It is time to have that “TALK” my son

Achilles7

Banned
We'll have that particular chat when or if you ever meet a girl...actually, what the hell - we'll have it when you speak to one! You'll have lots of questions about strange bumps & feelings etc etc

...oh & btw, a topic from you that is unrelated to fleets & your grand delusions definitely would have "blown my mind"!
 
thanks, but i'd rather just wait for sandro to open the focused feedback forum for discussing the squadrons topic.
 
I'm sure that there will be a Focused Feedback on Squadrons closer to the time. That is when it is worth having the discussion. :)

Not going to care until I see what it actually is.

Been burned too many times with new features that 90% of the community didn't ask for and ultimately never use.
 
This conversation needs to be more than just about Squadrons it needs to be about a vision of how Elite Dangerous can set itself apart from the others.
That is why I bring up words like Squadron alliance... proper colonization Mechanics we as a community need to be open minded and forward thinking if we want Elite Dangerous to be ahead of the curve.

I 1000% would almost count on never seeing Colonization, planetary conquest, system conquest, quadrant conquest or galactic conquest as part of the game. They don't even want to give us cargo storage, even on the small scale at this point. That's not the game that Elite was made to be, and I don't ever want to see it go that way, as it will be the end.

This not about becoming a armchair dictator it is about having the tools necessary to build and risk the tools necessary to change the Galaxy map the way we see fit without having to ask the developers for help..

I can think of no other way to "change the galaxy map the way we see fit" without becoming an armchair dictator. Maybe you and your group can do it through gentle words and subterfuge. My people would still want nothing to do with any man-made lines on a map. But I know others, plenty of others, many with the requisite skills, to move those lines and redraw them in blood, and I'm the person who would not think twice of harnessing them, directing and guided them with the sort of subtle manipulation that would make The Club look like a bunch of bumbling idiots.

Personally I do enjoy that kind of behind the shadows puppeteering - and it always brings a smile to my face remembering the Goonfleet/BoB merger that nearly brought EVE to an end, until all the seized assets were purchased back by CCP for no small amount of actual currency. Doing the same sort of thing here would be even easier, though less profitable.

We as a community need to have a positive and open minds on what a 400 billion star systems game board can be like if we have the tools to play on it like we want...
This conversation is about freedom not roadblocks.

Most of them would be worthless - systems with only a brown dwarf star, and not even an asteroid field, or at nearly unreachable distances, plenty with no planets or resources - garbage systems no one would want to claim.

Most importantly, however, as I noted above, Elite is not the game of Galactic Politics and Conquest. It is a game about Pilots, individual, almost meaningless pilots. We, individually, are just not important enough to have any sway in the "shape of the galaxy", any more than Employee #2R14C-4510 at Microsoft is - he's not going to reshape the company.

The Earth Defense Force is not going to reshape the galaxy.

They might, with concentrated effort, reshape the flow of traffic around Gorbechov station, but that's about it.

And that is how it should be.
 
The amount of tears, whining and general mouth-foaming is going to be quite epic when Squadrons turn out to be nothing more than a glorified megaship.

Calling it right now.

I fear you are correct.. Most likely another bodge job which will serve no purpose. I mean how can it with the game architecture being like it is?

Squadron super ship paint job only $100. :eek:
 
I fear you are correct.. Most likely another bodge job which will serve no purpose. I mean how can it with the game architecture being like it is?

Squadron super ship paint job only $100. :eek:

It's the epic grind to get one that I can't wait for.

Judging by the Wing grind missions for 4, the salt will flow when they base the requirements on what they think 100 players need to do.

Thing is, this guy takes it all really seriously.

https://i.gyazo.com/3a789d8c94da094b87e28e46d0ced389.png

https://i.gyazo.com/8f62e696cfe4b1f06b94bfc995e3066c.png

https://i.gyazo.com/b96de69bbb074c801ead4bf754e61923.png

He genuinely thinks he has a fan club.

I applied to be a part of it as I thought I'd get a badge, and maybe a certificate.

Never heard anything back.

But, but no, it can't be!?
I'm the wizard!!
 
