The cool aspect of this game is not what it is, but what it isn't, and that's just about anything you don't want it to be.
1. It's a grind: Not if you don't want it to be. You can spend a 1000 hours just flying around doing enough to just keep your belly button from growing to your backbone.
2. It's RISK style game: Not if you don't want it to be. You can ignore Powerplay for your entire time in the game. No one will care, except those few Aisling Duval ships that scan me and shake their heads.
3. It's a space sim: Not really. You can treat it like an arcade game, especially if you just want to fly sidewinders into the side of the station at full speed. Ever notice the big blue lettering when missions change? Ever see that in a space movie?
4. It's an arcade game: Good luck finding a game in an arcade that lets you spend 3 weeks getting from point A to point B with brief interludes where you can actually just land on a planet no one ever even saw, before arriving 25KLY away, again in inhabited space.
5. It's PvP deathmatch: Not in Solo or PG
6. It's just a bunch of carebears mining and o7ing each other: Not if you enter Open and try to haul to a CG... try it. Just try it.
7. It's a mission board where you basically grind for rank: Not if you want to just bounty hunt, mine, explore, trade, etc...
8. It's about aliens: Most of us never saw one, many of us don't care to. You don't really have to, for now.
9. It funnels you to a meta: Sure, if a meta is the fastest iEagle you can create so you can slam it against a station or a canyon wall. You never need to chase the carrot, not really.
It's all those things and none of them, but it's the "none of them" that makes it not a nerd game. But it can be if you like.