Is Oddessy darkness fixed? I dont think so

FDev have said several times the lighting is not functioning properly and is a work in progress. I'm not comparing Horizons to Odyssey as one works as it should and the other doesn't.
 
In my opinion is the most ugly part of this odd DLC. now in RES or CZ u can't see the ships, u are force to use the night vision most of the time and i'm not talking in a shaded area but in full star light. It's seems to me like if all the lighting syster is odd, seems like if it's missing the light diffusions and reflections from the surfaces and objects. All this to see few sunset on the planetes that are all the same, seen one seen all. Should be they priority to adjust this side of the game.
 
In my opinion is the most ugly part of this odd DLC. now in RES or CZ u can't see the ships, u are force to use the night vision most of the time and i'm not talking in a shaded area but in full star light. It's seems to me like if all the lighting syster is odd, seems like if it's missing the light diffusions and reflections from the surfaces and objects. All this to see few sunset on the planetes that are all the same, seen one seen all. Should be they priority to adjust this side of the game.
To be fair, not seeing anything in a CZ/bounty area was very common in Horizon. And it was a small issue I had.

Obviously, with Odyssey it's even worse, and I don't think you can see anything without night vision unless you are orbiting a star.


Honestly, they could have done with better lightning on ships. It's a game, I'd like to see the ship without night vision^^
 
FD have said that lighting is now "fixed" and they have never commented on the gamma issues as far as I'm aware.

Odyssey
odyssey.jpg


Horizons
horizon.jpg


If Odyssey is considered "fixed", then they have taken the game in a different artistic direction and they should be clear about that. It's been silence on the topic unless somebody has a response they can link to ... I've certainly never seen one.
 
FD have said that lighting is now "fixed" and they have never commented on the gamma issues as far as I'm aware.

Odyssey
View attachment 258520

Horizons
View attachment 258521

If Odyssey is considered "fixed", then they have taken the game in a different artistic direction and they should be clear about that. It's been silence on the topic unless somebody has a response they can link to ... I've certainly never seen one.
Personally, I think both images look good. Space in ED:O looks good to me at the moment. Sure it's not the exactly the same as horizons, but who said horizons was right. Maybe what they have in Odyssey is closer to what they wanted in the first place.
 
In my opinion is the most ugly part of this odd DLC. now in RES or CZ u can't see the ships, u are force to use the night vision most of the time and i'm not talking in a shaded area but in full star light. It's seems to me like if all the lighting syster is odd, seems like if it's missing the light diffusions and reflections from the surfaces and objects. All this to see few sunset on the planetes that are all the same, seen one seen all. Should be they priority to adjust this side of the game.
Hm...i wounder why? Maybe because closest star looks like point at distance? :D
Yes, you must feel "missing" because all your life you saw light from Sun at 420ls distance. When you fly different stars, different distances you brain MUST be uncomfortable.
If it don't - then it is fake light.
 
Hm...i wounder why? Maybe because closest star looks like point at distance? :D
Yes, you must feel "missing" because all your life you saw light from Sun at 420ls distance. When you fly different stars, different distances you brain MUST be uncomfortable.
If it don't - then it is fake light.
In agreement... yeah, The sun in our sky is a disk with an angular diameter of about half a degree (and modeling it as a directional light instead of a point source is close enough for most games). Ironically, getting further out makes it more accurate, but of course much dimmer (so ships will have less illumination compared to the background stars (actually, we probably shouldn't be able to see the background stars (in general) within a few AU of a star).

Getting closer to the star causes the directional lighting model to break down requiring some area lighting tricks, and at planetary scales, directional lighting never works (umbra, penumbra, ant-umbra), though getting waaaaaaaaaay out does allow directional lighting to be used again, but then your scene is being lit more by the galaxy.

We live in (and thus are used to) a happy medium where modeling the sun as a very bright directional light works for most purposes (ie, pretty much anything on a human scale). Even tall buildings wind up casting only a slightly fuzzy shadow (and a lot of that fuzz can be faked using lower resolution shadow maps).
 
actually, we probably shouldn't be able to see the background stars (in general) within a few AU of a star
Camera suit should not see, example - pictures from on Moon, surface looks shiny and no stars as camera has low exposition.
However our eye is not exact camera we can move "vision focus" to different things, it's like looking into dark cave from outside day light, couple seconds later you can see things inside.
I think it is modeled in game those weird brightness splashes when switch modes around ship - that is sort of how eye gets used to .
 
However our eye is not exact camera we can move "vision focus" to different things, it's like looking into dark cave from outside day light, couple seconds later you can see things inside.
It seems you've not been around astronomers. Yes, our eyes are good, but not good enough to see stars (well, the Milky Way in detail, at least) near a bright surface.
 
Hm...i wounder why? Maybe because closest star looks like point at distance? :D
Yes, you must feel "missing" because all your life you saw light from Sun at 420ls distance. When you fly different stars, different distances you brain MUST be uncomfortable.
If it don't - then it is fake light.
This is not a simulator, it's a game mate, who's care how it should like, if u want a space sim get Space Engine, this game should be fun and enjoyable. Turn on the light again.
 
Personally, I think both images look good. Space in ED:O looks good to me at the moment. Sure it's not the exactly the same as horizons, but who said horizons was right. Maybe what they have in Odyssey is closer to what they wanted in the first place.
Yep, that may be true - and if it is they should be clear about it. A lot of us also prefer the Horizons look, so what is their intent? By not communicating it just lets the confusion about whether it's bugged or intended reign.
 

Deleted member 182079

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Yep, that may be true - and if it is they should be clear about it. A lot of us also prefer the Horizons look, so what is their intent? By not communicating it just lets the confusion about whether it's bugged or intended reign.
Personally I still prefer the Horizons skybox, because the stars look smoother overall, and don't appear like flickering white pixels.

I have a theory about this though - they may have re-designed the skybox to make it look the best from an atmo world (as some stars do flicker from Earth due to the atmosphere? Happy to be corrected), and simply didn't consider how much worse it looks when in space. Alternative theory is they messed something up and it's not by design, but at this stage it should really have been fixed... though you could say the same for countless other visual downgrades 🤷‍♂️
 
Yep, that may be true - and if it is they should be clear about it. A lot of us also prefer the Horizons look, so what is their intent? By not communicating it just lets the confusion about whether it's bugged or intended reign.
Do you prefer it because that's what you're use to?
 
Do you prefer it because that's what you're use to?

No, I prefer the color variation, it makes it look more interesting. I thought they had a beautiful balance in Horizons - and I've been around since the beginning so I observed all the various iterations as they were smoothing it out. When you're in x LS of the host star it's a strong enough light source that the color variation disappears and looking away you just see black space. In fact you often won't even see many stars when you're really close to the sun. Then as you travel away from the sun you see more stars start to pop in and then the coloration starts to fade in as well. Just like on earth when you move away from cities and the night sky becomes so much more colorful and busy.
 
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