Is Notoriety useful for something?

@Frostydelic: Notoriety is a penalty mechanism, it was seemingly introduced in order to help make the impact of crimes more significant and allegedly to try to discourage some of the more anti-social PvP behaviours. It was introduced as part of a major overhaul of Crime and Punishment in ED.

Short Version - While you have notoriety you are unable to pay off your bounty and Notoriety will decay over time and will take longer to decay the higher it gets (AFAIK). While you have a bounty, you may be targeted by security forces, navies, and/or bounty hunters.
 
As a mechanic, killing security forces to influence the BGS seems weird.

Let's say I'm France and I don't like that Germany has growing market share in some commercial enterprise (or influence in the EU), so I fly over to Germany and shoot their cops to destabilize their society thus reducing their market share (or influence in the EU). That seems silly.

Shouldn't the assaults be within the contexts of wetwork, CZs or piracy?

I agree that there should be benefits to earned notoriety (chained missions, gate access to piracy related engineers, lucrative smuggling or piracy missions), but pking and killing cops for BGS manipulation? Weird.
 
Let's say I'm France and I don't like that Germany has growing market share in some commercial enterprise (or influence in the EU), so I fly over to Germany and shoot their cops to destabilize their society thus reducing their market share (or influence in the EU). That seems silly.
True - but that is the nature of war and terrorism. When it is a nation state doing it, it can be considered an act of war. When it is a non-nation state group or individual doing it, it can be considered an act of terrorism.
 
I understand this... But what's the point?Just ruin the game for yourself and be bored because you can't do anything afterwards?
The reason why it only ruins your time is that you are not a criminal, but a terrorist and obviously without a reason. This type of terrorism can massively affect the BGS Part, but it's not the only criminal gameplay. The game offers quite a lot in criminal gameplay, especially one of the biggest PvE payouts, but this isn't done by simply killing authority ships.
As with real crime there needs to be an economic aspect to make the whole thing profitable. I think this is pretty realistic, otherwise why the hell should the game reward you for fighting your own private war?
 
 
They gave us the ability to gather mats from certain ships and 3rd party tools tell us what ships to go after to get those mats- but punish you if you do, so ya they are missing something here in the game play. Anarchy systems should be Pirate hangouts and usually are just not for PC players just NPC players.
If you're going to be bad bad- be good at it.
 
It's an annoyance designed to make you stay on the lawful side.
A minor one indeed.
Also i guess it is partly designed to make it harder to get a system into lockdown

Stop killing cops, and generally speaking non-wanted ships, and you will not be bothered by the notoriety.

I would had made it way harsher... but the CMDRs that (role)play the criminals will have an outcry.

No they would not- mainly as ATR are a complete waste of time. The only role they have is a pressure valve to stop players farming security. Myself and loads of others have lobbied FD for a long time for changes. Some include:

Remove ATR and simply make each successive sec wing bigger and tougher (i.e. spec ops level tough). This is the best solution, as BGS murder depends on numbers. If it takes longer to kill security, you kill less overall but does not introduce god weapons. This fits really well with sec levels, where medium and particularly high sec spawn much faster- if ships were harder it would make conveyor belt killing much more difficult (limiting it to SC interdiction which is slower).

ATR tells you when its going to turn up- which means if you are not a spoon you can HW and reset the clock, come back and start again. ATR needs to be in SC and much more random. I can count my kills and know exactly when ATR will arrive. They also give me a lot of time to LW too.

You need security 'zones' in SC that if entered you will be interdicted. Currently its far too easy to evade all security forces and engage on your terms.
 
No they would not- mainly as ATR are a complete waste of time. The only role they have is a pressure valve to stop players farming security. Myself and loads of others have lobbied FD for a long time for changes. Some include:

Remove ATR and simply make each successive sec wing bigger and tougher (i.e. spec ops level tough). This is the best solution, as BGS murder depends on numbers. If it takes longer to kill security, you kill less overall but does not introduce god weapons. This fits really well with sec levels, where medium and particularly high sec spawn much faster- if ships were harder it would make conveyor belt killing much more difficult (limiting it to SC interdiction which is slower).

ATR tells you when its going to turn up- which means if you are not a spoon you can HW and reset the clock, come back and start again. ATR needs to be in SC and much more random. I can count my kills and know exactly when ATR will arrive. They also give me a lot of time to LW too.