...
Most importantly, however, as I noted above, Elite is not the game of Galactic Politics and Conquest. It is a game about Pilots, individual, almost meaningless pilots. We, individually, are just not important enough to have any sway in the "shape of the galaxy", any more than Employee #2R14C-4510 at Microsoft is - he's not going to reshape the company.

The Earth Defense Force is not going to reshape the galaxy.

They might, with concentrated effort, reshape the flow of traffic around Gorbechov station, but that's about it.

And that is how it should be.

The truth is somewhere in the middle. EDF (faction) is in 19 systems and controls 14. That is not accidental, and at least is reshaping a section of the galaxy. Individuals and player groups have had and have a significant influence on shaping the populated galaxy. There are 35 factions in the game that control 20 or more systems. All of that is concerted, sustained player effort. And knowing what it is to work such factions myself, incredibly rewarding, fun, and often leading to very deep and complex gameplay - while at the same time not really too much impacting the game play of others. (Or occasionally, doing the community a service by making the Alliance Chieftain available not too far from Sol... for instance :D )

Our own expectations for squadron ships as AEDC are a bit more modest, but we also have a lot of wishes and dreams we will share on the FFB forums once it is up.
 
The truth is somewhere in the middle. EDF (faction) is in 19 systems and controls 14. That is not accidental, and at least is reshaping a section of the galaxy. Individuals and player groups have had and have a significant influence on shaping the populated galaxy. There are 35 factions in the game that control 20 or more systems. All of that is concerted, sustained player effort. And knowing what it is to work such factions myself, incredibly rewarding, fun, and often leading to very deep and complex gameplay - while at the same time not really too much impacting the game play of others. (Or occasionally, doing the community a service by making the Alliance Chieftain available not too far from Sol... for instance :D )

Our own expectations for squadron ships as AEDC are a bit more modest, but we also have a lot of wishes and dreams we will share on the FFB forums once it is up.

That's the thing right there.

If you engage in PP or BGS work it can become all consuming and feel rather significant as each station falls and your little empire expands.
But anyone passing through hardly notices the difference.

I think that's a fairly healthy balance for the game as a whole.

I feel like Commandante Beskore would rather his private fiefdom had a much larger impact on the people who don't give a monkeys about that side of the game.
 
The truth is somewhere in the middle. EDF (faction) is in 19 systems and controls 14. That is not accidental, and at least is reshaping a section of the galaxy. Individuals and player groups have had and have a significant influence on shaping the populated galaxy. There are 35 factions in the game that control 20 or more systems. All of that is concerted, sustained player effort. And knowing what it is to work such factions myself, incredibly rewarding, fun, and often leading to very deep and complex gameplay - while at the same time not really too much impacting the game play of others. (Or occasionally, doing the community a service by making the Alliance Chieftain available not too far from Sol... for instance :D )

Our own expectations for squadron ships as AEDC are a bit more modest, but we also have a lot of wishes and dreams we will share on the FFB forums once it is up.

Lol.
My adopted minor faction is present in 13 systems and controls 7.
There's only me, and I'm predominantly an explorer :D

I must be a skymarshall too!
 
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verminstar

Banned
Ye will forgive me when I admit, I have issues with authority but this made me think of another defining moment in online gaming history...sort of a tribute to an old gaming hero of yesteryear...

Few years back and the game was GTA5...crew all together and everyone online and ready to go, everyone armed to the teeth and everyone in one unarmoured unmarked car...all on teamspeak all ready to go after 45 minutes faffing around here there and every bloody where after some 12 year old armchair general barking orders...

¨Guys this is the critical moment and delta foxtrot is low on armour¨
¨delta sam fox what ye doing bringing that image into me brain at this late stage fer? noob why cant I mute ye again?¨
¨We gotta keep this tight and professional guys, we can do it if you do your jobs...¨
¨We? Ah so now as well as sam fox, yer a comedian as well right? Very funny now concentrate and...actually ye know what? Long live Leeroy¨

Casually sticks arm out window of car and drops grenade...I love gaming sometimes I really do...the last thing ye ever wanna do is leave me in charge of something big and complicated...trust me in this...especially if I gotta take orders from someone ^
 
