Is switching between open and solo play to gain new missions considered a punishable exploit?

Like comparing someone to the KKK? ROFLMAO!

Anyway...if you understand the words that are coming out of my finger...I was being a devil's advocate. I pointed out that assuming this style of gameplay has no affect on other players is just that...an assumption.

No, because your connection is fallacious in nature.

Anyway, I got an infraction already, so I won't even bother. This is ridiculous. Apparently history is now offensive.
 
Last edited:
Seriously, whoever is hung up on this just has too much time on their hands. Who cares? It doesn't hurt anyone. This game doesn't even have an open, player driven market so you can't claim it disrupts that. Some people get their shiny expensive stuff a little faster. So?

The alternative is that they nerf it so that relogging solo/open doesn't regenerate missions, so when you decide to go ranking up it'll take you even longer than it takes now because you can't get good missions to spawn. Oh joy, that sounds like fun. I really hope FD won't listen to complainers in this instance.

People who don't want to blame FD for screwing up are looking for a reason to blame the players for FD screwing up. It's pretty typical. There's a word that gets used a lot in conjunction with these types, but it's apperance usually results in peurile behavior, so I'll just use a rebus instead.


gentletyphoon-fan.jpg
+
koolkid.jpg
 
People who don't want to blame FD for screwing up are looking for a reason to blame the players for FD screwing up.
When wanting FD to fix having persistent rather than random missions since they feel FD screwed that up, that is blaming the players and not wanting to blame FD?

As a fanboy, I am so confused right now what to post.
 
Last edited:
Having persistency in the game is a 'nerf'?

Look, the reason missions roll over by logging in and out is because you'll often change servers you're connecting to when switching modes. To prevent this you'd have to have a central server for maintaining the generated databases of available missions for all commanders that any of the other servers can call on to retrieve your available missions.

Possible? Sure. Reasonable? Not for something that has no significant impact on the game. Fix Frontier's butterfingered blind backyard fork and knife surgery created frankenstein of an economy, and then you can start worrying about whether the way players interact with the economy is having a negative impact on it. Until the economy is fixed, all of this moaning about a possible loophole is just useless drivel.
 
Last edited:
Look, the reason missions roll over by logging in and out is because you'll often change servers you're connecting to when switching modes. To prevent this you'd have to have a central server for maintaining the generated databases of available missions for all commanders that any of the other servers can call on to retrieve your available missions.

Possible? Sure. Reasonable? Not for something that has no significant impact on the game. Fix Frontier's butterfingered blind backyard fork and knife surgery created frankenstein of an economy, and then you can start worrying about whether the way players interact with the economy is having a negative impact on it. Until the economy is fixed, all of this moaning about a possible loophole is just useless drivel.
Couldn't they just store the missions locally? it'll open the second floor window to hackers, but it'll close the front door to everyone else.
 
Last edited:
Couldn't they just store the missions locally? it'll open the second floor window to hackers, but it'll close the front door to everyone else.

I'm sorry but if you store missions locally even I will exploit this. I'd prefer to spend my time shooting things and flying to the far reaches for the galaxy, missions are just a means to an end because those two things don't earn jack squat in either rank or credits and I refuse to burn myself out on my favorite activities trying to buy another ship whose sole purpose is to keep those activities interesting.
 
Are there no scenarios where this type of gameplay would "affect them in the slightest?" Okay..Let's play devil's advocate. What if the player who just rammed you from behind in the mail slot with an Anaconda and their buddy who then pursued you and destroyed your ship in their tricked out Python got their virtual toys by using this exploit. Impossible you say? Hardly...


That can happen anyway. Are you telling me that we wouldn't have griefers in their expensive ships if you took this away? Griefers are usually kids who have lots of time to play on their hands. They're typically not guys with jobs, kids and families who just managed to steal away an hour to play Elite somehow. Who do you think has more in-game credits between those groups?

This was a house of cards kind of an argument. ED is an online game, so other players can affect you if you go open anyway. This has nothing to do with it.

Also, how about all those recommendations on how to rank up that have been on these forums for months now? You know, those that recommend you go park in a system that has lots of charity missions, then just take those and keep relogging to get more, letting you rank up without even leaving the station? OMG what if one of those gets a Clipper and rams me to death? Nerf! Yet there wasn't even close to this level of outcry until now. This has nothing to do with actual game balance and everything to do with people not wanting others to catch up financially in days for what others took weeks or months.

I still think relogging to get good missions is fine. It's a game, not real life. By the same token you could call relogging to reset RES instances cheating; I call it a measure against wasting my time, as I don't want to kill Eagles and Sidewinders for peanuts in something called a High Intensity zone. In real life I'd have to come to terms with the fact that not everything will always go my way. In a game, there are ways to make things go my way that don't hurt other players. And you know what? Those are fine by me.
 
