I do get your frustration.
Lets see if we can give some tips, that might improve on stuff.
Combat and being out turned.
This is game of wits. and you have options available here.
So try these out, and figure out what you like, and they both have their own usages on where they excel.
- 50% thrusters. I use this, I have button bound to set 50%, this is when you ship turns the BEST, and you maintain this if you boost! since you are still at 50%
- FA off boost turns, FA on. I do not really use these, but some uses these with great success
If we go with the easy to start with, 50% thruster, this will make you manoeuvring thrusters work better, and if you end up with those nose-to-nose situations with plasma shooting captains, having a health dose of sideways thrusters going on, will in most cases make the plasma miss you, and give a great view of them flying past you.
Great advice! Been there and done that. And if I were new I'd be thanking you profusely for it but I figured it all out on my own ages ago. And like I said in a prior post I'm 67 years old and in the last 2 years or so my reflexes have gone to pot. It takes quick thinking and fast reflexes to make those tactics work well. Both are gone - I stay out of CZ's because I'm old and slow and rebuys. Not partial to throwin' my credits away.
Conflict Zones, easy way to survive these. Find the biggest friendly ship can, follow that one around, and let that ship do all the heavy lifting. Also keep an eye out for enemy ships that is about to go down, pew, pew a few times and you get credited if they get killed. Having along range laser makes this easier, as you can hit targets far away.
Avoid doing to much damage, because NPCs targets the ship doing the most damage.
If you find yourself in a swarm of enemy ships, bolt to the nearest group of friendlies, do NOT shoot at enemies. when close to your friends, they usual have turrets that shot at "anything" hostile, and soon they will take aggro and you are free to recharge shields etc.
Basically, play a coward that hide behind your friends. Well you are not being a coward, you are being smart. using the game mechanics to your advantage.... And as you get more comfortably you can get more aggressive! But you do not get to keep the war bonds if you get blown into pieces, and you want to spend doing combat getting "kills" than flying back and forth the station for repairs. So let the NPC's do the heavy lifting and just take credits for their work!
Again great advice. I won't follow it though and here's why. I've been playing RPG's since 1972 when D&D came out. Face to face, pen and paper until the early 80's then switched to PC. I play RPG's for fun. I consider ED an RPG (lite).
I roleplay and that includes ED. I don't game the game. I don't exploit game mechanics or developer screwups in ways that break immersion. In real life I am a financial analyst and I'm not going to play games like an analyst, min-maxing, creating complex worksheets diving into the game's algorithms to figure out the best way to do this, that or the other thing. That's just me. Games are supposed to be fun - gaming the game isn't and never will be for me. That's a choice I make and I have to live with the consequences (don't have to be quiet about them though). What I shouldn't have to live with is a developer that almost forces one to game ED if they want to eliminate the GRIND.
For those who gaming the game is fun, who love discovering exploits and consider it a challenge to discover them - great - keep it up! Play the game the way you want - well - unless it's ED and then you have to play it the way FD wants and it seems sometimes as if gaming the game is what they want; either that or they just screwed up (which is more likely IMO).
Also, there is a huge difference between pirates ships and combat ships in conflict zones, the latter now have HUGE amounts of hull reinforcement etc, making them really hard to kill. So by comparison, they have slower time to kill.
Again, just another reason not to enter CZ's and as for Pirates - Strange as it may seem I have no problems in RES' - of any type nor dragging some wanted NPC or assasination target out of SC (well occasionally I run up against a bada.ss NPC target). I can't remember the last time my ship (be it my Asp, Phantom, Python or Anaconda) was aided by an NPC to merge itself with the universe and send me packing in an escape pod.
There are so much to learn about this game, and I do think that we get the most enjoyment if we can get to discover most of it for our selves, but there is so much to learn, so getting pointers, hints, general ideas can greatly improve on this. And in these cases, you still have to figure out how this works with your play style.
Play smarter, not harder! and keep the reckless flying going, but be smart about it.
Agree, agree, disagree.
That said: Guides are only necessary because FD failed miserably making the information available in game either thru lore or gameplay. That is their biggest failure of all along with not providing a fair number of various mechanics that can make the game playable by a wider variety of players.
Oh! In an effort to insure full disclosure: there is another reason(s) for guides. They provide an out for the not so bright and/or the lazy as well as those that just want to play the game as quickly as they can. H.ell I bought the Skyrim guide because I got sick and tired of having to waste ingredients figuring out the effects of each (talk about grind - not as bad as ED but still...). Never once looked at a map or quest in the guide though - just potions - and I'd do it again (still play Skyrim by the way - that game has legs). Which group does that put me in? The LAZY, I just want to get on with it group.

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