We're talking about Elite though.[...]
Meanwhile, in the real world, it's really quite good.![]()
The new planet tech is very hit and miss for me, tiling aside. Really not a fan of the ubiquitous planet McDonalds for instance.
We're talking about Elite though.[...]
Meanwhile, in the real world, it's really quite good.![]()
This would make sense if the planets were the same. But they aren't.In any case a copy-paste galaxy with 500 billion stars that produces same results over and over again
I actually think what we have currently is missing depth and variation, depth and variation that was in the alpha (while the alpha was restricted in terms of colour palette). The fogging, the more intense realistic rock scattering that was removed/toned down, the pre--alpha style "thicker" atmospheres which for whatever reason aren't there, glitches aside.We're talking about Elite though.
The new planet tech is very hit and miss for me, tiling aside. Really not a fan of the ubiquitous planet McDonalds for instance.
Hair splitting. It doesn't really matter if the canyon I visited on a number of planets before spawned now 60° S - I've been there before and do I really want to go there again? I mean I can, of course, if the gameplay is there. But would I need a new planet for that altogether? No.This would make sense if the planets were the same. But they aren't.
Yes the scan shows up patterns, and those patterns relate to how the topography was generated, but landing on each planet they are in fact unique.
It's a little like saying every planet is the same because they are all the same shape. Or every planet in Horizons is the same because the textures are the same. The truth as ever is in the middle - every iteration of the ED planet tech has repeated something, it's whether it works or not to create unique views and loccations. EDO does, actually.
IMO.
I would be utterly bored now in Horizons.
IF (and its a big IF) we now get additional sets of planets or atmospheric depths as seemingly intended, using this generated version of the galaxy, I will be over the moon.
Yeah, right - there was this guy who thought so too after release and argued the gen was fine and posted a screenshot of his EDO planet visit. I spotted the patterns within a minute. He didn't - that's fine. I dint spot the patterns in Horizon. Games are smoke and mirrors. EDO just is too cheap with the smoke and mirrors.Has anyone pasted the same picture that has been pasted a thousand times to show how bad it is, while totally ignoring the 99% of other planets where its not even noticeable unless you spend 20 minutes staring at the screen?
In EDH the patterning is visible on ground to low altitude level, probably texturing artifacts. EDO patterns are macro scale, visible from interplanetary space to glide start level.Yeah, right - there was this guy who thought so too after release and argued the gen was fine and posted a screenshot of his EDO planet visit. I spotted the patterns within a minute. He didn't - that's fine. I dint spot the patterns in Horizon. Games are smoke and mirrors. EDO just is too cheap with the smoke and mirrors.
Yes, I bother about the macro scale. The ground textures is just fluff to me for the most part.In EDH the patterning is visible on ground to low altitude level, probably texturing artifacts. EDO patterns are macro scale, visible from interplanetary space to glide start level.
Neither happen frequently enought bother me personally, my beef with EDO is elsewhere.
Thats a pretty... interesting thing to say. Just because you have more money than someone who can 'only' afford a console or basic pc doesnt mean you are 'more concerned' with the game than others.Or, more likely, when you buy a VR set and the power monster needed specifically for a game, you must be one of the people most concerned with the game.
This is the big thing. Typically people who are very upset about EDO planets 1) do not play EDO and have limited experience with how it actually works, 2) do not understand much about PG, 3) because of the previous two think that planets are 'really unique' in EDH versus 'all the same' in EDO. Its patently false, but its become a religion to some.This would make sense if the planets were the same. But they aren't.
Yes the scan shows up patterns, and those patterns relate to how the topography was generated, but landing on each planet they are in fact unique.
It's a little like saying every planet is the same because they are all the same shape. Or every planet in Horizons is the same because the textures are the same. The truth as ever is in the middle - every iteration of the ED planet tech has repeated something, it's whether it works or not to create unique views and loccations. EDO does, actually.
You're confusing this thread with the Star Citizen thread.Has anyone pasted the same picture that has been pasted a thousand times to show how bad it is, while totally ignoring the 99% of other planets where its not even noticeable unless you spend 20 minutes staring at the screen?
It does feel like most Elite news lately is "can't" and "won't". I wonder when we'll get some "can" and "will" news.It's really frustrating to have confirmed news of what won't be fixed or added to the game. I understand that it all comes down to benefits and costs, but it would also be nice to know in which direction the game is going and what can be inserted in the future. This makes me understand that Elite is now in a phase of progressive abandonment and this is really sad because it could have become something truly spectacular.
Yes this is not good for the heartIt does feel like most Elite news lately is "can't" and "won't". I wonder when we'll get some "can" and "will" news.
Oh man ... that's funny! But also not.Can we have a counter to know how many surface patterns we have left to discover/tread, like there is for plants ?
It does feel like most Elite news lately is "can't" and "won't". I wonder when we'll get some "can" and "will" news.
Yeah, it amazes that since Odyssey, a lot of folks now vehemently believe that the planets in EDH all look amazing and that there is never any repetition or wonkiness in their surfaces.This is the big thing. Typically people who are very upset about EDO planets 1) do not play EDO and have limited experience with how it actually works, 2) do not understand much about PG, 3) because of the previous two think that planets are 'really unique' in EDH versus 'all the same' in EDO. Its patently false, but its become a religion to some.
That is how it is 95% of the time. Way back initially we had years of the Bearded Axeguy saying "no to all". Q&As and streams were really just him going "not at this time", "would be fun but doubt it", "no" and "absolutely not". Meanwhile they were working on Horizons and announced it mere months before release.It does feel like most Elite news lately is "can't" and "won't". I wonder when we'll get some "can" and "will" news.
I think a big part of the 'outrage' is more conceptual. Some feel EDH planets are 'more unique' and as such 'more real', making exploration 'more real'. As in: "In EDH I explore real and unique planets, in EDO I just browse a handful of copy pasted stuff."Yeah, it amazes that since Odyssey, a lot of folks now vehemently believe that the planets in EDH all look amazing and that there is never any repetition or wonkiness in their surfaces.
To my eyes at least, the visuals in ED had always looked a little dated or lacking and needed some significant improvement. EDO is far from perfect, but even with the performance issues, there's no way I'd go back to EDH now.
If the issue is with 1% of the planets, they'd be manually re-rolling billions of planets. Plus you'd need to vet all reports, which is a manual process.SERIOUS SUGGESTION
If this tiling is as rare as people claim (different people claim different things, so I have no idea what the truth is), could Frontier offer to manually change specific planet "seeds" for those very few broken planets? I honestly don't know how difficult this would be, but in theory it might be very easy. In other words, if tiled planets are just a bad roll of the dice, players could report those specific planets and ask Frontier to roll the dice again for that specific planet. It might be as easy as Dav writing a little script where he enters the system name and planet number and script generates a new seed for that planet, thus instantly fixing the planet. This way Frontier can fix the galaxy without rebooting the galaxy, one planet at a time (perhaps using the issue tracker and voting system to focus on the most popular tiled planets first).
I know, it's probably a dumb idea, but sometimes you gotta throw ideas at the wall and see what sticks. It seems to me, at first glance, to be way easier to "reroll" a specific planet using the same terrain generation tech but different seed number (like throwing away a bad D&D character when the dice aren't in your favor) than to redesign the algorithms. Just a thought.![]()