Last edited:
I'm sorry but if you store missions locally even I will exploit this. I'd prefer to spend my time shooting things and flying to the far reaches for the galaxy, missions are just a means to an end because those two things don't earn jack squat in either rank or credits and I refuse to burn myself out on my favorite activities trying to buy another ship whose sole purpose is to keep those activities interesting.
Then you'll cheat and hack to get your way, it doesnt matter. The bulk of it will be stopped. Some kids want to eat their ice cream all the time and can't be told otherwise, that's to be expected.
 
Last edited:
Then you'll cheat and hack to get your way, it doesnt matter. The bulk of it will be stopped. Some kids want to eat their ice cream all the time and can't be told otherwise, that's to be expected.

Just in case you haven't noticed a video game is directly comparable to ice cream. So yes, when I'm playing a video game, I want it to be a video game, not a chore.

And before you start with more bad analogies let me just go ahead and throw some good ones out there so that you can understand the difference.

Sports are typically challenging and fun games, not a chore like washing the dishes.

Hiking and backpacking are physically challenging, fun and rewarding experiences. Riding public transportation to work 5 days a week is a chore.

Fishing off the pier is a fun and leisurely activity with an element of excitement: What, if anything, will I catch next? Gutting fish in an icy warehouse for 8 hours a day is a chore.

3 of these activities are typically defined as fun. 3 are not. Which activities are relatable to video games and which are not is self evident. Which activities are relatable to specific activities in Elite: Dangerous in particular and why is also self-evident.
 
Last edited:
basically suggesting those players to shoot in their own feet if they don't want using mode switching.

how? because "progressing" takes longer without it?

one plans to run a marathon. you are not gonna run your marathon in worldrecord time, you are not gonna win your local marathon. you plan on doing a marathon. that's a big thing. now - some people dope themself to do it, some people get professional assistance by trainers, some people do it all by themself, some people do it barefoot (no joke!). they will all have been running a marathon later - their very own experience, their very own win.

___

(ofc i see it like: refreshing the mission board via mode switching is like running a marathon doped. but it does not hurt my running experience)
 
Last edited:
You seem to forget that for many of us (me excluded :D) progress is a vital point of the game. Calling it "no significant impact" is basically suggesting those players to shoot in their own feet if they don't want using mode switching.

If FD really wants encourage mode switching then a simple refresh button would be the more logical and consequent solution.

Your progress has been a fallacy from the beginning, because the economy has been broken all along. There was no real progression because this outcome was inevitable with the way the game mechanics are designed. You ran a marathon all the way to the end just to have this happen.

mud02.jpg


Have a talk with the people who put the finish line in the middle of a mud pit.
 
Woa guys, you now start justifying mode switching with comparisons from sport? Mode switching marathon, anyone? Can I still take you seriously? :D

If I compared progress in a video game to a treadmill would you still complain?

I never justified mode switching, I said people are focusing on mode switching in an attempt to ignore the real problem. Are you still trying to ignore it by baiting a derailment?
 
It is a game. I often use Escape to Main Menu for my 15secs exit when my ship is not competing well due to all the nurfing/buffing. It's in the game and saves my ship mostly. Yeah, I could have H-Jumped too but I just panic! Exploits are just a time-saver but I prefer immersion and just move onto Bounty Hunting instead for any lack of Missions. Under the present Interdiction mess and game maths for payouts I stand down from bothering.
 
Woa guys, you now start justifying mode switching with comparisons from sport? Mode switching marathon, anyone? Can I still take you seriously? :D
I'm afraid I can't participate in this nonsense anymore. I'm just too busy with mode switching right now... :p

i think i asked a very concrete question? let me repeat it: why is saying that mode switching has no real impact on my gaming experience asking you to shoot yourself in your foot?
 
Lol, mode switching as a sport. Fastest processor wins, ready stead...SAVE AND EXIT TO MAIN MENU...ARE YOU SURE?...START...PRIVATE GROUP/OPEN/SOLO/OPEN/SOLO/EAT, SLEEP, RAVE, REPEAT :p
 
Last edited:
Just in case you haven't noticed a video game is directly comparable to ice cream. So yes, when I'm playing a video game, I want it to be a video game, not a chore.
Video games are designed to be a luxury, but they are also designed to give a specific experience. video games are supposed to have something called pacing, at least that seems to be what the game creators had in mind for elite. You won't appreciate your anaconda if you haven't spend so much tine getting to it. You'll appreciate your good missions more if you go a little while without any. You can put up with a bunch of empty ships while pirating, because the pay off when you find a ship with a hold full of gold will be worth it.
 
Last edited:
A few days ago, mode switching was suggested to miners to maximize their profit, but since even that way mining doesn't beat trading, noone bats an eye.

This week, smuggling missions get broken and suddenly it's mode switching to blame for it.

I kinda stopped caring about people making ridiculous amounts of credits after imperial slave smuggling became a thing. We kinda reached a point of no return after that anyway.
 
