Issue Tracker: Planetary Tiling

The point is: a settlement seen from 400km should be nothing more than a bright dot with no distinguishable features.
Assuming it's on the night side...
Because I just arrived back from a mini explo trip I did some testing on my way to a surface port. I'm uploading some pics to show what EDO does well, and what it maybe does not so well. :) grabbing a drink first.
 
It definitely doesn't inspire me to buy Odyssey. Though after playing those "other space games with planets" (you've seen my pics in OA's Discord), I tend to not visit planet surfaces in Elite unless I have to, even in Horizons. These days I'm more interested in how Elite's planets look from space. If the very obvious tiling seen from orbit has been fixed, well that's something at least. Like you, there are other things that bother me about the new planet tech, like Odyssey's popcorn stucco mountain ranges as seen from space. And like you, I doubt anything in planet tech will change going forward.

But I also see the other side of the argument, in that if the new tech can generate amazing planets, even if they are rare, that would at least give me something to look for as an explorer. I already weed through dozens of boring systems looking for those needle-in-a-haystack planets in Horizons, so I could in theory do this in Odyssey Lite as well. And if Frontier is serious about fixing performance and bugs as this thread suggests (though I have my doubts), eventually Odyssey might cross my personal threshold of "not inspired" to "inspired".

On screen the lighting and shadowing was amazing
mountains in the sun.jpg
atmos.jpg
 
If you want to talk about apples, talk about apples, not oranges. 🤷‍♂️
ISS orbits about at height of 400km. If you want to show what is visible at that distance, show pics taken straight down, not ones towards the horizon.
In this screenshot (the last pics in the post), he's at 423 km altitude.

This fits quite well with the ISS viewpoint.

Also we don't know whether the camera system and image processing used is showing naked eye resolution or some degree of zooming.
This is why most of the pictures used have a visible part of the station.

That was roughly what he meant. He could spot the Pyramid with a naked eye, but only because he knew that dot was where the Pyramid was supposed to be.
The same way you spotted Etna because you saw the smoke. If i'm looking at google map for Vesuve, i can also spot it on the ISS screenshot. But this is not what is meant by "can be seen with naked eyes".
 
All right, let’s talk about maths so everyone can pull out their favourite calculator apps and check if I am right. It is not complicated, after all.

If you see something a units wide from the distance of d units, the angular size will be 2*arctg(a/2/d). However, in all the discussed cases d is much larger than a, so we can use just a/d as a good approximation.
Now, that gives you the angular size in radians. To convert to degrees, multiply by 180 and divide by π (in case you forgot and your calculator app does not have a π button, π ≈ 3.14).

For reference, both the Sun and the full Moon have angular diameters of about 0.5°.
Human eye’s best resolution is about 1 arcminute = 1/60°.
 
Some points before the pics: its hard to compare a 'dot' to the human eye with a pixel. The human eye has the approximate resolution of close to 600 megapixels. Us gamers have to deal with maximum ~8 million pixels. To give ED the best shot I set the game to 4k, ultra rendering, 2x supersampling. You lot owe my GPU an apology btw. :p

To check whether the scale is off the following general observations seem fair:
1) The scaling of terrain itself is pretty much spot-on, at least on Ultra+.
2) The scale of stations is spot-on at close distances.
3) If the scaling is off (i.e. ports from a distance are too big) it means they will be relatively larger compared to planetary features at distance versus up close.

So lets go with some pics. I shot the pics while approaching in SC at the slowest speed. For people who cant contain their excitement (I know, who could?)

The scaling is correct as soon as the station resolves.

472 km - invisible, not even a single dot. Not there is already a tiny crater visible, or at least a crater of a few pixels, slightly to the north-east of the center of the circle.
f7Wcjaf.jpg

442 km - clearly visible, though the main sky scrapers kinda blur into one. It is the same size as the crater immediately to the north-east of it.
y8W9gm0.jpg

220 km - very clearly visible. The outer wall and three main sky scrapers are all resolved. The station is still the same size as the crater to the north east.
i0FOEti.jpg

126 km - most basic large elements are now distinguishable. The station is still the same size as the crater to the north east.
HqCetWd.jpg

23 km - Most smaller buildings are now clearly visible. The station is still the same size as the crater to the north east.
duzA30t.jpg

12.7 km - all is resolved in great detail. The station is still the same size as the crater to the north east.
mi7A6TN.jpg

Conclusions:
1) From the second the station resolves to some extent, the scale relative to crater is correct, and remains correct all the way to close-up.
2) There is a missing 'pixel LOD', where the station should be visible from a bit further out. The sudden appearance from zero to a handful of pixels is a bit jarring, but the scale itself seems pretty much spot-on. This may be an oversight, a performance related decision or something they simply didn't care about. :D

Food for thought: this is rendered at the equivalent of 8k. It is perfectly possible that the LOD onset/blending is less accurate in 1080p. The choice is at that point to either start slightly oversized on low resolutions, or have higher resolutions resolve earlier. I didnt check on other resolutions, so it could be they went for parity and as such option 1). It seems stations resolve in the same way as craters do on Medium rather than Ultra+.
 
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An astronaut tweet was posted earlier, and reposted it above about the pyramid though. The guy spent 400days in space, so he seems very legit.

And funnily enough, the people saying it's not proper proof because of the angle of the pictures, are the same people who posted pictures earlier. But once they were proved to be zoomed picture, they suddenly decided that pictures are not good enough.

Funny, huh ?

