Is this community actually this small minded?

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Game design doesn't work by a democratic process, that would be ridiculous and would lead to the most dysfunctional game experience possible. Surely the devs aren't swayed by polls like this right? Have they had any history of doing that?

If you acknowledge (correctly) that game design doesn't follow a democratic process why are you paying any attention at all to polls ?.
 
Though group play would not preclude solo play, while you actively block group play. It's pretty clear which side is being hurt more by this eh.



What exactly is the official line about this?

You start this thread without having researched that? And without asking thd question in the first post?
 
Who knows. Why are you quoting me? I'm just explaining that just because there isn't an in-game way to tag yourself as a group, doesn't mean you can't be in a group. They are out there now, doing just this. The organization just doesn't happen in game. Try to keep up.

I'm in one. We have our own forum and everything. But it's secret (shhh).
 
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And for what ultimate purpose or reason? For what reward and for what quantifiable enhancement of the experience?

Give them ability to claim one uninhabited system for themselves and to call it their own, to build outposts (not the big stations, those should be out of reach for player guilds), and let them fight with another guild. What's not to like?
 
This game has 400 billion+ star systems. There is always somewhere else to escape to if you don't like alliance space here. EVE didn't have anywhere near that, and you could still easily avoid the entirely of nullsec alliance warfare if you wanted to. I played EVE for 3 years and I never once got involved, voluntarily or involuntarily, in alliance bull in nullsec.

I'm not an explorer. I don't want to run and hide from anything. I'm primarily a combat pilot. I want to participate in tje development of the galaxy AS AN INDIVIDUAL, and not have my individual contribution devalued by not being a member of the biggest guild in the galaxy!

Elite is not about corps, or fleets, or cartels, it os about INDIVIDUAL COMMANDERS and how they deal with a dangerous galaxy (which happens to include other Commanders, which is part of the danger!)
 
Dude, come on, you can't be that dense to have completely missed his point.

He's talking about the experience of "building something bigger" with other people. Y'know, the entire reason people play multiplayer games like this in the first place, as opposed to single-player versions.

For example, building a guild starbase. Or just getting into a large dogfight.

See my post above. Guild stations would be exactly the type of content that no- Guild players would be excluded from. DB doesn't want that.

It's a multi player game, yes. And not every multi player game must support guilds.

ED is elite, where you can play solo or coop. Coop != guilds only.
 
Give them ability to claim one uninhabited system for themselves and to call it their own, to build outposts (not the big stations, those should be out of reach for player guilds), and let them fight with another guild. What's not to like?

Exactly.

What people don't realize here is that Elite is going to get boring at a certain point if you can't mix up the gameplay. Adding the option to do something like this adds more depth to the game. It also helps things like lore development since GalNet actually pays attention to what players do in game when it comes to system politics.

Now that would be cool, if GalNet covers you for making your own faction and taking over uninhabited space and starting to terraform. You'd literally be able to build civilizations on the fringes of space.
 
Give them ability to claim one uninhabited system for themselves and to call it their own, to build outposts (not the big stations, those should be out of reach for player guilds), and let them fight with another guild. What's not to like?

What's there's to like? There are different games for different people. This is not the one which will allow executive control over things. There *might* be some interesting additions from single player perspective to control...something more than to drive/fly. But nothing much else.

As for player organizations there might be player group/clan tags/decals - this is something I would support, also maybe comms addition (multiple friends lists)? But no executive control, please no.
 
If you acknowledge (correctly) that game design doesn't follow a democratic process why are you paying any attention at all to polls ?.

Because this deep into the development process we're still missing this basic functionality? And that this might be the reason for that?

Who knows. Why are you quoting me? I'm just explaining that just because there isn't an in-game way to tag yourself as a group, doesn't mean you can't be in a group. They are out there now, doing just this. The organization just doesn't happen in game. Try to keep up.

So if they are out there already why not facilitate the whole thing and make it an actual part of the game? And what are they doing right now? Because for as far as I can tell there are no mechanics that allow groups to really do anything aside from roleplay?
 
I think some form of group system is sorely needed in this game. I don't think player-factions would be a good idea, nor player-built stations etc. I'm happy to live in the universe of the Empire / Federation / Alliance and have them and their sub-factions as the sole power blocks in the game.

Look at it this way. We're all members of the Pilots Federation, why can't we have an in-game mechanic for "clubs" or something similar for like-minded players to work together. Whether that's fighting for an NPC faction, working towards their community goals and attempting to expand the faction's influence, or a group of explorers or traders wanting an easier way to stay in touch and organised.

I don't see what the fuss is all about, the last thing I want is for this game to become Eve Online. But throw us a bone and make there a reason for having a multi player option in the first place.
 
See my post above. Guild stations would be exactly the type of content that no- Guild players would be excluded from. DB doesn't want that.

It's a multi player game, yes. And not every multi player game must support guilds.

ED is elite, where you can play solo or coop. Coop != guilds only.

What if they are just smaller outposts? What if they're so small in scale that they don't really exclude you from anything else?

Also, you're excluded from every feature you don't add. Since it's not part of the game, you're already excluded from it. If anything, adding things like this give all players more choices, not less.
 
It's kind of hard for their voice to get heard on the forums when we have literally defined them as non-forum-going members of the community :p

Yep, i see the contradiction.;)

Thing is, if something annoys that silent crowd enough, they WILL have a look at the forums to see if and how the topic is discussed, without posting themselves.

They're also more likely to vote in polls, than actually contribute to the discussion.

