Ships Is the Anaconda really worth it?

That's interesting. I hadn't thought about the placement of the hardpoints. I run 5 beam lasers and 3 Multicannons. Huge and two large hardpoints for the multicannons. I compared on coriolis and the anaconda had more firepower. I might try a vette to see how I like it.

Conda does have better firepower
However Vette has more resilience and better internals to support that.
 
Here is Captain Obvious to the rescue! (And quite late at it...)

Is the Anaconda really worth it? It's got almost unanimous positive reviews. Do you like its looks? Get one and see how it feels: perhaps you'll like it, perhaps you won't!

I've read lots of fantastic praise of another very popular ship, I got it, travelled in it for tens of thousands of light years, and I could not wait to get back to the Bubble to get rid of it: I felt so miserable in it.

In the end, only you will be able to judge.:)
 
I tend to agree that, other players' input being useful, only you can truly judge whether a given ship is for you. There are a number of ships that are widely praised, from the Python to the two Kraits. Yes, the Cutter, Anaconda, and the Federal Corvette too, including several others. Statistically, I believe that the Python is still the most-owned ship in the game; that says something. Maybe we're largely an audience of pragmatists. :) 🤷‍♀️

I find that a well-outfitted medium ship makes me feel capable & secure* and gets me to any port of call that I might need to visit without changing ships. In my mind, that's (apparently) very important because I find myself (almost) involuntarily avoiding my Anaconda in favor of my medium ships. {1]

There is a lot to be said for the room for beef** in a large ship. It makes you feel something, however I still find myself to be happier in my medium ship than in my Anaconda, relegating the annie to the novelty I feel because I fly it only once in a while.

I think that perhaps one of the most pertinent traits that may determine what makes players happy in their vessels is whether they prefer ships that can do a number of tasks well or whether they prefer to have a number of specially-outfitted ships. Among CMDRs I regularly play with, it's often- 'Ah, you're using that same ship for this activity are you?' and they're often ' Ok, let me go get my x ship for this activity.' I don't judge. We play to have FUN.

* Capable of running most tasks without running for another ship. Secure in that I can defend myself confidently while performing those myriad tasks.
** whether you want "tanking" of one sort or another, want room for more cargo, or want goodies to increase jump range, clearly the large ships offer space to have more.

[1] There's more than just something ambiguous to this. If you think about what you tend to spend your in-game time doing, these seem to just make sense to some of us in more than one scenario...
Mining: It becomes increasingly challenging to sell a huge cargo-hold of mined goods for a favorable price just due to the challenge of finding a port of call with sufficient demand. I know: we're not all worried about every last credit and some of us stash goodies on FCs. That's all great, but just isn't how all of us play.
Mission-running: Numerous missions become off-limits due to destination ports offering only small and medium landing pads. Kind of ironic, but don't ask me how I managed to park my free Anaconda at Hutton Orbital, of all places. :)
...It IS mine.
 
Haven't read the whole thread...

Anaconda is best used as a bulk transport Passenger Mission runner. Those 54 passenger First class runs pay pretty nice dividends and materials.

Outfit it with Business Class for those 80 passenger runs in EDO

It also excels for long range exploration if you want to do that.

If you're only just at the stage where you are getting your first conda, it also works great for trade runs as well.

Still a great option
 
I tend to agree that, other players' input being useful, only you can truly judge whether a given ship is for you. There are a number of ships that are widely praised, from the Python to the two Kraits. Yes, the Cutter, Anaconda, and the Federal Corvette too, including several others. Statistically, I believe that the Python is still the most-owned ship in the game; that says something. Maybe we're largely an audience of pragmatists. :) 🤷‍♀️

I find that a well-outfitted medium ship makes me feel capable & secure* and gets me to any port of call that I might need to visit without changing ships. In my mind, that's (apparently) very important because I find myself (almost) involuntarily avoiding my Anaconda in favor of my medium ships. {1]

There is a lot to be said for the room for beef** in a large ship. It makes you feel something, however I still find myself to be happier in my medium ship than in my Anaconda, relegating the annie to the novelty I feel because I fly it only once in a while.

