It is time to have that “TALK” my son

Slightly off-topic, but, 'Sky Marshall' (I cringe everytime I see you call yourself that btw, the Germans have the wonderful word 'Fremdschämen', basically crippling embarrassment on behalf of another...) wasn't the fall of a federation permit system and prison colony just 10 LY from Sol into Alliance control under your watch? And you think you should be trusted with more ships?

Tssssssss.... That burn singed my eyebrows...
 
Thing is, this guy takes it all really seriously.

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He genuinely thinks he has a fan club.

I applied to be a part of it as I thought I'd get a badge, and maybe a certificate.

Never heard anything back.
 
We still have zero details about this, and won't until October at the earliest.
However, I can almost guarantee that you will be disappointed. Whatever expectations you have, they probably won't be met. (*cough* MultiCrew *cough* Wing Missions *cough*)
 
You know.... I play video games to get away from this type of political speech. I really don't appreciate it here. I don't even know what you're asking for, but I'm already on the other side because of how you approached it.

If you have an idea, share it. If people don't like it, then re-think your idea and bring it back.

With the name Viktore Beskor and the self imposed title of "Sky Marshal" I would say with some certainty that he doesn't do democracy.
 
...Just think if we had proper Squadron mechanics and Squadron Alliance Mechanics as well as proper colonization mechanics what we could do as players with 400 billon star systems to play in. Think about the emergent gameplay that would come from that. Commanders building their own bubbles of humanity out there is the furthest reaches of space. Pirate enclave on popular trade routes. It is gameplay like that would make Elite Dangerous stand out in the crowd. Freedom to build and lose,freedom to create content without the developers having to be apart of it.
We as a community need to think big and bold if we want the game we all enjoy playing to be a big and bold game.

+Rep
 
We'll, Mr. beskor, it seems you have an anti-fan club here. For what it's worth, I hope they can find a way to make large scale player stuff happen.

I've seen you post about "proper fleet mechanics" several times now, I have yet to hear what you mean and how you propose they work around the P2P networking. Perhaps your adorring anti-fan club could give you a post or so to explain it, lol.

This is a forum for exchanging ideas guys, regardless if you personally agree. If you don't want to hear, just ignore the post. Let's at least give him the respect to explain his vision. If not for him, then as a favor to me. I'll pay you in cookies!
 
I just want to be able to put friends into categories,
have a proper way for people to mark what group they belong to,
and have a chat channel in game for the group you belong to.

Personally, I think being able to pledge to a minor faction and having it show up as an affiliation would satiate many.

And if it was a player faction, it could work with similar logic to private groups in that someone is appointed as "ruler" who can accept or dismiss members but also has the power (obligation) to create deputies if the group grows beyond some number of players..

Player Factions can choose Group Mode to be Open or Private Group

Each player could get reputation with the faction by standard actions such as bounty hunting, taking missions, interdicting and attacking other factions' ships etc.

There could be several simple group archetypes -
Dictatorship (deputies have to kill ruler to overthrow),
Anarchy (No deputies, anyone can join or leave as desired)
Democratic (Members vote in new deputies and choose a ruler each cycle.)

In each case, the rulership can be contested if the player does not play in the Group's chosen Mode for one BGS cycle.


just idle thought... Since nothing has been stated yet.
 
This conversation needs to be more than just about Squadrons it needs to be about a vision of how Elite Dangerous can set itself apart from the others.
That is why I bring up words like Squadron alliance... proper colonization Mechanics we as a community need to be open minded and forward thinking if we want Elite Dangerous to be ahead of the curve.
This not about becoming a armchair dictator it is about having the tools necessary to build and risk the tools necessary to change the Galaxy map the way we see fit without having to ask the developers for help..
We as a community need to have a positive and open minds on what a 400 billion star systems game board can be like if we have the tools to play on it like we want...
This conversation is about freedom not roadblocks.

Since executive control is verboten in this game...there will not be much in the way of 'proper colonization'. Set your expectations on a mega ship that can be moved x ly's once per week, and some group management tools, and your expectations will be properly set...for now. Anything past this is hype...and will only lead to your dissapointment.
 
