It's time for a steamcharts thread!

Well, it's always time for a steamcharts thread, even though they tend to be silly. Or maybe precisely because they tend to be silly!

Anyway, Elite Dangerous just reached the highest average concurrent player number since it launched on steam.
https://steamcharts.com/app/359320

Now if these numbers are anything to go by (they probably aren't) that means the game has never been more popular, which is quite an achievement for a 4 years old game.
So despite being buggy, 3.3 seems to be a pretty good update. Well done FDEV (apart from the bugs)!

PS
Oh, and it would be nice if some of the doomsayers who argued for hours 3 months ago could come here and show some videos of them eating their socks. Thanks!

Well, we've just had the biggest changes (across mining and exploration etc) to enter the game in sometime, so not surprising...

Hopefully there'll be further even more impressive rises of concurrent players later this year for even more impressive additions (*cough* atmospheric landings *cough*)...
 
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Goose4291

Banned
If I had the time, I'd find all the "high numbers after an update mean nothing" quotes on the No Man's Sky thread and post them here, not because I'm anti-ED, but rather because anyone who uses one standard for their beloved game and another for their "I don't like it game" should be the ones eating their sock.

That's not directed at you, OP, just a general observation.

BTW, the only numbers that matter to me are PS4 numbers ;)

Pretty much on the nose with this Old Duck.

Likewise I'm looking forward to those who regularly tell us 'how steam numbers dont count' now totally do, because its a positive thing.
 
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Well, it's always time for a steamcharts thread, even though they tend to be silly. Or maybe precisely because they tend to be silly!

Anyway, Elite Dangerous just reached the highest average concurrent player number since it launched on steam.
https://steamcharts.com/app/359320

Now if these numbers are anything to go by (they probably aren't) that means the game has never been more popular, which is quite an achievement for a 4 years old game.
So despite being buggy, 3.3 seems to be a pretty good update. Well done FDEV (apart from the bugs)!

PS
Oh, and it would be nice if some of the doomsayers who argued for hours 3 months ago could come here and show some videos of them eating their socks. Thanks!

But please bear in mind that 5500 of those numbers are my alternate accounts, which are likely to have skewed the results slightly.
 
Pretty much on the nose with this Old Duck.

Likewise I'm looking forward to those who regularly tell us 'how steam numbers dont count' now totally do, because its a positive thing.

I think they count for very little either way, as anyone can fashion their particular beatstick with them. Considering I've seen the exact same data used to justify polar opposite ideas multiple times here, any discussion of Steam stats just turns into pedantic sniping about the numbers with very little usefulness other than honing forum combat skills. May as well be poring over chicken bones.
 
So when the numbers are up Steam charts have value, but when numbers are down Steam charts have no value. Hmmm. Where's Eagleboy - like to see what he has to say about these numbers.

It's clear that this last patch has been a big positive for the game.

The most interesting thing about your post is that you completely missed the point.

PS

Sorry, I am not entirely fair.
 
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Pretty much on the nose with this Old Duck.

Likewise I'm looking forward to those who regularly tell us 'how steam numbers dont count' now totally do, because its a positive thing.

When the steam numbers are low the very same people always tell you that they will go up again with the next major update. You just ignore that.
 
BTW, before anyone complains that I am shamelessly positive about a mostly meaningless chart, here is what I said in a different recent thread:

Nothing out of the ordinary. Player numbers always go up with a major release and they will go down again in a few weeks until we see the next major update.

What is way more interesting is that Elite maintains a pretty stable playerbase even 4 years after release, which is a pretty good sign that the future of the game isn't over any time soon.

Now if someone dares to argue against that using steam numbers he should better be prepared for pages of circular and senseless discussion, because I am not known to give up easily on silly arguments,
 
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Pretty much on the nose with this Old Duck.

Likewise I'm looking forward to those who regularly tell us 'how steam numbers dont count' now totally do, because its a positive thing.

I suspect data analysis is not your thing. Because it is actually perfectly fine to say "your interpretation of this data is wrong" without that implying you cant have any interpretation yourself. For example, when someone says "more steam launchers have been open on average the past 30 days then during any earlier month." he is correct. When someone says "only [x] number of people are playing so the game is doomed" they are making a number of mistakes. When discussing such interpretations, a reasonable approach is to say "I disagree with your interpretation, because [x]". An unreasonable approach is to say:"What?! You use numbers when you just said I was wrong when I used numbers?! Hypocrite!".
 