No poll with such a low participation (compared to total community size) will ever have much value, if any....no disagreement there.

On the other hand one could argue, group/guild minded people are more likely to be forum active than the ones with no/less interest in the topic, as they are more keen to mingle with others ?
 
Merge, or close.... that's the real question I find myself asking about this self-indulgent "my opinion is too important to add to an existing thread (that I even linked to (one of which is still open))" thread. :)

I'm guessing on merge.
 
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want to participate in tje development of the galaxy AS AN INDIVIDUAL, and not have my individual contribution devalued by not being a member of the biggest guild in the galaxy!

You want that, and it's legit. But why are you dismissing what other people may want? Btw, biggest player guild in the galaxy could be just a bunch of poor peasants compared even to the tiniest of NPC factions. Not really a game changer. But this alone could provide countless hours of fun for people who prefer something other than reading GalNet and pretending that they actually care about major NPC factions, which could hardly be more sterile and uninteresting than they are.
 
The soloists seem to be under the impression guild membership would be compulsory and that large gangs would effectively fence off areas.

They are wrong on both counts, but there's no point arguing with the cult of the vision of dbobe. The only take there fingers out of their ears to build bonfires for new ideas. You can hear them coming with their chant of 'not eve, not eve!'.


Groups have provide some of the most interesting 'user created' stories in the game. Some of us are only asking for the bare minimum of organisational tools. I don't even want guild tags.

Better go, I can hear 'not eve, not eve!' in the distance.
 
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What's there's to like? There are different games for different people. This is not the one which will allow executive control over things. There *might* be some interesting additions from single player perspective to control...something more than to drive/fly. But nothing much else.

As for player organizations there might be player group/clan tags/decals - this is something I would support, also maybe comms addition (multiple friends lists)? But no executive control, please no.

So you're basically telling anyone who doesn't like EXACTLY what you like, that they can 'git out and find some other game, huh?

Why?

Are you trying to kill this game? Because that's how you kill an online game. Not that your opinion is going to kill this game, but if Frontier acted on this sort of speech, Elite would be dead in less than 2 years.

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The soloists seem to be under the impression guild membership would be compulsory and that large gangs would effectively fence off areas.

They are wrong on both counts, but there's no point arguing with the cult of the vision of dbobe. The only take there fingers out of there ears to build bonfires for new ideas. You can hear them coming with their chant of 'not eve, not eve!'.


Groups have provide some of the most interesting 'user created' stories in the game. Some of us are only asking for the bare minimum of organisational tools. I don't even want guild tags.

Better go, I can hear 'not eve, not eve!' in the distance.

TAKE ALL MY REPS.

TAKE THEM ALL.
 
Well they put themselfs on the spot by calling it an MMO though, either deliver on proper MMO mechanics or change the name and face people asking for refunds.
Actually, they called it an MMO after people told them it was misleading to NOT call it an MMO because everyone shared the same galaxy. Besides, what's the point in making the exact same game over and over with a new coat of paint? I enjoy the fact I am not some epic hero in the eyes of the universe. Me and my friends are not expected to save anything. We are just normal people living in this universe, no different in the eyes of the game than the NPCs who live there. Infact, because we belong to the Pilot's Federation, we are even seen as LESS than the NPCs in this universe: a player will never be the emperor, a player will never be the President/Shadow-President of the Federation, a player will never be in the governing body of the Alliance. I LIKE THAT.

I feel the experience of the game, that it takes hundreds if not THOUSANDS of players to make a difference in the universe, would be cheapened by things such as player/guild owned stations/factions. There is nothing stopping people who wish to come together in groups larger than wings from creating fan sites and external messaging systems. Most major guilds use them over the internal systems of most games anyways.

We are all technically a part of a "Guild" anyways, its called the Pilot's Federation, our "clan tag" is CMDR. I can only imagine how funny it would look to have the name "CMDR <yolo> Verdinato" show up on a scanner XD
 
What's there's to like? There are different games for different people. This is not the one which will allow executive control over things. There *might* be some interesting additions from single player perspective to control...something more than to drive/fly. But nothing much else.

As for player organizations there might be player group/clan tags/decals - this is something I would support, also maybe comms addition (multiple friends lists)? But no executive control, please no.

I suppose the fear is you get one group dominating the game and I'd kinda be against that too but why rule out stuff that could make for some great gameplay? There is a lot of playable space out there and if we ever were able to have ownership of large assets, outposts or stations under our control, they could be aligned to one of the factions in game.

I really wanna know what this powerplay thingybob is about.. :D
 
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Merge, or close.... that's the real question I find myself asking about this self-indulgent "my opinion is too important to add to an existing thread (that I even linked to (one of which is still open))" thread. :)

I'm guessing on merge.

It's more about the contradiction I'm seeing between two sides.

"Everybody wants a complex game, Elite doesn't hold your hand like other games do, Elite is a hardcore game unlike all those other casual game, Elite is for real gamers and not for the CoD generation"

But then this is contrasted with wanting functions that would lead to a more complex and hardcore game blocked out of the game.

Does it just come down to people not having a clue about what they want?
 
So if they are out there already why not facilitate the whole thing and make it an actual part of the game? And what are they doing right now? Because for as far as I can tell there are no mechanics that allow groups to really do anything aside from roleplay?

Talking to you is completely exhausting. I was going to explain it a 3rd time... but don't have the energy. You'll just reply with the same thing over again and Id have to type it out a 4th time.
 
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