Is this community actually this small minded?

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I think some form of group system is sorely needed in this game. I don't think player-factions would be a good idea, nor player-built stations etc. I'm happy to live in the universe of the Empire / Federation / Alliance and have them and their sub-factions as the sole power blocks in the game.

Look at it this way. We're all members of the Pilots Federation, why can't we have an in-game mechanic for "clubs" or something similar for like-minded players to work together. Whether that's fighting for an NPC faction, working towards their community goals and attempting to expand the faction's influence, or a group of explorers or traders wanting an easier way to stay in touch and organised.

I don't see what the fuss is all about, the last thing I want is for this game to become Eve Online. But throw us a bone and make there a reason for having a multi player option in the first place.

I like this. Enhancing the multiplayer experience without putting forth for features that exclude solo players.
 
Is this community actually this small minded?

Why would people who disagree with you be small minded?

Personally I do not care whether FD implements guilds/groups or not, but only when it does not turn into a bothersome phenomena.
And I predict it will. It always does.
I avoid any kind of group in real life myself and I will do the same in virtual life.
Group processes and mentalities disgust me.

Apparently many people like it and that might be a good enough reason to implement such mechanisms in the game.
I do not even use the wings feature. A group of four is already more than I can stomach.
 
Hey! Don't have a go at us, mate. This wasn't our idea. It's that silly fellow who doesn't have a clue how to make games. Dravid Bobbins, I think his name is.

I didn't read the threads OP is talking about. IMHO i think it's positive to have some player groups as long rules (by devs and players) kick in to prevent either dictatorship or carefree behaviours. What i DONT really believe is the disrespectful, dispicable, low IQ attempt of a joke, that was made there. If you think he doesn't have a clue and made the best space sim in years by random luck and that all the success from previous Elite games, plus all the ideas, staff, blank nights, paychecks, coding (A LOT) were for naught then care to do better? If not, you should be ashamed of your words. You guys spit on the soup that you eat everyday. If you're not happy, go play Tetris. Gosh, how would you feel if someone looked down on you while you knew you gave your best even knowing there is always something new to implement. Easy to talk when the work ain't ours. And don't give me the crap "I paid for a product and now i want it". IMHO Everyone in alignment with common sense knows that Elite already delivers much for what this genre of game delivered in the past. And i play these kind of games at least for 23 years.
 
Yep, i see the contradiction.;)

Thing is, if something annoys that silent crowd enough, they WILL have a look at the forums to see if and how the topic is discussed, without posting themselves.

They're also more likely to vote in polls, than actually contribute to the discussion.

No poll with such a low participation (compared to total community size) will ever have much value, if any....no disagreement there.

On the other hand one could argue, group/guild minded people are more likely to be forum active than the ones with no/less interest in the topic, as they are more keen to mingle with others ?

You'd really have to annoy the out of the average player for that to happen. Right now, Elite is a good enough game to where people aren't going to quit over the inclusion or exclusion of this one mechanic.

But I could see people going in a year or so if there is still literally no guild mechanic at all. Or maybe not, I'm no mind reader. Still, that doesn't mean it wouldn't add to the immersive experience.
 
I will be blunt.

I do not want guilds because i do not want development effort invested into content that I cannot fully enjoy without joining a guild.

I'm great with Community Goals. I'm great with player run events like the Buckyball Run. Love those. But the moment introduce content to the game that REQUIRES players to band together in groups of more than a handful, you have diminished the value of the individual.

Elite is all about the individual. If you diminish that, you have diminished Elite.
 
So you're basically telling anyone who doesn't like EXACTLY what you like, that they can 'git out and find some other game, huh?

Why?

Are you trying to kill this game? Because that's how you kill an online game. Not that your opinion is going to kill this game, but if Frontier acted on this sort of speech, Elite would be dead in less than 2 years.

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TAKE ALL MY REPS.

TAKE THEM ALL.

