, scoop/kill, leave"... you need to tank, you can't kill the target, they'll try to get the stolen cargo back, the authorities might arrive, the authorities might kill the target too... it's all stuff that makes the mission fun.