It feels like someone is doing their job wrong

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On the background simulation -

I watched a q&a video with Dav Stott, the BGS wizard recently. It was amazing, the stuff that's actually going on is great.

And the whole time I'm thinking - this is great stuff Dav, when does the player get to see all this cool stuff going on?

11 AM UTC every day... not real time, and don't change much actually... if you think about it BGS is a extreme complicated thing with very few getting out of it...

What's the difference between a dictator and a corporate system?

Aside from special states (boom,lockdown war & etc...) and system being anarchy or not.There's little to none things that change.

Markets are driven by economy type. But you don't really feel on a Agricultural system. or a mining system...

I mean when i think about a mining system I imagine supercruise filled with miners traveling back and forth to station, wings of traders ships (imagine seeing 3 T-7 in wing with mining lasers) , some pirates roving around, police...

But what do we see?

Some random ships...Some miners and traders....Cruise ships (lol!)... Bounty hunters... Pirates.

Dont feel like I'm in a diferent kind of economy... every place looks the same from ships wise perpective.

And it's the same of almost every system you get it...
 

verminstar

Banned
Hey all,

I want to start this off with saying that I like the game and find it playable enough to have fun and I definitely got my money worth out of it. But in the last year, or more like since the horizons release, I feel like I'm in a positon where I have to write this here even tough my career goal is in the same area. I don't want to be offensive or anything, but this completely irks me and I simply can't understand what I'm going to say here, so maybe I will get some enlightment here.

What is actually happening in your development process, Frontier? I simply can't follow what takes so much time with what you actually create. But lets go through it!

Easier things first: Galnet is empty. I recently had to visualize some thesis about how to engage your community to co-create content with you. It seems like you completely missed every potential for that, seeing as how most of Galnet right now are summarizations of different stuff. You care about lore? Well, there's not much anymore. This was different once. And, to top it off, you have to go through all that summarization which won't interest you in the slightest if you are keen on lore. Why is the state so barren? Where is a simple writer to write out snippets of a pre-determined story? Where are incentives for user-creations? It feels like such a missed opportunity.

2) Powerplay + Engineering: There's enough criticism out there. From the endless grindfest² of Powerplay to the PvP-Balance gap of Engineered/Unengineered and need to do grindfest material gathering. The latter was patched to be made easier, but its still concerning on how the first iteration even came about. But, as said, not going into depth here. Powerplay was a missed opportunity and Engineering feels like forcing horizon(planet)-content.

3) Holo-Me. Finally! We have our character creator! It's well done and the transitions are nice, cudos to the programmers/artists/sound-designers. But now, after waiting half a year... microtransactions! Not a single available tattoo? Completely basic suits? I don't care you want to earn money with microtransactions, but to bring out such a anticipated feature with, in the end, half baked customization, feels awkward. It's a nice character creator, but it feels like theres not much, especially due to face limitation. I know, we don't see the character anyways, but if we already have a face-concentration, why are there so few options available? Like mentioned, no tatoos, no... future piercings, whatever the heck you can want. Again, it feels somewhat barebones and too limited. Why do I have to pay for some black ink in my face? Why are there just simple color variations of the most basic outfit? You really couldn't offer at least some *simple* alternatives? It feels... well, like a missed opportunity?

4) Multi-Crew. Yay, a friend can fly around with me! And... shoot some stuff with cannons. I really don't know what I expected. It's somewhat fun, but in the end... its... well... a missed opportunity for something more.

5) Planets. The current iterations we have. The great driving around on planets with some bases. So you obviously have a procedural generation for the planets. Who basically all look the same as they are moons. And don't feel different... as they are moons. It's fine. I accept that. But again, everything feels absolutely the same. There's no difference from Moon A to B in terms of gameplay except some materials you actually scope (and the ruins-events). Missions on moons feel barebones too. Why aren't, at least in the bubble near populated systems, some generated human bases with turrets and protective fliers? Or anything at all. To not make it barebones. Because again, it feels... like a missed opportunity.