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Well, it's always time for a steamcharts thread, even though they tend to be silly. Or maybe precisely because they tend to be silly!

Anyway, Elite Dangerous just reached the highest average concurrent player number since it launched on steam.
https://steamcharts.com/app/359320

Now if these numbers are anything to go by (they probably aren't) that means the game has never been more popular, which is quite an achievement for a 4 years old game.
So despite being buggy, 3.3 seems to be a pretty good update. Well done FDEV (apart from the bugs)!

PS
Oh, and it would be nice if some of the doomsayers who argued for hours 3 months ago could come here and show some videos of them eating their socks. Thanks!
Well, not quite yet ;)

7158 is the highest monthly average concurrent Steam players, archived on 29th Jan 2018

That record will definitely be beaten in a day or two though; I estimate it'll peak at around 7800 during next week.

And agreed: this is fantastic for a 4yr old game :)

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would be nice to know how long people are one before they log of say if the cant find a working cz or cant find any high grades than war/civel war or dont like to freeze their game every 15 min. Every singele one could be online 1 sec. Lets look at lounch day you thing any Person who looked in played more than 15 min? They highst Number is on a day actually no one could even play longer than 5 min.
According to SteamDB (and SteamSpy):

6.2 hours = median playtime in last 2 weeks
20.7 hours = median total playtime
18.4 hours = average playtime in last 2 weeks
88.9 hours = average total playtime

Concurrent = how many CMDRs playing simultaneously.

If "Every single one could be online 1 sec" (as you speculate) and the average concurrent is 7000, then:

7000 x 1 x 60 x 60 x 24 = 604.8 million players per day

Alternative, if "They highst Number is on a day actually no one could even play longer than 5 min" (as you also speculate) and the average concurrent is 7000, then:

7000 x 12 x 24 = 2 million players per day
 
I suspect data analysis is not your thing. Because it is actually perfectly fine to say "your interpretation of this data is wrong" without that implying you cant have any interpretation yourself. For example, when someone says "more steam launchers have been open on average the past 30 days then during any earlier month." he is correct. When someone says "only [x] number of people are playing so the game is doomed" they are making a number of mistakes. When discussing such interpretations, a reasonable approach is to say "I disagree with your interpretation, because [x]". An unreasonable approach is to say:"What?! You use numbers when you just said I was wrong when I used numbers?! Hypocrite!".
This is good :)
 
Steam charts are very usefull.

But the usefullness clearly depends on what statement you are deducing from the numbers and their trends. Example:

1) Steam player numbers are on a local high

This is a fact from the charts.

2) All other player (Launcher, PS4, XBox, Mac) numbers are correlated to steam numbers with a correlation coefficient of nearly or equal to 1.0

This is a claim without any basis (I don't have any) but I believe it is very very likely.

3) From 1) and 2) can be concluded: number of players in total is on a timely local high.

If this is usefull or not depends on you. Clearly Fdev would say: cool, very usefull conclusion, at least game is still played.

Its never the statistics which is usefull or not. It all depends on the hypothesis.

By the way: steam numbers are just counts, and not yet statistics.
 
Well, it's always time for a steamcharts thread, even though they tend to be silly. Or maybe precisely because they tend to be silly!

Anyway, Elite Dangerous just reached the highest average concurrent player number since it launched on steam.
https://steamcharts.com/app/359320

Now if these numbers are anything to go by (they probably aren't) that means the game has never been more popular, which is quite an achievement for a 4 years old game.
So despite being buggy, 3.3 seems to be a pretty good update. Well done FDEV (apart from the bugs)!

PS
Oh, and it would be nice if some of the doomsayers who argued for hours 3 months ago could come here and show some videos of them eating their socks. Thanks!


+rep for thread title.

Lol
 
I've never really understood the problem with this. Steam figures are not any kind of an indicator of the total number of people playing ED across all platforms. Steam figures are however a good indicator of the trending overall volume of people playing on all platforms. I've no idea how the number of FDev Launcher players stack up against the number of Steam ones, but clearly the average concurrent number of players overall is going to be higher by some margin.
 
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