In my experience the thing that tends to kill more games, and software in general, is broadening its horizons too far. Increasingly we see too many products trying to be everything to everyone. In most software we call it bloat, but it seems suddenly desirable in games. It's just not always (rarely in fact) going to work.


I Like sci-fi books and I like fantasy books. I also love post-apocalyptic stores. Sometimes I like a thriller or a mystery. Maybe a good spy story. But I rarely want them all in the same story. I can read different books depending on my preference at that time. I see games the same way.
 
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I suppose the fear is you get one group dominating the game and I'd kinda be against that too but why rule out stuff that could make for some great gameplay? There is a lot of playable space out there and if we ever were able to have ownership of large assets, outposts or stations under our control, they could be aligned to one of the factions in game.

I really wanna know what this powerplay thingybob is about.. :D

I think we're all waiting to see that...

My guess is faction related stuff and slightly bigger wings.

But if "guilds" which seems to mean so many slightly different things to so many people doesn't come with 1.3 then I doubt if it will in future.

Not that it matters what any of us think - because it's not our call.
 
Saw these threads today, and I have to say that I can't believe what I'm reading.

https://forums.frontier.co.uk/showthread.php?t=137800

https://forums.frontier.co.uk/showthread.php?t=8368

You want a game to be as deep and complex as possible, but then you vote against groups? I don't understand, this seems like the opposite of progress, forcefully keeping the gameplay smallscale and insignificant.

You want to play with friends, play with likeminded people, work towards a higher purpose than just your own little self. That's where a game like this really starts to shine. How could you possibly vote against this?

Is this community just filled with asocial people who just want to play by themselves? Isn't that what solo is for? If you don't have friends to play with that's fine, but why try to block that possibility of a much deeper experience from the rest of us.

Don't know what's scarier, that these people actually seem to be in the majority on these forums, or that the devs aren't actively reassuring us that group play will happen.

Hmm. Well OP, seems you just arrived to the forums. The player base in this game is quite peculiar, if I must say. If we go for some of those polls around here, take them as a considerable size of the universe -which they are not, but let's concede it for a moment- then you get to very weird conclusions and picture.

Regardless, the most vocal players are here in the forums, we can assume that relatively safely. With that being said, think that you shouldn't be attacking a community that is very diversified because their approach was really different. Here is a sample of the players that we can assume make up for the forum community:

-People that supported ED from Kickstart initiative.
-People that played ED back in 1984
-People that played ED in the 90's
-People that have been playing since launch in Dec. 14.
-People that just started playing with Steam.
-People that have never played but are considering buying the game.
-People that have played it, and don't anymore for lack of content or whatever.

Many people from the first groups have a nostalgia about the game as they remember it and have the hopes to have it back. Those are also people in their mid 30's as a minimum. Some others have never heard about Elite until launch in Dec. (moi, for example) but equally, and lets be honest here, this game is not for the HALOS, Call OF Duty and the likes folks. Could be, yes, but not strictly.

People that remember a game before internet wants the exact game. Back then, everybody played by themselves. And other big chunk of the population attracted to Elite are not fan of Multiplayer games -or so it seems. That's why we have a Solo mode, so people have the choice. Personally speaking, that wasn't a bad decision, the problem is when they interact, and you can jump at will from one to the other, and even exert influence from Solo to Open. But, let's not derail the conversation as there is a monster thread about it somewhere else, shall we?

Now, in spite of people knowing that ED will never be EVE, simply because they are fundamentally different games, they'll throw the defense they don't want it to go that way so is better if we don't do open play as main slot, with solo as an optional slot.

Try now, and speak about groups, or factions or guilds. Results are not surprising if you have been around for a bit considering the audience.

The good news is, and thanks God, that game making is not a totally democratic process. And more often than not, we humans think we want something, just to realize we were wrong when we get it. Case in point, there was also a heated debate on external view -yes, we couldn't see our own ships before, imagine that?- and there were many detractors about it. Where are they now? Taking selfies in every opportunity they get. They realized their fear was just smoke once they tried it. FD knew better than us what they were doing.