6) Ship Customization. Well, I literally can't do anything without buying anything out of the store with additional money. Theres not even anything ingame to obtain to customize my ship. What is this? Why, just why, aren't there some goals? Your playerbase is big. There aren't only grinders who try this game out. You have to hook people to want some progression other than money(and thus ships). Its like the most basic concept one can think of. What happened here? Its, again, a missed opportunity and makes it feel even more cash-shoppy.

7) Background-Simulation. What is actually happening here? In the terms of "what does it actually do" ?. What is your code doing? We obviously don't have something persistent thats interacting with the players at all. We have some number tweeking with wares and minor faction influences and their spreading. Different people will have their own reasons to join powerplay and help minor factions, mainly due to roleplay reasons. That's cool, at least. But the Background-Simulation really feels to fall flat and to serve no real purpose concerning wares and trade.
But Minor Factions! I can have my own? AWESOME. Except for people who have to wait over 3 months to have it inserted. I simply can NOT comprehend how the insertion can last this long. I'm still waiting and I have no problems doing so, but others clearly want them integrated. So, you obviously have lists every time of, lets say, 30 new minor factions of players. You can't tell me that you can't take one guy after checking availability to simply insert them into the game for the next update. There has to be some interface in your code for this. There must be. I can't believe that you are writing code snippets for every insertion. Where is the automated system after accepting and checking? (Or even accepting and checking too).

8) 3rd-party Tools. Half of the time when trading I have to check on another website OUTSIDE the game where I can get something. Why? Its some g time in the future where everything is connected in some way(see Galnet) - But there is no ingame function to actually check that stuff? This seems like the first thing stations would want to publish to sell goods and get more traffic. Not to mention resource-route determination. Why do I have to switch OUT of the game to get stuff done efficiently? You clearly want me to loose every immersion possible, right? Failed opportunity.

9) I had something here, but I don't remember because the forum deleted half of my post after submitting and I'm loosing my steam. Passengers, Pirate Interdactions, you name it. But it was something different. Anyways, I wanted to get at the following:

Something is clearly wrong. And I mean clearly! I don't know what part in your team screws up though. Something has to. All the time since horizons release and it basically still feels like the absolute same game for me. Some small additions, but nothing big. Everything underwhelming, awkward or too obstruse to not be worth the effort. Why? Is management forcing bad decisions about the team? Are your game designers strictly bad because the different game modules all seem so barebones? Are they maybe limited by upper management and thus can't create creatively?
Obviously you are doing bug fixing. And adding content. But its so slow! Its so barebones! It's so underwhelming! I feel disappointed after every patch. This is a feeling your customer should not have. And I simply don't know what you are doing that its ending up like this. Some problem area I think has to be identified. Hell, at the current rate I even suspect that most developers are at Planet Safari and Planet Coasters and this game is being done on the side for some money upkeep and future possibilities. What the hell has gone wrong that I am thinking of this possibility?

As I said, I didn't want to come off as offensive. But I also want to know what others feel about this issue.
I will be going to bed so I won't comment immediately, but thanks for reading!
Fly safe! o7

Repped and fully agree...however its also a wasted effort because the one thing frontier does very well indeed is ignore their playerbase ^
 
Well said, OP. Have Rep.

I think this year is going to tell the tale of Elite: Dangerous. Either we get a feature complete, fully fleshed our Expansion release that was going to be Season 3, and we get it in time for the Holidays, in working order...or, we dont.

And if we don't...well, I think its curtains. Slow, agonizingly slow, curtains. But curtains, nonetheless. Failure to release a major content update, with actual game play enhancements and additions, this year, would probably not kill the game outright. But it would put it on the path to doom for certain.

I hope there's a team hidden away somewhere, working on that release now. Because its needed. Necessary, even, for the longevity of the game. But lets not forget that this game is coming up on 3 years old, and its 4th of development. And its not exactly been a cash cow. So dont be surprised if this trickle of disparate add ons is all the now very small team can manage.
 
