That is something that was missing from ED for a long time: minor events, minor wreckages and other signs people had been there. The current PoIs are great improvements over the past. But they still suffer from a perceived need to be interactive. We could have done great by in addition having vehicle tracks to be found in remote places, foot prints, even signs of ships having landed and left.Well, I don't mean to sound like a jerk but I feel there is just a lack of creativity in the procedural generation. No Man's Sky seems to have a better procedural generation which applies to not only systems but the plants and animals themselves. Don't flame me, I don't really know, I don't have thousands of hours in each but it just gives that impression. The problem with no man's sky is it's a bit cartoonish or "kiddie" where as ED is a bit more "adult" or "sim" in nature. Once again, not trying to defecate all over the game, I just think more effort should be put into the variety allowed by the generation engine. Another thing that would be cool is if when someone is destroyed or dies from lack of fuel, if their ship/debris/cargo remained persistent in the universe. That would at least be a start. I don't know, is Star Trek online a more lively, varied universe. Is there even dust clouds or nebula you can fly through, does that exist anywhere in the game or is it just see forever crystal clear space for eternity? I mean it would be cool if you could find the aftermath of planetary collisions or even observe the occasional shooting start or meteor strike. I've seen fireballs descending from the sky in real life on earth, I don't ever see anything like that anywhere in game, with all the meteors that make contact with earth atmosphere on a daily basis you'd figure on a planet with almost no atmosphere you'd observe strikes on a regular basis especially minor ones. This is something No Man's Sky also seems to do well.
But we don't. For some reason, everything added that is not part of a terrain upgrade have to give the players something to do, thereby making it seem elaborate and clunky and tacked-on. Perhaps sometimes we are happy just looking at things? Maybe add something akin to litter in space stations: It serves no purpose except adding a little variability and signs of life.