Issue Tracker: Planetary Tiling

What makes you think there were Any resources allocated to Console port and resolving the Tilling issue?
Console port was on Hold since July or so
Tilling was it even worked on? Nope. (Bruce just said it in this very thread. They analyzed the issue and came to the conclusion it will require too many resources.)

The assumption that there were developers who worked on the console version and now can work on other projects. I don't believe that noone worked on the console version for the last year.

Also the assumption that there were developers who worked on a tiling fix (how else could they find out what effort would be required to fix it) and now these devs can be relocated to other projects to.
 
Not sure what you mean with 'for the majority', but planets obviously look vastly better. :unsure: Few months ago I booted Horizon by accident and it was quite painful in contrast.
I expect what you are confused by is the slightly better quality textures being used.
The geometry is completely different, in that it's pre-build assets, but Dr Kay claimed( back in April 2020 ) they still have procedural canyons in some places, but I wonder if that really made it into the final build.

Maybe FDev could clarify exactly what the 'final' planet tech is doing right ( or at least as expected ) to try and give explorers a reason to explore, because right now I don't see any.
 
Why not? The people most familiar with the systems would be the best people to find efficiencies at short notice. The priority for EDOs triage has been to make it run as well as it can, sorting out the artistic side (which this is, where proc gen RNG meets the simplified stamp system) must have been secondary.
Because it's a different kind of job. Simple as that. There is some overlap, OFC, but not that much.
Ironically, an empty proc gen world is not very consuming in performance, unless you do a terribly botched work.

It's basically the same than when people are mad because there is a new skin in the ARX store and they are not working on bug fixing instead.
 
Well, I (and, I guess, you) certainly did, but given that the issue got to the top of the list, there were a lot of people who did not realize the implications of “fixing this problem”.

(Obligatory XKCD reference.)
Always asummed that re-rolling the galaxy would be a big no-no, regardless of whether or not it required a lot of effort to improve the planetary technology. Which is quite ironic, because this time around nothing of value would've been lost.

Which brings me a question I've had a for a while: did they ever at one point before the release convey the message that the planets would be re-rolled with the new technology? I only picked up Odyssey at release and didn't really follow all the preamble.
 
Last edited:
I expect what you are confused by is the slightly better quality textures being used.
The geometry is completely different, in that it's pre-build assets, but Dr Kay claimed( back in April 2020 ) they still have procedural canyons in some places, but I wonder if that really made it into the final build.

Maybe FDev could clarify exactly what the 'final' planet tech is doing right ( or at least as expected ) to try and give explorers a reason to explore, because right now I don't see any.
No, I am not "confused". Also, I am getting increasingly convinced you do not understand how tiling fits in a PG system. It certainly isn't that "all geometry is hand crafted" and it would take a cursory glance at EDO to figure that out.

But rage is cool too. :)
 
We’d like to take this opportunity to address the Tiling Planetary Features issue from the Issue Tracker.

Wow... It's been so long since I opened this issue on the issue tracker. The entire community blew up. No explorer wants to explore a planet that isn't unique on every side or even unique at all and copy/pasted across the universe.

Now FDEV finally confirm that they will not improve upon it and we're left with this poorly designed system.

FDEV should be ashamed of themselves for introducing this flawed new tech and abandoning it for what it is.

There is only one correct course of action FDEV can take to respect their fellow explorer commanders:

Keep the Horizon version of the game with the old stellar forge and planet tech, available indefinitely.

Don't let the incredible Horizon stellar forge be lost to the void. It is a work of art!
 
This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content.
I guess that would be OK if we had any meaningful improvements to performance, bug fixes and new content. Or at least news about it.

Hang on, page 9 already? Don't mind me.
 
It shouldn't be the same team when it comes to optimization and planet gen though.
But then I wonder if they still have a planet gen team working on ED.
The two are kind of heavily linked though. The planet gen system brings in some heavy GPU overheads.

Through the gift of a rubbish onboard laptop graphics card, it’s always been fairly clear for me. Doing space CZ’s near a Horizons landable and when the planet’s in view, frame rates drop to very low levels. (Like I would guess maybe 1-5).
 
The two are kind of heavily linked though. The planet gen system brings in some heavy GPU overheads.

Through the gift of a rubbish onboard laptop graphics card, it’s always been fairly clear for me. Doing space CZ’s near a Horizons landable and when the planet’s in view, frame rates drop to very low levels. (Like I would guess maybe 1-5).
Planet gen is basically an empty world with some rocks scattering. And some plants, in cluster because otherwise the engine can't handle it.
If that's heavy on the GPU, you are doing it very wrong.
 
Which brings me a question I've had a for a while: did they ever at one point before the release convey the message that the planets would be re-rolled with the new technology? I only picked up Odyssey at release and didn't really follow all the preamble.
I think it was obvious from the start this was going to happen. The planets before were OK but to be fair to FDEV very basic compared to the EDO varients.

That said not all changed for the better. The rough with the smooth (pun intended)
 
Back
Top Bottom