I would like to have a patch that only fixes issues. No new features, just a fix pack.

E.g. I want 30 players in one instance without problems. I want sound working in CZ with engineers as well. I would also have better network stability. Just like in all my other multi player games.

Btw completely annoying is the trade simulation these days. It makes absolutely no sense to trade anymore.


Btw "The Engineers" killed our clan and I think really a lot of people left the game as they saw what time you have to invest to build a competitive ship for PvP. Miner 500t, fly 5k LY, grind 25 modular terminalks here, search 4 hours for any other commodity there, and get some random results.

When you want something new - we wait for pirate game play. There is a good thread here at forums.

I don't play Multicrew, I dont play shipfighters, I try to avoid to drive SRV as best as I can, I don't want so see thumbnails of faces in my communication channel.

I don't have a problem with cosmetically DLC. Actually I don't care.

But I would be glad to pay 10 bucks per month if Frontier could make some better net code and host some better servers.
 
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I've been putting in the hours got some good shops earned lots of cash just getting back from the 100s of jumps (5000ly) so that my python is super fast, have all mods to 5 on everything else.

But no plot to follow means once I get all the engineers and have modded my ships to their max then it's not going to hold my attention for much longer. Better missions will make it less of a grind in the long run, a good plot and some infighting between imps and feds and things might get spicy.
 
I am SHOCKED to see so much support for OP.

I have been complaining about this type of crap for months. Im glad to see enough people are finally starting to get sick of it too.

Yep it seems the worm is starting to turn. I LOVE this came but these are all valid points, and many many people are starting to stop laughing about it and starting to get annoyed. I have 4 friends who are not going to play again unless there is substantial CONTENT improvment, not features.

I want permenance. If it has to be a feature let us build things of permenance.

if not let us make a difference, not just blaze our own trail. I got an advertisement email from FDev last week where it used the word "dominate" - if only. Blaze your own trail in anonimity. unless you grief. Too long now i have been complaining about Crime and Punishment, building in permenance, and the criminal lack of Thargoids to kill. Season 3 is make or break for me. I deliberately chose not to buy life time pass so i could vote with my wallet. The time is approaching when i will stop buying ship skins etc and i will sit on my hands with major udates too untill i see some of these things being worked on.

I am getting tired now, and lets not forget the miss selling of season 2 with its massive delay to what was originally advertised - excusers and apologists shut down the argument but we have only just had 2.3 and this season started on the 16th on December 2015 and promised to be finished by now. It is not a problem of issues here and there, but one thing compounding another. I think the guys are sperb at FDev but vision to design to execution is not gelling correctly. And, there is a hideous lack of listening to the customer. Conan Exiles, has taken the customers desire to heart, an it is paying dividends. Yes it is a mysoginisic chauvinist environment but it is turing their company around. We dont want the extreme testosterone here but we need to be listend too, and really soon or this is going to go off the rails. I got in at premium beta and the features in this game are superb, buggy but superb. I play as much as i can and i will ontinue to play and help out with the community, but this needs to be said and listened to.
 
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Yup, another +1, OP.

I'm still of the opinion that since the delayed 2.1 patch, the development of ED is being run down to a conclusion at the end of this 'season'. Financial reasons, pleasing shareholders and investors...who knows?

I'm also not convinced of FDev talk of further expansion... I think the body language of David Braben in particular during recent video interviews says a lot more than his mouth and vivid imagination does...

I'd like to be wrong, but gut feeling tells me different.
 
Yup, another +1, OP.

I'm still of the opinion that since the delayed 2.1 patch, the development of ED is being run down to a conclusion at the end of this 'season'. Financial reasons, pleasing shareholders and investors...who knows?

I'm also not convinced of FDev talk of further expansion... I think the body language of David Braben in particular during recent video interviews says a lot more than his mouth and vivid imagination does...

I'd like to be wrong, but gut feeling tells me different.

Focus on console means only one obvious major investor.... and the money dictates what is going to happen.
 
Focus on console means only one obvious major investor.... and the money dictates what is going to happen.

