And what changes if you DO stop supporting a power? The name on map? So what.
Chess is deep because your resources are limited, your every move risks losing those resources and the game hinges on every decision you make. Every change that occurs, can make yours or your opponent's resources more scarce, improve or worsen the Tactical situation and even decide the game.
Elite is shallow because nothing has consequences. So you stopped support for a power. Flipped sides in a war. Shot down a secuirty ship. So what?
It doesn't matter. None of it matters. You aren't at risk. The factions you betray, still welcome you into their stations. Outside of.moment to moment combat where your ship.is at risk nothing you do in Elite matters.
Now, contrast that with EVE. Where you can build ships to supply the market, help horde resources to provoke war to drive up the cost of your ships to increase your income...Where everything you do stays with you.
Or to Chess. Where each move can further limit both resources and options.
To Poker. Very limited resources. Seven cards, your knowledge of odds and your skill at bluffing. Real stakes.
That's depth. That's what Elite lacks.
I see that you don't want to or can't understand me. I've done my best to explain it, seems like it's not enough. Keep in mind though, I actually agree that Powerplay is crap and that ED lacks lots of mechanics. Powerplay added depth, it just didn't make the game better, which is why I believe "add more depth" isn't as much a universal argument as some people think. I just don't agree with your definition of depth.
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