It's almost as if notoriety wasn't ever intended to "solve" ganking. Hmm.
Ooh cutting sarcasm...
Grrrr, you've just made yourself a powerful enemy.
It's almost as if notoriety wasn't ever intended to "solve" ganking. Hmm.
Ooh cutting sarcasm...
Grrrr, you've just made yourself a powerful enemy.
True - but that is the nature of war and terrorism. When it is a nation state doing it, it can be considered an act of war. When it is a non-nation state group or individual doing it, it can be considered an act of terrorism.Let's say I'm France and I don't like that Germany has growing market share in some commercial enterprise (or influence in the EU), so I fly over to Germany and shoot their cops to destabilize their society thus reducing their market share (or influence in the EU). That seems silly.
The reason why it only ruins your time is that you are not a criminal, but a terrorist and obviously without a reason. This type of terrorism can massively affect the BGS Part, but it's not the only criminal gameplay. The game offers quite a lot in criminal gameplay, especially one of the biggest PvE payouts, but this isn't done by simply killing authority ships.I understand this... But what's the point?Just ruin the game for yourself and be bored because you can't do anything afterwards?
When you embark on a life of anything in this game, eventually it leads to nowhere. The game taught me this.When you embark on a life of crime, eventually you realize it leads nowhere. The game teaches you this.
It's an annoyance designed to make you stay on the lawful side.
A minor one indeed.
Also i guess it is partly designed to make it harder to get a system into lockdown
Stop killing cops, and generally speaking non-wanted ships, and you will not be bothered by the notoriety.
I would had made it way harsher... but the CMDRs that (role)play the criminals will have an outcry.
This.No they would not- mainly as ATR are a complete waste of time. The only role they have is a pressure valve to stop players farming security. Myself and loads of others have lobbied FD for a long time for changes. Some include:
Remove ATR and simply make each successive sec wing bigger and tougher (i.e. spec ops level tough). This is the best solution, as BGS murder depends on numbers. If it takes longer to kill security, you kill less overall but does not introduce god weapons. This fits really well with sec levels, where medium and particularly high sec spawn much faster- if ships were harder it would make conveyor belt killing much more difficult (limiting it to SC interdiction which is slower).
ATR tells you when its going to turn up- which means if you are not a spoon you can HW and reset the clock, come back and start again. ATR needs to be in SC and much more random. I can count my kills and know exactly when ATR will arrive. They also give me a lot of time to LW too.
You need security 'zones' in SC that if entered you will be interdicted. Currently its far too easy to evade all security forces and engage on your terms.
This.
During our Carcosa adventure (I know you all can't hear enough of that...) I had my first encounter with BGS manipulation, and was excited to finally meet some ATR. Except it took ages for them to reach the threshold, even more ages to arrive and they announced their arrival so that my squad always jumped out before they jumped in. Well done. Even with notoriety 10.
What I would like though would be an indicator of the notoriety next to the wanted status, so you can see if your opponet has a notoriety of 1 or 10.
Take a number. Line starts in the back.
I'm British....ergo, no problemo!
Movie idea: Queue for Vendetta?