You need security 'zones' in SC that if entered you will be interdicted. Currently its far too easy to evade all security forces and engage on your terms.
This.
During our Carcosa adventure (I know you all can't hear enough of that... 😅) I had my first encounter with BGS manipulation, and was excited to finally meet some ATR. Except it took ages for them to reach the threshold, even more ages to arrive and they announced their arrival so that my squad always jumped out before they jumped in. Well done. Even with notoriety 10.

What I would like though would be an indicator of the notoriety next to the wanted status, so you can see if your opponet has a notoriety of 1 or 10.
 
This.
During our Carcosa adventure (I know you all can't hear enough of that... 😅) I had my first encounter with BGS manipulation, and was excited to finally meet some ATR. Except it took ages for them to reach the threshold, even more ages to arrive and they announced their arrival so that my squad always jumped out before they jumped in. Well done. Even with notoriety 10.

What I would like though would be an indicator of the notoriety next to the wanted status, so you can see if your opponet has a notoriety of 1 or 10.

I once played ED with no sound on (so no announcement), and I lost track of my kills.....when ATR jumped into my face I fired a heatsink out my backside because it was such a shock. ATR should be like that if they have to be in the game at all.

EDIT: and at the same time make murder more effective so you suffer great risk but get a decent BGS return for it.
 
I don't know, maybe I'd like to play a brainwashed CMDR who likes to stuck 4 missile racks lvl 3 in a sidewinder, because he hates all human life, or whatever, why not? Why there are groups that hate everyone and kill everyone on sight, that had rule over systems? Intedict, pwns, forget about pips and stuffs, just REALLY specified ship functions, I mean, you have 5 billions stars as they say, black markets everywhere, you might have to turn down ALL YOUR SHIELDS and FSD and everything else to pull this off, but, you would be able, because of money? Why is not possible to modify every ship like that? There's supposed to be 400.000Billions planets, here we live in one, just one example, and you don't need more than 1 million and a whaky friend who is willing to strap some rocket launchers to your local grocery truck. Why not? There are thousands of systems, are you telling me that NO ONE is going to do it for me, not even anarchy systems, that if I pay them 20. billions, they won't strap weird things to my ship, or stuff like that? really?

But such things are impossible. Like being a pirate and geet good rep between pirates, because why not pay for some dark mercs to spread some democracy or something like that? I mean, they're just laying the ground for what's coming, or at least I really hope so, or at the worse, I hope they catch on this, because I'll forget for the rest of my life what sleeping feels like.

And I make my remarks from my heart, because given the numbers, I don't see where these kind of things don't fit, even if they make up only to a 0.2% of human civilized space, they alter the game drastically, more than that one can imagine. I don't know, anyways? I'm not an engineer or anything, just giving my grain of rice.

------Oh, and by the way, the game is perfect like it is, don't take me for wrong, I love it. I just comment on this because it has so much potential, at a very very low cost, there are so many tweaks that would make the game so much better from the start, like modyfing module placements visually in the ship, change in hud colours, simple things like that, there are aspects of the game that could be improved also, but I don't know.
(I THINK THEY ARE SIMPLE CHANGES THAT COULD BE MADE, IM NOT A GAME DEV, BUT HEY, I CAN PAY ANOTHER DLC IF YOU ADD THIS, I'D LOVE TO, why not, I bought the game and I'd buy it again : cheers to the guys who made it).
 
It's good for keeping you from docking in the systems where you've been a miscreant - or docking in Anonymous Mode, and attracting ATF or whatever they're called. Other than that, no, it's mostly just annoying.
 
Notoriety can be quite fun for 'generally law abiding' Commanders as it starts to get you clean Bounty Hunter NPCs after your tasty bounty. So you need to pay a bit more attention and not kill the clean BH NPCs if you ever want to become properly lawful again, quite fun when you're in the middle of an assassination and a clean 'vette turns up to try for your bounty :) But they should really increase the number of BH, as it's a marginal issue - much like swapping PP powers - yet to have any NPC come after me after a defection.
 
I'm British....ergo, no problemo!

Movie idea: Queue for Vendetta?

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What about Q for Vendetta?

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