Just a thought here, but if the experience that your game is meant to have is mind-numbing repetitive labor, I think you have a problem.
I understand fully about pacing.
Having moments of excitement followed by hours of boredom with no build-up is not good pacing. It's the exact opposite. Good pacing would have been keeping the games rate of progression while actually adding content for the players to enjoy along the way in a consistent, well timed manner, not dumping it all at the end and then giving the players a quick and easy push to skip all of the boring bits like what is happening now with Frontier ignoring the hyperinflated economy and trying to balance around it.
Small problem with your concept of proper pacing, it simply doesn't work, offline or online, as people will always play in the manner that suits them best, be that to take their time and progress at 1/4th the rate the devs designed or be that to blast through content in 1/4th the time the devs designed for. MMOs are a great example of that, and that's exactly why most MMOs are end loaded, MOST players don't care about the journey, just the final destination, and every MMO out there has the stats to prove it, so they do what the customers demand.
Elite uses a timer on the BB mission system as a method to set progression rates, it's a simple method and easy to implement. Elite has OTHER ways to progress however besides the missions, and oddly enough, those all seem to have similar progression rate settings on them as well. Naval rank progression isn't fast and furious, some people really hate that they can't be King in a day, others think being King inside a year is way too fast. People figured out that you could switch modes and get missions reset, so they started doing that at stations giving out charity missions for the express purpose of ranking up quicker. FD hasn't said that is allowed or disallowed to date, they DID however say, officially, that the fastest way to gain naval ranks is via combat NOT charity missions. Oddly enough, the people gaming the rank progression don't mode change for combat missions, just charity mission because those are EASIER and QUICKER to do, despite the fact that it will take many more of them to get the same results.
Why?
Simple, because they aren't afraid of the consequences of their actions because they think there will be none, after all, no one is looking. A good man does the right thing when no one is watching, not just when he's in front of audience. We have quite a few not so good humans playing Elite, nothing unusual, go pick any online game and you'll see the same thing, go read any online forum and you'll see it, the perceived lack of consequences tends to lead most people to being not so good, as most people are only good because the punishment for not being good scares them, they are all just clockwork oranges. Justifications for doing what they do are the first sign they know they shouldn't be doing it, there is no need to justify something that isn't wrong. People who actually question the acts and want to know if it's ALLOWED are aware it's not a right action, but if it's not going to be punished....
So people can go on and on about this, how FD messed up so that's why they do it, it's a game so that's why they do it, the old man in the sky told them to, the voices in their head want a new type of cereal, whatever, it's ALL justifications for something they know isn't right and they are scared that being called out might get them in trouble.
FD knows about this, they have yet to say anything about whether it's allowed or not although they have given statements that show they would prefer us to not do it, but nothing about whether it's WAI or not, punishable or not. FD also has a habit of letting obvious exploits be used until they find a way to fix them, at which point they simply fix them and it's no longer an issue, it can't be done anymore. We'll have to wait and see how this particular one turns out. I said earlier in the thread, I can't see DB being happy with it, exploits and getting around designed mechanics aren't something he seems particularly fond of.
Just remember, if you have to justify what you are doing, odds are extremely high you shouldn't be doing it and you obviously know that.