Erei, it's just a game mate, it's not real​

 
Some points before the pics: its hard to compare a 'dot' to the human eye with a pixel. The human eye has the approximate resolution of close to 600 megapixels. Us gamers have to deal with maximum ~8 million pixels. To give ED the best shot I set the game to 4k, ultra rendering, 2x supersampling. You lot owe my GPU an apology btw. :p

To check whether the scale is off the following general observations seem fair:
1) The scaling of terrain itself is pretty much spot-on, at least on Ultra+.
2) The scale of stations is spot-on at close distances.
3) If the scaling is off (i.e. ports from a distance are too big) it means they will be relatively larger compared to planetary features at distance versus up close.

So lets go with some pics. I shot the pics while approaching in SC at the slowest speed. For people who cant contain their excitement (I know, who could?)

The scaling is correct as soon as the station resolves.

472 km - invisible, not even a single dot. Not there is already a tiny crater visible, or at least a crater of a few pixels, slightly to the north-east of the center of the circle.
f7Wcjaf.jpg

442 km - clearly visible, though the main sky scrapers kinda blur into one. It is the same size as the crater immediately to the north-east of it.
y8W9gm0.jpg

220 km - very clearly visible. The outer wall and three main sky scrapers are all resolved. The station is still the same size as the crater to the north east.
i0FOEti.jpg

126 km - most basic large elements are now distinguishable. The station is still the same size as the crater to the north east.
HqCetWd.jpg

23 km - Most smaller buildings are now clearly visible. The station is still the same size as the crater to the north east.
duzA30t.jpg

12.7 km - all is resolved in great detail. The station is still the same size as the crater to the north east.
mi7A6TN.jpg

Conclusions:
1) From the second the station resolves to some extent, the scale relative to crater is correct, and remains correct all the way to close-up.
2) There is a missing 'pixel LOD', where the station should be visible from a bit further out. The sudden appearance from zero to a handful of pixels is a bit jarring, but the scale itself seems pretty much spot-on. This may be an oversight, a performance related decision or something they simply didn't care about. :D

Food for thought: this is rendered at the equivalent of 8k. It is perfectly possible that the LOD onset/blending is less accurate in 1080p. The choice is at that point to either start slightly oversized on low resolutions, or have higher resolutions resolve earlier. I didnt check on other resolutions, so it could be they went for parity and as such option 1). It seems stations resolve in the same way as craters do on Medium rather than Ultra+.
So... you're compairing the game with itself to conclude that the game is right ?
 
442 km - clearly visible, though the main sky scrapers kinda blur into one. It is the same size as the crater immediately to the north-east of it.

Seems about right, however that space port is how wide? 2km? 3km? more? As in 10-15 times bigger than a pyramid (or a settlement)?


Edit actually, it doesnt seem that right anymore - at 3km it should be noticeable from way higher than 450km
 
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So... you're compairing the game with itself to conclude that the game is right ?
Yes, I am comparing one thing that so far everyone agrees is correct with something people think is not. So unless you want to argue the entire planet is incorrectly sized, including everything on it, and that everything shrinks down at the same pace then my method is correct.

At this point it feels like two people just can't admit to being wrong no matter how small the issue is.
 
Seems about right, however that space port is how wide? 2km? 3km? more? As in 10-15 times bigger than a pyramid (or a settlement)?
Yes.
Edit actually, it doesnt seem that right anymore - at 3km it should be noticeable from way higher than 450km
Yes, that is what I mentioned. There is a missing 'tiny LOD' level from further apart. It goes from nothing to a handful of pictures, rather than one pixel to 4 etc. But as soon as it is visible it is correct.

A pyramid-shaped object would be about a pixel around 400km, this should be a fair bit larger. Of course, in actual game terms this distance is covered in SC in less than two seconds normally so it makes sense not to spend too much time on it. Would still be nice if there were a 'station quality setting' to put at Ultra+. But in the actual game experience it seems to be pretty much spot-on after the somewhat jarring appearance if you focus on it.

Again, at 8k.
 
As we don't have in game access to anything we have real world photos of what else can you do experimentally?
Its a fundamentally disingenious comment from MacIntoc anyway. Erei suggested the scale of the station is off, not that the scale of the entire planet is off. And unless the latter is actually what happens, my experiment is perfectly valid. Its just grasping for weird stuff so he doesnt have to concede that the scaling is simply correct. And this is about something so minor I doubt anyone cares anyway.
 
Greetings Commanders,

We’d like to take this opportunity to address the Tiling Planetary Features issue from the Issue Tracker.

After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Reducing or preventing the tiling effect would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content. We cannot justify this level of change and a re-generation of the galaxy in Elite. This is unlikely to change in the future so the issue will be closed, freeing up votes on the tracker for other issues.

We’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.

O7
Why does it take a community uproar for you to actually communicate? When are you going to just come out and tell the community that the game isn't a priority, fdev doesn't want to treat the game like a live service game and as a whole the developers not only don't play the game but have no real passion for it anymore.

It's a shame that there isn't any real competition for this type of game... I'd jump to that game in a heartbeat. (SC isn't even close to being a competition sadly)
 
It's a shame that there isn't any real competition for this type of game...
I do wonder why on earth no major dev studio looks at this forum and says:"Yes, instead of making Call of Duty 27 and earn piles of money from millions of happy gamers in a year we're gonna spend a ' decade making a vastly complex space game so we can have a bunch of permanently angry boomers yell at us day after day about how lazy we are for only providing a few thousand hours of entertainment for a couple of tenners."

Such a mystery.
 
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