I think that perhaps one of the most pertinent traits that may determine what makes players happy in their vessels is whether they prefer ships that can do a number of tasks well or whether they prefer to have a number of specially-outfitted ships. Among CMDRs I regularly play with, it's often- 'Ah, you're using that same ship for this activity are you?' and they're often ' Ok, let me go get my x ship for this activity.' I don't judge. We play to have FUN.

* Capable of running most tasks without running for another ship. Secure in that I can defend myself confidently while performing those myriad tasks.
** whether you want "tanking" of one sort or another, want room for more cargo, or want goodies to increase jump range, clearly the large ships offer space to have more.

[1] There's more than just something ambiguous to this. If you think about what you tend to spend your in-game time doing, these seem to just make sense to some of us in more than one scenario...
Mining: It becomes increasingly challenging to sell a huge cargo-hold of mined goods for a favorable price just due to the challenge of finding a port of call with sufficient demand. I know: we're not all worried about every last credit and some of us stash goodies on FCs. That's all great, but just isn't how all of us play.
Mission-running: Numerous missions become off-limits due to destination ports offering only small and medium landing pads. Kind of ironic, but don't ask me how I managed to park my free Anaconda at Hutton Orbital, of all places. :)
...It IS mine.
I understand you correctly, if you write any missions, it is both Conflict Zones and Bounty Hunt for the wing (in solo)?
Yes I loved the Python, but introducing the exact same one into the game (one 6 slot difference), faster, more maneuverable and having an MK2 fighter, moved that ship down.
 
With 4 pips in ENG Conda is almost as maneuverable as the Vette - the differences between them are not significant enough
:)
Anaconda 7-18-44 (131)
FCorvette 6-21-55 (147)

Although the numbers are close enough, I believe that in the game is a very big difference. I've had both of these ships for a long time and know what I'm talking about.
By the way will have to look in the game in the hangar ships and I think they have a difference of one point.
 
:)
Anaconda 7-18-44 (131)
FCorvette 6-21-55 (147)

Although the numbers are close enough, I believe that in the game is a very big difference. I've had both of these ships for a long time and know what I'm talking about.
By the way will have to look in the game in the hangar ships and I think they have a difference of one point.

i said 4 PIPS to ENG (also use a real combat build not an E-rated empty ship) :)

And Roll speeds are not that important. Yaw and Pitch are.
So they're rather comparable in combat maneverability :)

As i said, Vette has better better shields, supported by better internals (it allows for 2x size 7 SCB) while Conda has better damage output and better hull (although will lesser hardness than Vette)
 
i said 4 PIPS to ENG (also use a real combat build not an E-rated empty ship) :)

And Roll speeds are not that important. Yaw and Pitch are.
So they're rather comparable in combat maneverability :)

As i said, Vette has better better shields, supported by better internals (it allows for 2x size 7 SCB) while Conda has better damage output and better hull (although will lesser hardness than Vette)
Damage ?
It's not DPS, it's the ability to deal damage for a longer period of time. What's the point of high DPS if you can't shoot after 3 seconds.

Again about the damage, do you remember the penalty to a weapon with a lower class?

As for maneuverability, when you will be aiming a fixed beam gu-97 fighter loitering around you, you'll understand me.
 
Regarding the damage output:

Conda has more firepower only when the enemy is right in front of you. As time on target is crucial, the Vette’s better hardpoint placement makes the difference. At some point in very close quarters, the Conda has only the two top mounted class 3 and the two class 2, whereas the Vette has 2x4, 2x2 and 2x1.

And when the class 2 and class 1 on the Vette are armed with turrets, they will nearly constantly keep firing on the target because of their ideal placement.

just try it: both ships with all MC turrets and you will see how fast the Vette will drain ammo (except for the bottom class 3) compared to the Conda.
 
It's pretty much the only one I fly, and it does pretty well for what I do - mining, exploring, combat - and you can have fighters onboard that makes it that much more fun.

I don't regret ever buying my Conda and won't get rid of it any time soon.
That's pretty much my take on it as well. It's a larger Python. It does everything well but is master of none. If you get one, you don't really NEED a Corvette or Cutter.

I'd still recommend eventually getting a Corvette and Cutter though as the Vette is the superior fighter and the Cutter the superior laser miner.
 
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