I played on Xbox for over a year...and certainly, popping in to the Xbox section of the forum reads a lot differently from here. Improved graphics, transitions, planetary textures....and a working galmap and system map. Apart from a major issue where Multipew locks the game forcing a total deletion of all save files and key bindings to make it work again... they're quite effusive over how good it is.

Almost tempted to fire up the Xbox again [squeeeee]
 
I played on Xbox for over a year...and certainly, popping in to the Xbox section of the forum reads a lot differently from here. Improved graphics, transitions, planetary textures....and a working galmap and system map. Apart from a major issue where Multipew locks the game forcing a total deletion of all save files and key bindings to make it work again... they're quite effusive over how good it is.

Almost tempted to fire up the Xbox again [squeeeee]

Ugh... well, it's the first time I've regret I've bought Horizons. I don't own Xbox and don't want to buy it to be able to play game adequately and without bugs.
In the first place because I'm playing with HOTAS setup and Xbox doesn't support any.
 
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You dont need to listen to the players and all that noise if you have a good vision and plan to get there. Nobody I think honestly believes that Fdev's plan is a good one to get to any vision that involves players still playing the game in 10 years currently.

Maybe their problem with listening to the community is that they've created a game that can't create a community. They've thrown hardcore, casual, single player, and multiplayer gamers into this made-up reality where they can all do the same stuff and somehow are all going to be happy with those implementations. They're guaranteed to not. But the solution isn't picking one or the other and isn't in continuing to aimlessly try and balance the game the way they currently do. The answer is you silo in-game occupations and activity to certain gamer types. Casual gamers like farming ...doing simple easy tasks a bit here and there over time to achieve some goal. So make one of the things you can do in the game cater to that, like certain mining or exploration. Hardcore gamers could be drawn to the ingame occupations that require honing skill and researching etc, so they could cater bounty hunting / piracy and trading to that. Instead of having to buffer the game's short-comings with killing tons of ships to accomplish meaningful results, you could make it hard enough that killing 1 ship would take a while and be worth a lot. Allowing you to remove and re-purpose the nonsense aspects of the game like Resource extraction sites and magical piracy interdictions. Something along the lines of that, where rather than try and make all occupations in the game cater to all player groups, you can still have a game where there's something for everyone but that the roles are aligned logically to certain gamer archetypes. Not impossibly one-sided but weighted heavily so that you're not compromising gameplay for everyone and not having every change result in half the people against it and half for it.


I dont know. It feels like an extremely backwards way of operating how they've been doing things. Flashy new things make sales, but word of mouth makes more sales and if that word is that the core game...the thing you'll be doing the most of all the time is boring and repetitive and ultimately pointless, then I'm not sure how they expect to make it long enough to even think about walking around and atmospheric flight (which I assume is 3 years away at minimum).
 
It always feels like a universe written by one person. They need to let the community help them flesh out the game with epic stories and articles/advertisements etc. I think that would allow the artists and programmers to get back to focusing on gameplay. Of course it would all have to be moderated but that's more ideal than what it currently is right?

They are trying too hard to create the feeling of a real society but refuse to let a real society create the feeling for them.
 
Sadly I have to agree with the OP.

The unfortunate truth is that nearly all of the features in game are "placeholder" and have been since release. I bought into that back then as I was impressed with the base game, flight model, basic mechanics and thought it had huge potential but gave up on it a while ago.

Look at the basic game play elements
Missions are still an RNG mess - better than they were but still miles from what they should be by now
Exploration is not even bare bones in it's implementation and has been totally ignored by the dev team
Trading kinda works but then again kinda doesn't and there is zero depth....system in famine state = tonnes of food in the station at a low price?
Combat is probably the one thing they have got right - but even that lacks any meaning - kill 1000 pirates/members from one NPC faction and there is no consequence

Those are the basics and they have barely been developed. As for PP, CQC, Engineers, Billions of empty moons to drive around, multicrew with nothing to do etc....again none of it is finished or particularly well implemented.