Now, my full personal opinion on this: there is a lack of engagement in the game when it comes to belonging to anything for any reason. There is none. Nothing to entice us to be Empire, more than Fed, more than Alliance or Independent. There is no way to customize our ships, beyond few limited decals and paintjobs that assure you every 4 commanders out of 10 will have the same, so ships are rather impersonal. There is nothing to tie you up to a system because they treat you better. Right now, being friendly, allied, neutral with a faction, means exactly nothing. Just a different greeting when docking and that's it. (Hopefully Powerplay will fix this). The wings are not even persistent and today's wingman will be tomorrow's stranger unless you wing them again.

A group or guild or faction like the ones proposed, could motivate many people to log in, if anything to have a sense of belonging and common goal. Again, people think they won't like it or enjoy it. I beg to differ.

But who are us to say? Maybe is us thinking that we need groups when we don't and FD knows better ways to tickle our engagement with the game?

What's for sure, my friend, is that we have to agree to disagree. And even when that's something we would like to see implemented, we have to respect those who doesn't. Doing the opposite would be close minded.
 
In my experience the thing that tends to kill more games, and software in general, is broadening its horizons too far. Increasingly we see too many products trying to be everything to everyone. In most software we call it bloat, but it seems suddenly desirable in games. It's just not always (rarely in fact) going to work.


I Like sci-fi books and I like fantasy books. I also love post-apocalyptic stores. Sometimes I like a thriller or a mystery. Maybe a good spy story. But I rarely want them all in the same story. I can read different books depending on my preference at that time. I see games the same way.


Adding a clan roster, clan tag and clan chat channel is not overly broadening the horizons of the game.

If you think 400 billion star systems doesn't do that, but adding a chat channel and clan name does, lol.

loooooooooooooooooooooooooooooooool.
 
What's there's to like?.

You don't like to stick your flag onto something, claim that tiny spot under to be yours, and then trying to tear down someone others flag just for the s*** and giggles? You sure you're human? :) (no offense, I am only kidding). Dunno... looks pretty fun to me.
 
I didn't read the threads OP is talking about. IMHO i think it's positive to have some player groups as long rules (by devs and players) kick in to prevent either dictatorship or carefree behaviours. What i DONT really believe is the disrespectful, dispicable, low IQ attempt of a joke, that was made there. If you think he doesn't have a clue and made the best space sim in years by random luck and that all the success from previous Elite games, plus all the ideas, staff, blank nights, paychecks, coding (A LOT) were for naught then care to do better? If not, you should be ashamed of your words. You guys spit on the soup that you eat everyday. If you're not happy, go play Tetris. Gosh, how would you feel if someone looked down on you while you knew you gave your best even knowing there is always something new to implement. Easy to talk when the work ain't ours. And don't give me the crap "I paid for a product and now i want it". IMHO Everyone in alignment with common sense knows that Elite already delivers much for what this genre of game delivered in the past. And i play these kind of games at least for 23 years.

You need to upgrade your sarcasm detector.
 
Are you trying to kill this game? Because that's how you kill an online game. Not that your opinion is going to kill this game, but if Frontier acted on this sort of speech, Elite would be dead in less than 2 years.

I really wish people would stop making the passive-aggressive "If you don't make the game how I like it everyone will stop playing and you'll all be sorry!" argument. Not only is it a bit like the childish "running away from home" thing we all did at 6 years old, it is also obviously false. If we had a drinking game were we all drank a shot of vodka when someone said "The game will die!" we'd all have died from cirrhosis of the liver by now.
 
Because this deep into the development process we're still missing this basic functionality? And that this might be the reason for that?

Guilds don't really fit into a basic functionality classification, its more of a niche issue.

Look on the bright side if that's your biggest gripe they've done a good job on the game and really nailed that basic functionality.

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Don't confused the quality of my words with your inability to understand them. Somebody close this joke of a thread already.

Now doing that would just be small-minded and the OP would have to start a thread about it.
 
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