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The truth is somewhere in the middle. EDF (faction) is in 19 systems and controls 14. That is not accidental, and at least is reshaping a section of the galaxy. Individuals and player groups have had and have a significant influence on shaping the populated galaxy. There are 35 factions in the game that control 20 or more systems. All of that is concerted, sustained player effort. And knowing what it is to work such factions myself, incredibly rewarding, fun, and often leading to very deep and complex gameplay - while at the same time not really too much impacting the game play of others. (Or occasionally, doing the community a service by making the Alliance Chieftain available not too far from Sol... for instance :D )

Our own expectations for squadron ships as AEDC are a bit more modest, but we also have a lot of wishes and dreams we will share on the FFB forums once it is up.

And what does that reshaping actually DO in terms of gameplay? Has anyone eliminated NPC pirates from the areas they control?
Generated tariffs on goods traded in "their space" brought in from unaligned sectors?

Deep and complex gameplay? I really must be missing some Station Services menu options. From what I can tell you either run missions or blow up ships to shift the balance of so-called power in any given system. Yep, that's pretty much it. Oh, I know, some Power Play groups like to send sacrificial lambs into other territory to blow up some local authority ships and can extrapolate some data from the reaction this generates. Deep stuff there - elementary number-crunching at its finest.

Harry Chamberpot stirred up more depth with his transparent and predictable plot to assassinate that Salami chic while posing as an escort. Anybody who didn't see that coming a week away is completely blind. I stir up more depth by baiting NPC pirates into Non-Human signal sources when I don't feel like dealing with them (and if you haven't done this yet, you absolutely must - the text can be hysterical).

Air mail paper is deeper that BGS gaming, and again, because that's just not what Elite was designed to be. Could it be? Sure, it could be so deep and twisted and interwoven that even Niccolò di Bernardo dei Machiavelli would rise from his grave to go "Holy s--t! I did NOT see that coming!" That's depth. That's fun and rewarding to be drawn in, use and be used in schemes and plots and plans thought out 300,000 moves in advance, that span years in coming to fruition. But how many people here could really appreciate that sort of thing, understand that sort of thing, and think in scopes and scales so grand and broad? To build and collapse galactic civilization in its entirety with just a single word, the very notion eludes even the most astute, where many here struggle with simple matters like using the right form of "your" or even spelling it out as an entire word, rather than shorting it to the name of the capital of ancient Babylon.

“The first method for estimating the intelligence of a rule is to look at the men he has around him.” Niccolò Machiavelli
 
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if you understand that states are faction wide, and you may be trying to do something with your faction present in 20+ systems in a system ruled by a faction that itself is in multiple systems, and yet other faction states come into play... yes, deep and complex.

Otherwise nice elitist post.
 
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Hello commanders

Hi sky marshal. You've picked a good time to discuss the state of wing and squadron mechanics in the light of many other mechanics experiencing inexplicable combustion, and various states of "working". I suspect those fleet mechanics? Off the table for a bit. Frontier are knee deep in attempting to stop a large percentage of the player base doing anything they don't agree with; and then fixing the fixes when that fix to fix their meddling doesn't fix it.

The topic isn't going to go away, we know; you keep raising it. It's okay. You won't be alone in wanting larger group functionality in that respect. I think Frontier will get to it. Not sure when, though. Between the CTDs, disabled missions, disabled functionality re-enabled and so forth, it could be a while.

Commanders want to be able to play a game in a way the developer is fundimentally fighting against; and I don't think your hopes for squadrons will escape unscathed as a consequence. And when I look at multi-crew, I think what you might get if this issue is 'forced' to the front of the queue (like it was; it really was forced to the front of the queue) will not be liked.

Sorry.
 
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The amount of tears, whining and general mouth-foaming is going to be quite epic when Squadrons turn out to be nothing more than a glorified megaship.

Calling it right now.

I think you're being cynical. These megaships will be glorious all decked out in tinsel at christmas.
 
You're a dude in a ship with maybe a few friends. You're not some Empyrian demigod with the financial prowess of nations. Creating megacorporations that control and exploit swathes of the galaxy is not within the scope or the focus the game is based on. That alone is why your "vision" will not be realized. Not within the next ten years at least.
 
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