I like my mining T10s.
I find laser-mining relaxing and the T10 is pretty relaxing to fly in that role.
Except for launching Prospectors.
That's NOT relaxing. It's bloody infuriating.
I just had a quick blat at mining in my AspX for a change and I noticed that I can safely fire prospectors at full speed, with the cargo hatch deployed (89m/sec).
That really brought it home to me how poopy the T10 is at the same task.
In the T10, anything over around 20m/s results in a certain Prospector failure.
They appear to be hitting something and then they spin off in front of the ship.
I've tried to use the camera to see what's going on but I can't figure it out.
They don't appear to hit any part of the ship. They're just DOA.
The cargo hatch is near the back of the T10 and there is a C3 hardpoint near the front but I would have thought going faster would reduce the chances of a limpet hitting that.
Even so, I've tried removing the weapon from that hardpoint and I get the same issue.
Maybe worth pointing out that Collectors can be launched safely at any speed (with the cargo hatch lowered).
It's just Prospectors that die unless you reduce your speed to <20m/s.
Anybody know if this is an intentional thing or is the T10's cargo-scoop bugged in some way?
I recall that the T10 had it's share of problems relating to the model at launch so I was wondering if this might be related to that.
I find laser-mining relaxing and the T10 is pretty relaxing to fly in that role.
Except for launching Prospectors.
That's NOT relaxing. It's bloody infuriating.
I just had a quick blat at mining in my AspX for a change and I noticed that I can safely fire prospectors at full speed, with the cargo hatch deployed (89m/sec).
That really brought it home to me how poopy the T10 is at the same task.
In the T10, anything over around 20m/s results in a certain Prospector failure.
They appear to be hitting something and then they spin off in front of the ship.
I've tried to use the camera to see what's going on but I can't figure it out.
They don't appear to hit any part of the ship. They're just DOA.
The cargo hatch is near the back of the T10 and there is a C3 hardpoint near the front but I would have thought going faster would reduce the chances of a limpet hitting that.
Even so, I've tried removing the weapon from that hardpoint and I get the same issue.
Maybe worth pointing out that Collectors can be launched safely at any speed (with the cargo hatch lowered).
It's just Prospectors that die unless you reduce your speed to <20m/s.
Anybody know if this is an intentional thing or is the T10's cargo-scoop bugged in some way?
I recall that the T10 had it's share of problems relating to the model at launch so I was wondering if this might be related to that.
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