Saw these threads today, and I have to say that I can't believe what I'm reading.
https://forums.frontier.co.uk/showthread.php?t=137800
https://forums.frontier.co.uk/showthread.php?t=8368
You want a game to be as deep and complex as possible, but then you vote against groups? I don't understand, this seems like the opposite of progress, forcefully keeping the gameplay smallscale and insignificant.
You want to play with friends, play with likeminded people, work towards a higher purpose than just your own little self. That's where a game like this really starts to shine. How could you possibly vote against this?
Is this community just filled with asocial people who just want to play by themselves? Isn't that what solo is for? If you don't have friends to play with that's fine, but why try to block that possibility of a much deeper experience from the rest of us.
Don't know what's scarier, that these people actually seem to be in the majority on these forums, or that the devs aren't actively reassuring us that group play will happen.
Hmm. Well OP, seems you just arrived to the forums. The player base in this game is quite peculiar, if I must say. If we go for some of those polls around here, take them as a considerable size of the universe -which they are not, but let's concede it for a moment- then you get to very weird conclusions and picture.
Regardless, the most vocal players are here in the forums, we can assume that relatively safely. With that being said, think that you shouldn't be attacking a community that is very diversified because their approach was really different. Here is a sample of the players that we can assume make up for the forum community:
-People that supported ED from Kickstart initiative.
-People that played ED back in 1984
-People that played ED in the 90's
-People that have been playing since launch in Dec. 14.
-People that just started playing with Steam.
-People that have never played but are considering buying the game.
-People that have played it, and don't anymore for lack of content or whatever.
Many people from the first groups have a nostalgia about the game as they remember it and have the hopes to have it back. Those are also people in their mid 30's as a minimum. Some others have never heard about Elite until launch in Dec. (moi, for example) but equally, and lets be honest here, this game is not for the HALOS, Call OF Duty and the likes folks. Could be, yes, but not strictly.
People that remember a game before internet wants the exact game. Back then, everybody played by themselves. And other big chunk of the population attracted to Elite are not fan of Multiplayer games -or so it seems. That's why we have a Solo mode, so people have the choice. Personally speaking, that wasn't a bad decision, the problem is when they interact, and you can jump at will from one to the other, and even exert influence from Solo to Open. But, let's not derail the conversation as there is a monster thread about it somewhere else, shall we?
Now, in spite of people knowing that ED will never be EVE, simply because they are fundamentally different games, they'll throw the defense they don't want it to go that way so is better if we don't do open play as main slot, with solo as an optional slot.
Try now, and speak about groups, or factions or guilds. Results are not surprising if you have been around for a bit considering the audience.
The good news is, and thanks God, that game making is not a totally democratic process. And more often than not, we humans think we want something, just to realize we were wrong when we get it. Case in point, there was also a heated debate on external view -yes, we couldn't see our own ships before, imagine that?- and there were many detractors about it. Where are they now? Taking selfies in every opportunity they get. They realized their fear was just smoke once they tried it. FD knew better than us what they were doing.
Now, my full personal opinion on this: there is a lack of engagement in the game when it comes to belonging to anything for any reason. There is none. Nothing to entice us to be Empire, more than Fed, more than Alliance or Independent. There is no way to customize our ships, beyond few limited decals and paintjobs that assure you every 4 commanders out of 10 will have the same, so ships are rather impersonal. There is nothing to tie you up to a system because they treat you better. Right now, being friendly, allied, neutral with a faction, means exactly nothing. Just a different greeting when docking and that's it. (Hopefully Powerplay will fix this). The wings are not even persistent and today's wingman will be tomorrow's stranger unless you wing them again.
A group or guild or faction like the ones proposed, could motivate many people to log in, if anything to have a sense of belonging and common goal. Again, people think they won't like it or enjoy it. I beg to differ.
But who are us to say? Maybe is us thinking that we need groups when we don't and FD knows better ways to tickle our engagement with the game?
What's for sure, my friend, is that we have to agree to disagree. And even when that's something we would like to see implemented, we have to respect those who doesn't. Doing the opposite would be close minded.