Advantages of multi-cannons:
- crazy dps with G5 overcharge
- easy to switch damage types - incendiary rounds convert damage to thermal, increase damage by 8% at the cost of increasing heat (which is very low to begin with)
- low power plant draw
- low capacitor draw
- low heat generation
- can increase damage further with synthesis
Advantages of lasers:
- infinite ammo
- no reloads
- no projectile travel time
The problems with lasers start when you try to engineer them, no G5 overcharge means that they will always be behind on damage, and even when modded with overcharged (max G4 pulse, G3 burst, none for beam), the added jitter will pretty much counter anything you gain in terms of dps, while also murdering your capacitor.
Switching damage type to kinetic is also not a viable option - can be only done on bursts, converts only half of the damage and adds 3 deg jitter, which is 3 times more than you can get with the worst G1 overcharge roll
- crazy dps with G5 overcharge
- easy to switch damage types - incendiary rounds convert damage to thermal, increase damage by 8% at the cost of increasing heat (which is very low to begin with)
- low power plant draw
- low capacitor draw
- low heat generation
- can increase damage further with synthesis
Advantages of lasers:
- infinite ammo
- no reloads
- no projectile travel time
The problems with lasers start when you try to engineer them, no G5 overcharge means that they will always be behind on damage, and even when modded with overcharged (max G4 pulse, G3 burst, none for beam), the added jitter will pretty much counter anything you gain in terms of dps, while also murdering your capacitor.
Switching damage type to kinetic is also not a viable option - can be only done on bursts, converts only half of the damage and adds 3 deg jitter, which is 3 times more than you can get with the worst G1 overcharge roll