Issue Tracker: Planetary Tiling

Now that is interesting. Could you give more detailed specs of that laptop?
8gb ram, shared with onboard gpu, i5 7300. But it's irrelevant, you could run it on literally any laptop, tablet or phone basically. GeForce runs the game on their end, you just send the controller input and get the video output back as a stream. Input lag is now less than on an next gen Xbox.
 
There is something off with the sense of scale ever since Odyssey.
This is an engineering settlement seen at 280km :
View attachment 301927
I can literally see the overall shape of it, and it's taking about 1-2mm on my screen. The settlement itself is relatively small. Perspective is ridiculously off.
Try it at Deciat, I think, the engineer with the huge communication/radar looking tower. You can see that thing from hundreds of kilometers away, and even the outlying building.

You can even see the light and some limited details from near orbit. It's crazy.
I mean... you ever look out of an airplane window when you're starting a descent? Even from relatively high up, you start to be able to make out basic details of ground structures. I feel like it's reasonable to see the lights of the one settlement in a several hundred thousand kilometer radius as you're coming down. Even from low orbital altitude.
 
I mean... you ever look out of an airplane window when you're starting a descent? Even from relatively high up, you start to be able to make out basic details of ground structures. I feel like it's reasonable to see the lights of the one settlement in a several hundred thousand kilometer radius as you're coming down. Even from low orbital altitude.
You don't fly at 280km in the air. According to google, you fly at 11-12km high.
And that's only the screenshot I provided. You can get much higher and still see some details, I have a screen at 780km if you want.

Thanks for helping prove my point :)
 
and, from what I've gathered, performance is widely determined by your monthly subscription.
The free one gives near locked 60fps in my case in the tutorial. For higher resolutions you'll need the top tier one, which runs on the equivalent of a 3080 for $19,- a month. The $9,99 one should be sufficient for pretty much any game in 1080p, and offers sessions of up to six hours. All in all quite fair if you ask me.
 
I mean... you ever look out of an airplane window when you're starting a descent? Even from relatively high up, you start to be able to make out basic details of ground structures. I feel like it's reasonable to see the lights of the one settlement in a several hundred thousand kilometer radius as you're coming down. Even from low orbital altitude.
At 10 km altitude, i agree. But not at 280 km.
 
You don't fly at 280km in the air. According to google, you fly at 11-12km high.
And that's only the screenshot I provided. You can get much higher and still see some details, I have a screen at 780km if you want.

Thanks for helping prove my point :)
ISS is @ ~400 km and we can't see megalopole.
 
From the ISS, 250 miles up, you can see the pyramids. Which are considerably smaller than EDO settlements, and on a planet with much thicker atmosphere.
It's Italy and Sicily from ISS in high res. Can you see Rome, Napoli, Vesuve, Etna,... ?
iss055e012690.jpg
 
ISS is @ ~400 km and we can't see megalopole.
From the ISS, 250 miles up, you can see the pyramids. Which are considerably smaller than EDO settlements, and on a planet with much thicker atmosphere.
It's confusing because on one hand, I have this(pyramid in the middle) :
800px-ISS-32_Pyramids_at_Giza%2C_Egypt.jpg

and on the other I have this :
terre-nuit-espace-iss-coupole-02.jpg



Both taken by the ISS astronaut. Both Egypt.
The perspective is wildly different, in one picture it's quite close up, in the other it's entire country and then some.


So I guess we can't see the pyramid unless we use a zoom of some kind ?


According to Google, the ISS is orbiting at 408km.
This is the settlement I posted 780ish km away (nearly twice as far) :
20210820133354_1.jpg
 
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It's confusing because on one hand, I have this(pyramid in the middle) :
800px-ISS-32_Pyramids_at_Giza%2C_Egypt.jpg

and on the other I have this :
terre-nuit-espace-iss-coupole-02.jpg



Both taken by the ISS astronaut. Both Egypt.
The perspective is wildly different, in one picture it's quite close up, in the other it's entire country and then some.


So I guess we can't see the pyramid unless we use a zoom of some kind ?


According to Google, the ISS is orbiting at 408km.
This is the settlement I posted 780ish km away (nearly twice as far) :
View attachment 301930
No, naked eye.
 
You don't fly at 280km in the air. According to google, you fly at 11-12km high.
And that's only the screenshot I provided. You can get much higher and still see some details, I have a screen at 780km if you want.

Thanks for helping prove my point :)
I mean, alright, if we're gonna do this...

The International Space Station can make out the locations of cities and towns from low earth orbit by way of the light patterns. Most land-able facilities in Elite are the size of cities. For scale reference, the Anaconda is the size of a football field with engines on it, and there are multiple landing pads larger than it at one of these locations. Those landing pads are smaller than the structures that make up the main body of the facility.

In addition, this is a video game, and details of the experience generally just need to read correctly to make you feel like you're doing the thing you're doing. Having a city-sized surface port or research facility be a tiny blip of light until suddenly you're on top of it, traveling at several thousand meters per second, might not have read well during play testing.

So... maybe you're just nitpicking something that isn't a big deal?
 
No, naked eye.
Doesn't explain the discrepancy on the shots I posted then. You can't tell me both are the same exact view, when one have the picture filled by half of the mediterranean, while the other is Cairo outskirts with great details.
I literally posted 2 real life pictures side by side.
 
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