Video games are designed to be a luxury, but they are also designed to give a specific experience. video games are supposed to have something called pacing, at least that seems to be what the game creators had in mind for elite. You won't appreciate your anaconda if you have to spend so much tine getting to it. You'll appreciate your good missions more if you go a little while without any. You can put up with a bunch of empty ships, because the pay off for a hold full of stolen gold will be worth it.

Just a thought here, but if the experience that your game is meant to have is mind-numbing repetitive labor, I think you have a problem.

I understand fully about pacing.

The problem is that people think the best way to enjoy the game is to get to the big ships. Frontier had the right idea in the beginning by keeping what little content they had balanced throughout the entire progression of ships. There was just as much to do in an Eagle as there was in an Anaconda. However, now that they've started end-loading all of their content into the top tiers of ships players only want to skip to those ships. This is a fallacy created by popular MMO's and the "raids", that early content in a game can't be interesting and players should be rushed to the top of the food chain. Frontier bit the stick that was being shaken at them by all of the whingers complaining that the game wasn't truly an MMO because it didn't have any MMO aspects, and then started adopting all of the worst possible aspects from MMO's to meet player demands on their own terms, while not adopting all of the good aspects of MMO's that players have been asking for for over a year.

Having moments of excitement followed by hours of boredom with no build-up is not good pacing. It's the exact opposite. Good pacing would have been keeping the games rate of progression while actually adding content for the players to enjoy along the way in a consistent, well timed manner, not dumping it all at the end and then giving the players a quick and easy push to skip all of the boring bits like what is happening now with Frontier ignoring the hyperinflated economy and trying to balance around it.
 
Just a thought here, but if the experience that your game is meant to have is mind-numbing repetitive labor, I think you have a problem.

I understand fully about pacing.



Having moments of excitement followed by hours of boredom with no build-up is not good pacing. It's the exact opposite. Good pacing would have been keeping the games rate of progression while actually adding content for the players to enjoy along the way in a consistent, well timed manner, not dumping it all at the end and then giving the players a quick and easy push to skip all of the boring bits like what is happening now with Frontier ignoring the hyperinflated economy and trying to balance around it.

Small problem with your concept of proper pacing, it simply doesn't work, offline or online, as people will always play in the manner that suits them best, be that to take their time and progress at 1/4th the rate the devs designed or be that to blast through content in 1/4th the time the devs designed for. MMOs are a great example of that, and that's exactly why most MMOs are end loaded, MOST players don't care about the journey, just the final destination, and every MMO out there has the stats to prove it, so they do what the customers demand.

Elite uses a timer on the BB mission system as a method to set progression rates, it's a simple method and easy to implement. Elite has OTHER ways to progress however besides the missions, and oddly enough, those all seem to have similar progression rate settings on them as well. Naval rank progression isn't fast and furious, some people really hate that they can't be King in a day, others think being King inside a year is way too fast. People figured out that you could switch modes and get missions reset, so they started doing that at stations giving out charity missions for the express purpose of ranking up quicker. FD hasn't said that is allowed or disallowed to date, they DID however say, officially, that the fastest way to gain naval ranks is via combat NOT charity missions. Oddly enough, the people gaming the rank progression don't mode change for combat missions, just charity mission because those are EASIER and QUICKER to do, despite the fact that it will take many more of them to get the same results.

Why?

Simple, because they aren't afraid of the consequences of their actions because they think there will be none, after all, no one is looking. A good man does the right thing when no one is watching, not just when he's in front of audience. We have quite a few not so good humans playing Elite, nothing unusual, go pick any online game and you'll see the same thing, go read any online forum and you'll see it, the perceived lack of consequences tends to lead most people to being not so good, as most people are only good because the punishment for not being good scares them, they are all just clockwork oranges. Justifications for doing what they do are the first sign they know they shouldn't be doing it, there is no need to justify something that isn't wrong. People who actually question the acts and want to know if it's ALLOWED are aware it's not a right action, but if it's not going to be punished....

So people can go on and on about this, how FD messed up so that's why they do it, it's a game so that's why they do it, the old man in the sky told them to, the voices in their head want a new type of cereal, whatever, it's ALL justifications for something they know isn't right and they are scared that being called out might get them in trouble.

FD knows about this, they have yet to say anything about whether it's allowed or not although they have given statements that show they would prefer us to not do it, but nothing about whether it's WAI or not, punishable or not. FD also has a habit of letting obvious exploits be used until they find a way to fix them, at which point they simply fix them and it's no longer an issue, it can't be done anymore. We'll have to wait and see how this particular one turns out. I said earlier in the thread, I can't see DB being happy with it, exploits and getting around designed mechanics aren't something he seems particularly fond of.

Just remember, if you have to justify what you are doing, odds are extremely high you shouldn't be doing it and you obviously know that.
 
Back
Top Bottom