AFAIK, FDev doesn't pay dividends.Shareholder pockets ?
AFAIK, FDev doesn't pay dividends.Shareholder pockets ?
Can find it now, but it was a throw away comment I think from Dr Kay some where that one of the problem with totally procedurally generated planets was it makes is very hard to place hand made assets on them because you have to find a flat spot then try and make the asset blend with the rest of the terrain. When its mostly hand made assets for the terrain anyway you have more control - at the cost of truly unique planets, but it does seem like the majority of players simply don't care at that.Citation required lol.
Good for you, enjoy it now, because it's only going to get worse. I've been playing 6+ years and have 3 accounts - but there are only so many disappointing 'updates' you can take for one game before you have to accept it's not moving in a good direction, downgrading features, not bothering to fully implement others, ie no VR for on foot - I bought a VR headset just for Elite a few years ago, Elite was one of the best games to play in VR and one of the first to really do it well - now they simply don't care - like Consoles, they don't care, like players that enjoy exploration more than shooting NPC's - they simply don't care.Oh well. I'm enjoying it more than I've enjoyed Horizons for a number of years.
One side of me thinks if I every decide to start playing Elite again I'll stick to Horizons, but then it's like watching a series that you know has already been cancelled! - Odyssey adds nothing good or interesting to me.People and their differing opinions, eh?
Too much work for the 5 developers left working on ED I'm guessingWe’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.
F1 and WarhammerI'd really like to know where this mythical "elsewhere" mentioned every time it's said that "resources are better allocated elsewhere" is.
It's interesting, and sadly seems to indicate the limit of their engine. Voxels games have no issues with that, as they "flatten" the land when they want to pop a PoI. And can, as such, use a perfectly randomly generated terrain. Games like NMS, Empyrion, or modded space engineer. While space engineer is not randomly generated, the PoI are still randomly placed.Can find it now, but it was a throw away comment I think from Dr Kay some where that one of the problem with totally procedurally generated planets was it makes is very hard to place hand made assets on them because you have to find a flat spot then try and make the asset blend with the rest of the terrain. When its mostly hand made assets for the terrain anyway you have more control - at the cost of truly unique planets, but it does seem like the majority of players simply don't care at that.
Nah, all there is here is a forum info issue. On the matter in question Dr Ross goes on to talk about it, and explains how they can manually insert areas onto the procgen stuff, and that’s how they do things like some of the engineer sites as an example. IIRC Dr Ross actually put their face onto a planet, but it never made it into the live game.It's interesting, and sadly seems to indicate the limit of their engine. Voxels games have no issues with that, as they "flatten" the land when they want to pop a PoI. And can, as such, use a perfectly randomly generated terrain. Games like NMS, Empyrion, or modded space engineer. While space engineer is not randomly generated, the PoI are still randomly placed.
Resources to do it aside, it would be beyond cool to have an updated galaxy with IRL advances and discoveries made since the game's creation. If that could be slipped in with whatever other stuff that also requires regenerating everything... I say, dewit if it ever becomes possible?
In general, it cannot be done without wiping discoveries.I would hope at some point there would be something like this once we have all the major features in the game, or at a point where incorporating a major feature in the game would allow for it. It could also address the 64bit overflow issue in certain ring systems and also the cubes of stars too. Though if it cannot be done without wiping discoveries, then I say it is what it is.
While (as I recall) Dr Kay Ross did mention that as a bonus of the new terrain generation system, it was not said to be the primary motivation behind it.Can find it now, but it was a throw away comment I think from Dr Kay some where that one of the problem with totally procedurally generated planets was it makes is very hard to place hand made assets on them because you have to find a flat spot then try and make the asset blend with the rest of the terrain. When its mostly hand made assets for the terrain anyway you have more control - at the cost of truly unique planets, but it does seem like the majority of players simply don't care at that.
I'm sure pre made stamps and planet pattern really helps for variety over random gen.The primary motivation were severe limitations of the old system as far as terrain variety (yes, variety) and realism are concerned.
I've seen the "fake volcano". Seen them ? Speaking of the one that are shaped kinda like a volcano. Sometimes the hole is misaligned. It's... bad.To anyone who has any clue about geology, terrain generated by the old method looks really fake.
Heightmap can't for some, while random gen probably can. Like caves. Or anything with any kind of overhang. It's just a limitation of heightmaps. Nothing that can be done besides doing it manually.The old system cannot generate things like erosion features.
I've seen the "fake volcano". Seen them ? Speaking of the one that are shaped kinda like a volcano. Sometimes the hole is misaligned. It's... bad.
Vow. Many realism. Grate artiste. Very applause.We also attempted to get an SRV into orbit in Odyssey, which unfortunately did not seem to have the same mechanics as in Horizons. When we reached the 20km point where the SRV normally launches itself from the ship carrying it, the launch was followed by a respawn at the planet surface!
Sorry, can't read this thread anymore. I just put the issue tracker on ignore...![]()
Greetings Commanders,
We’d like to take this opportunity to address the Tiling Planetary Features issue from the Issue Tracker.
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Reducing or preventing the tiling effect would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content. We cannot justify this level of change and a re-generation of the galaxy in Elite. This is unlikely to change in the future so the issue will be closed, freeing up votes on the tracker for other issues.
We’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.
O7
Can we have a counter to know how many surface patterns we have left to discover/tread, like there is for plants ?Greetings Commanders,
We’d like to take this opportunity to address the Tiling Planetary Features issue from the Issue Tracker.
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Reducing or preventing the tiling effect would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content. We cannot justify this level of change and a re-generation of the galaxy in Elite. This is unlikely to change in the future so the issue will be closed, freeing up votes on the tracker for other issues.
We’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.
O7
To some people it is so hard to accept that other people genuinely have a different opinion that they simply assume everyone is mistaken or confused instead. If only you and I had more information surely we would see how wrong we are for enjoying EDO.Heh. I'm quite sure Ian knows for himself if he likes something and why.
Can we have a counter to know how many surface patterns we have left to discover/tread, like there is for plants ?
Well they could do this and reap untold moniesOdyssey releases. Share prices fall dramatically. Frontier pulls in the purse strings.
i think this game requires alternative methods of funding.
Flimley