Life on the edge, eh?
Oh .. and Ironman to boot .. lol ...Come join me - life will never be dull
Life on the edge, eh?
Oh .. and Ironman to boot .. lol ...Come join me - life will never be dull![]()
I will take your pimms (nice drink btw)
Is piracy a viable option?
I expect that to be true for piracy against NPCs too....My opinion... Pirates attempting to prey on other players will carry a criminal rating, a bounty on their heads and can only enter 'civilized' systems with great difficulty...
Getting hunted by the best players in the game sounds like fun to me. Especially if I can also get to hang around in hidden pirate and smuggler bases, taking shady missions only available to others with my shady rep....some of the best players in the game will be head hunting for you and you'll be forced to remain in systems where technology and upgrades are difficult to find...
Couple of shots across the bow.. then wait for them to shoot back and hit you.. making THEM the "bad guy".. that's an interesting tactic, but wouldn't that be more effective as a bounty hunter? I don't know how quickly criminal ratings go into effect...
Worked in EVE (kinda). You could sometimes get inexperienced or jumpy players to open fire on you just by target-locking them. Which gave them the hit to security rep and allowed you "retaliation" rights.Can't see that working, at least against a player trader.
32 has been mentioned many times, don't remember 20.I'm pretty sure that I read the number of people in an instance is 20...
I don't think piracy among players, will be that common. Most stolen goods will come from NPCs, making it perfectly viable.
Viable, I do not know, but deadly, it's sure. Early or late
I'm not sure how the roles can be balanced as they don't really exist as such. There are activities that you can take part in such as trading, fighting, piracy etc. But no role as such that defines what you do. You could attempt to balance the activities though, so that one doesn't outweigh the other by whatever criterion/metric you choose to mention it by. But if it was down to pure earning potential, a big trading ship and some known trade routes are almost certainly going to make more money, quicker and easier, than any pirate.
Worked in EVE (kinda). You could sometimes get inexperienced or jumpy players to open fire on you just by target-locking them. Which gave them the hit to security rep and allowed you "retaliation" rights.
But if it was down to pure earning potential, a big trading ship and some known trade routes are almost certainly going to make more money, quicker and easier, than any pirate.
I hope that in ED target locking and similar actions will be viewed by the "authorities" as acts of aggression (which is exactly what they are, of course!)
In EVE, locks were not illegal, just rude.
I think in E-D even deploying your hardpoints can be a bit dodgy...
I'll tell you why! A bounty hunter making a kill could give you a 1,000CR reward, 10,000CR or whatever. And you need to hunt your prey down too....then I don't see how bounty hunter will ever not be the best money maker in the early/mid game.
I'll tell you why! A bounty hunter making a kill could give you a 1,000CR reward, 10,000CR or whatever. And you need to hunt your prey down too.
A trader with a ship that has several thousand tons of cargo space could make many more times that and he already knows where he has to go to make it. A trader will be able to plot a route of profit. The BH has to go and find it.