Flame post aside...this topic is in my so humble opinion the most important topic we could be talking about. Just think if we had proper Squadron mechanics and Squadron Alliance Mechanics as well as proper colonization mechanics what we could do as players with 400 billon star systems to play in. Think about the emergent gameplay that would come from that. Commanders building their own bubbles of humanity out there is the furthest reaches of space. Pirate enclave on popular trade routes. It is gameplay like that would make Elite Dangerous stand out in the crowd. Freedom to build and lose,freedom to create content without the developers having to be apart of it.
We as a community need to think big and bold if we want the game we all enjoy playing to be a big and bold game.

+REP

Vicktore, When you phrase your ideas like this, they are far more palatable IMO...
Unlike Eve, since there is such a huge galaxy to play in and already countless NPC Factions, it wouldn't be as polarised and as utterly inhospitable an environment for single players as EVE...
It would be more of an EVE lite... This is an idea I would back 100%...

Player Faction owned planetary bases and outposts certainly. PP like expansion to build new planetary outposts on planets or new outposts near to RESs.

Sounds grand!
 
We'll, Mr. beskor, it seems you have an anti-fan club here. For what it's worth, I hope they can find a way to make large scale player stuff happen.

I've seen you post about "proper fleet mechanics" several times now, I have yet to hear what you mean and how you propose they work around the P2P networking. Perhaps your adorring anti-fan club could give you a post or so to explain it, lol.

This is a forum for exchanging ideas guys, regardless if you personally agree. If you don't want to hear, just ignore the post. Let's at least give him the respect to explain his vision. If not for him, then as a favor to me. I'll pay you in cookies!
I'm ready to listen to ideas, but that's not what we are getting from the OP is it?
 
No offense, but I can't seem to get four friends together in the same instance in this game. Wings don't work reliably now. How would you suggest they add a fleet (large enough to be fun), much less several fleets in the same environment to interact? They would have to move to a server based model right? That would likely come with monthly subscriptions, which may turn a lot of people off to the idea. Especially those who would rather not participate.

Player Squadrons cost some nominal fee based on maximum instance size? They would thus end up in instances with other paying squadrons and could be matched based on power.
 

Robert Maynard

Volunteer Moderator
This is a forum for exchanging ideas guys, regardless if you personally agree. If you don't want to hear, just ignore the post. Let's at least give him the respect to explain his vision. If not for him, then as a favor to me. I'll pay you in cookies!

Indeed it is - and not everyone's idea of Squadrons involves territorial gameplay - hence the discussion.
 

Rafe Zetter

Banned
Hello commanders
Yes it is me your friendly neighborhood Sky Marshal...Vicktore Beskor. Here to start the conversation about proper fleet mechanics and or Squadrons again. And let me add to that subject these two words that I know will blow everyone’s minds “ Squadron alliances”.
Now I am not going to go in to details right now but what I will say is this.

THIS TOPIC IS NOT GOING TO GO AWAY!!!

Not just because I am an advocate for them but because there are many commanders who want this type of gameplay as well. So why don’t we just sit down and have that “TALK” and be grown ups about it.
Thank you all for you time I look forward to all of your constructive comments.

Thank you
Sky Marshal Vicktore Beskor (EDF)&(EEF)
Fly Strong

Can I just say "no stable wing system".
 
Looks like someone is a bit hurt this feature is even proposed lol ^ .

Actually, I am looking forward to some aspects of this, but for reasons beyond playing BGS like it's a game. I see a tremendous potential here in other areas of Elite beyond what folks like the OP are expecting. It's not the feature itself I have any issue with....

Or perhaps he's just quite familiar with the Op's agenda in regards to the coming featured.

There is at least some truth to this.

This, take a +1

Personally I expect (and sincerely hope) we get a focussed feedback beforehand with what the Devs have planned so we can propose/tweak/expand/suggest.
A blank canvas such as this thread could go anywhere from "Wings for 8 players" all the way to "Eve online factions with economies and subterfuge". The scope is much too broad given as Indigo says, we know nothing.

We're going to need a minimum of 3 weeks Focused Feedback, and at least a full 2 weeks, if not more of beta testing, followed by at least another full week of focused feedback for this to be implemented with anything regarding success. Six weeks, minimum for one feature, or we risk disaster.
 
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