FDev have said several times the lighting is not functioning properly and is a work in progress. I'm not comparing Horizons to Odyssey as one works as it should and the other doesn't.
Actually they recently claimed to have fixed the lighting issues.FDev have said several times the lighting is not functioning properly and is a work in progress. I'm not comparing Horizons to Odyssey as one works as it should and the other doesn't.
To be fair, not seeing anything in a CZ/bounty area was very common in Horizon. And it was a small issue I had.In my opinion is the most ugly part of this odd DLC. now in RES or CZ u can't see the ships, u are force to use the night vision most of the time and i'm not talking in a shaded area but in full star light. It's seems to me like if all the lighting syster is odd, seems like if it's missing the light diffusions and reflections from the surfaces and objects. All this to see few sunset on the planetes that are all the same, seen one seen all. Should be they priority to adjust this side of the game.
The fact they recently created a cockpit brightness feedback thread, I'd say they are acknowledging it isn't fixed.Actually they recently claimed to have fixed the lighting issues.
For the cockpit, yes. For everything else, not so much.The fact they recently created a cockpit brightness feedback thread, I'd say they are acknowledging it isn't fixed.
Personally, I think both images look good. Space in ED:O looks good to me at the moment. Sure it's not the exactly the same as horizons, but who said horizons was right. Maybe what they have in Odyssey is closer to what they wanted in the first place.FD have said that lighting is now "fixed" and they have never commented on the gamma issues as far as I'm aware.
Odyssey
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Horizons
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If Odyssey is considered "fixed", then they have taken the game in a different artistic direction and they should be clear about that. It's been silence on the topic unless somebody has a response they can link to ... I've certainly never seen one.
It's just happening at a glacial pace.FDev have said several times the lighting is not functioning properly and is a work in progress.
You sure? That would mean they're retreating. I do not get that impression.It's just happening at a glacial pace.
What was it, 4cm/year? Seems about right.Or maybe more like plate tectonics.![]()
Hm...i wounder why? Maybe because closest star looks like point at distance?In my opinion is the most ugly part of this odd DLC. now in RES or CZ u can't see the ships, u are force to use the night vision most of the time and i'm not talking in a shaded area but in full star light. It's seems to me like if all the lighting syster is odd, seems like if it's missing the light diffusions and reflections from the surfaces and objects. All this to see few sunset on the planetes that are all the same, seen one seen all. Should be they priority to adjust this side of the game.
In agreement... yeah, The sun in our sky is a disk with an angular diameter of about half a degree (and modeling it as a directional light instead of a point source is close enough for most games). Ironically, getting further out makes it more accurate, but of course much dimmer (so ships will have less illumination compared to the background stars (actually, we probably shouldn't be able to see the background stars (in general) within a few AU of a star).Hm...i wounder why? Maybe because closest star looks like point at distance?
Yes, you must feel "missing" because all your life you saw light from Sun at 420ls distance. When you fly different stars, different distances you brain MUST be uncomfortable.
If it don't - then it is fake light.
Camera suit should not see, example - pictures from on Moon, surface looks shiny and no stars as camera has low exposition.actually, we probably shouldn't be able to see the background stars (in general) within a few AU of a star
It seems you've not been around astronomers. Yes, our eyes are good, but not good enough to see stars (well, the Milky Way in detail, at least) near a bright surface.However our eye is not exact camera we can move "vision focus" to different things, it's like looking into dark cave from outside day light, couple seconds later you can see things inside.
This is not a simulator, it's a game mate, who's care how it should like, if u want a space sim get Space Engine, this game should be fun and enjoyable. Turn on the light again.Hm...i wounder why? Maybe because closest star looks like point at distance?
Yes, you must feel "missing" because all your life you saw light from Sun at 420ls distance. When you fly different stars, different distances you brain MUST be uncomfortable.
If it don't - then it is fake light.
Yep, that may be true - and if it is they should be clear about it. A lot of us also prefer the Horizons look, so what is their intent? By not communicating it just lets the confusion about whether it's bugged or intended reign.Personally, I think both images look good. Space in ED:O looks good to me at the moment. Sure it's not the exactly the same as horizons, but who said horizons was right. Maybe what they have in Odyssey is closer to what they wanted in the first place.
Personally I still prefer the Horizons skybox, because the stars look smoother overall, and don't appear like flickering white pixels.Yep, that may be true - and if it is they should be clear about it. A lot of us also prefer the Horizons look, so what is their intent? By not communicating it just lets the confusion about whether it's bugged or intended reign.
I think ^^ this.e. Alternative theory is they messed something up and it's not by design
Do you prefer it because that's what you're use to?Yep, that may be true - and if it is they should be clear about it. A lot of us also prefer the Horizons look, so what is their intent? By not communicating it just lets the confusion about whether it's bugged or intended reign.
Do you prefer it because that's what you're use to?