I get that it's in development and it's a 10 year project but it has to work as intended at some point before those 10yrs are up.....surely?
 
For space trucking and BGS/economy, i remember when playing Jumpgate (an old space MMO, very nice) the economy was mostly player driven, with planets and stations "eating" resources to produce more stuff that you could then trade again, etc. I remember also that this was one of the rare games where your cargo was in VOLUME not in WEIGHT so your ship had a fixed cargo volume, but taking Iridium vs taking Aluminium clearly didnt end up with the same weight... Trying to fly a huge Iridium cargo was fun times, also these had a good impact on the economy, you could see your loadout added to the station resources, then being consumed by processes.
None of this happens in ED, which is disappointing.
 
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I agree wholeheartedly with the OP..even giving FDev the benefit of doubt releasing the update before closing for the holidays sadly will bite them when they're back in the office tomorrow. I would like to think they released it as a gesture to give us something to play , but releasing it with the amount of bugs will do little to help with customer relations. The amount of bug reports and complaints seem at an all time high.

I truly feel for those players who haven't been able to play since the update..I'm hoping for a patch before the end of the week . I can live in hope eh....it would be nice if we could actually play the game as it is, let alone expecting new content.
 
Development for Elite has noticeably slowed, it’s undeniable. We know there haven’t been lay offs, so there are two possible reasons for this, either:

  1. Frontier moved devs off of Elite and onto PC and the new mystery franchise. They deny they’ve done this, but it’s possible.
  2. Frontier’s Elite team is mostly dedicated to future content stuff behind the scenes that we just don’t know about due to their secret roadmap policy.

One of those two is the reality, we just don’t know which one. Short of a third possibility, that they just aren’t working very hard anymore, but I’d like to think that’s not a realistic option.
There's a fourth possibility, and that's the fact that as new systems become legacy, they get more expensive to maintain, because under the covers, enough of the code is sh*t to make it harder and harder to fix bugs and add new features without causing new ones.

I've worked in software for nearly 30 years, and I know what it's like to do it wrong and right. Currently I run a small software company with another guy, and we have a dev team of two. When we find something that's wrong, we rip it out, do the redesign where we need to, and consequently have the same flexible design platform we had 10 years ago. But that must be nearly impossible with a large team. And even more so with a game that's intended to be around for a long time - I can't see how the codebase isn't fundamentally doomed, and I think we're seeing the consequences of that already.

It's a shame, but there it is. So many stupid little details where you just have to suspend your disbelief, you wonder whether any of them actually play the game at all. FWIW, I've been playing it since not long after v1 came out, and I stumped up, what was it, £120?, for the unlimited upgrades option.

Very much agree with the OP.
 
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Born in the late 40's raised on Buck Rogers (and Duck Dodger) & Flash Gordon. Still love a good Scy Fy flick ..... I'm too new to make an objective comment here but OP seems to have his thoughts together. While I'm still trying to figure half (actually more than half) of this out I am enjoying the game. As for the comment of being afraid, I'm not sure (that new) if I am or not. But if the Dev's have gone off track I can't see any good in the future of E D that we don't have right now. And I seriously hope we are all wrong.

Chief

Hey Chief!

Well... Close enough at this point in time eh? We're both OLD! lol

As for the game... It has one of the steeper learning curves out there today. But... It just takes time more than intense study to get it all down cold. Just keep playing and enjoying it, and you will see!

At least from your standpoint, many of the problems the vets are yelling about won't really interfere with your enjoyment for at least a few months. (GMAP Pointer Bug Accepted) And maybe by then, we will be on 2.3.03! ;)

Sometimes I really wish we had that Off-Line option, so I could hold onto a build I had no serious issues with (2.2.03) and just play that offline for a few months until the new shiney version gets all the kinks worked out.

We tried really hard to prevent a lot of this during the 2.3 Beta, but Frontier was in too much of a hurry to get it out the door, obviously. I don't know anyone involved with the 2.3 Beta that wanted it released to the public when it was. Myself included.
 
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