The BGS of Sothis is a lost cause pretty much under the current madness, that much is true.
But the same applies for most systems with a lot of traffic. They are really hard to control.
And I don't know how many times I have to repeat it, but I have personally made suggestions about how the missions system regarding the BGS should be changed and I'm also continuously doing tests on the BGS regarding many of its changes. So whatever floats your boat. I do not accept RNG in important aspects of the game. If you personally call that cheating, I won't lose my sleep over that.
In the end of the day, FD has done nothing to adress any of those issues, regardless how much the BGS related player groups report their findings. We've had very little change up to date, even in outright broken aspects.
And unless you actively participate in the BGS, I don't think you will get to understand how much RNG can push you back, so this is fruitless. And unlike credits, influence updates only once per day, so pushing you back actually does mean losing a whole day.
I do understand, I've worked on pushing the BGS same as you have, I realized quickly that it's not something we can easily push around, and that is by design.
Little thing you and so many others forget, we are NOT the Heros, we don't get to decide policy or be the movers and shakers of the universe, we're just cogs in the machine. A large enough group working together in a single system can push the BGS, it has been done, so we do know what it takes, and it's a lot. A single individual isn't going to be able to push the BGS under normal circumstances, nor should they be able to. Again, we are not the Heros, we're just cogs in the machine.
Not the answer you want, I know, you want to be able to manipulate the BGS however you decide, FD didn't set it up that way because it's a really dumb idea to allow that in any game, much less a multiplayer game. So you do what you do to try and get around that design, complaining the entire time about how the BGS is broken because it's not doing what you think it should.
picocommander, why should FD change how often we can get missions? They obviously set it up the way it is for a reason, a rather simple and obvious reason no less, it's a limit on how fast you can make money, get reputation with a faction, and change influence for the factions via the BB mission system. Simple and basic game design, you limit the ability of the player to progress to a rate you deem best instead of allowing them to just blast through everything in nothing flat. Which is exactly what people are trying to do right now, bypass the built in timers.