It's time for a steamcharts thread!

Well, it's always time for a steamcharts thread, even though they tend to be silly. Or maybe precisely because they tend to be silly!

Anyway, Elite Dangerous just reached the highest average concurrent player number since it launched on steam.
https://steamcharts.com/app/359320

Now if these numbers are anything to go by (they probably aren't) that means the game has never been more popular, which is quite an achievement for a 4 years old game.
So despite being buggy, 3.3 seems to be a pretty good update. Well done FDEV (apart from the bugs)!

PS
Oh, and it would be nice if some of the doomsayers who argued for hours 3 months ago could come here and show some videos of them eating their socks. Thanks!
 
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Anyway, Elite Dangerous just reached the highest average concurrent player number since it launched on steam.
https://steamcharts.com/app/359320

If I had the time, I'd find all the "high numbers after an update mean nothing" quotes on the No Man's Sky thread and post them here, not because I'm anti-ED, but rather because anyone who uses one standard for their beloved game and another for their "I don't like it game" should be the ones eating their sock.

That's not directed at you, OP, just a general observation.

BTW, the only numbers that matter to me are PS4 numbers ;)
 
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If I had the time, I'd find all the "high numbers after an update mean nothing" quotes on the No Man's Sky thread and post them here, not because I'm anti-ED, but rather because anyone who uses one standard for their beloved game and another for their "I don't like it game" should be the ones eating their sock.

That's not directed at you, OP, just a general observation.

BTW, the only numbers that matter to me are PS4 numbers ;)

The 'high numbers after an update mean nothing' quotes only came after people claimed that NMS is objectively the better game and that we should stop playing Elite because it sucks and is doomed. Nothing you ever said IIRC.
Anyway, it's besides the point, since Elite has seen updates before and the numbers we are comparing here are between these updates. Ultimately it doesn't matter since steam charts are pretty useless anyway.
 

verminstar

Banned
If I had the time, I'd find all the "high numbers after an update mean nothing" quotes on the No Man's Sky thread and post them here, not because I'm anti-ED, but rather because anyone who uses one standard for their beloved game and another for their "I don't like it game" should be the ones eating their sock.

That's not directed at you, OP, just a general observation.

BTW, the only numbers that matter to me are PS4 numbers ;)

I remember those arguments well...funny how that works aint it? I would say the numbers are bound to be skewed because its still the holiday season...check back again in a month or two to see if its another NMS example.

My console doesnt run on steam, its powered by the dark light known as electricity and steam would just be silly around electronic devices...unless yer a special kinda stupid in which case its the best idea since the invention of sliced bread and dont forget to post the vid to get those likes in ^
 
would be nice to know how long people are one before they log of say if the cant find a working cz or cant find any high grades than war/civel war or dont like to freeze their game every 15 min. Every singele one could be online 1 sec. Lets look at lounch day you thing any Person who looked in played more than 15 min? They highst Number is on a day actually no one could even play longer than 5 min.
 
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would be nice to know how long people are one before they log of say if the cant find a working cz or cant find any high grades than war/civel war or dont like to freeze their game every 15 min. Every singele one could be online 1 sec. Lets look at lounch day you thing any Person who looked in played more than 15 min?

If people play less than 15 minutes that also means that average concurrent players should go down but not up.

Take 24 people and they all play for 24 hours and you have 24 concurrent players. Take 24 people and they all play 1 hour and you have 1 concurrent player. It's really not that complicated.
 
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If people play less than 15 minutes that also means that average concurrent players should go down but not up.

Look at launchday clearly no one could be playing longer than 15 minutes and it has the highest number? Search a launch day stream. But its ok for the game hope people keep playing so its longer alive.


was wrong 11 was launch 17 was first patch. Peak is on 17 after they fixed first network isues.

If you belive this statistic while the server where down 1.500 people where playing the game?

A just realised if the launcher is up steam says you playing the game, mabe the data is from that?
 
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Look at launchday clearly no one could be playing longer than 15 minutes and it has the highest number? Search a launch day stream. But its ok for the game hope people keep playing so its longer alive.

Actually I had not much trouble playing the game. Anyway, Steam counts being in the launcher as playing the games so everyone who updated their game will be in that peak. I guess that most people already updated their game by now and the number is still pretty high.

PS
Highest peak wasn't even launch day but December 16th, a few days after launch, check your facts. At launch day players were down to 4900 compared to 13800 a few days later.
 
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Steamcharts are all well and good but you know that for every 1000 players listed at least 10 times that amount are (probably) playing on the other platforms including the non steam PC players such as myself !

I mean look how long it took for the entire human occupied bubbles' planets to be fully mapped. Over a million in just 48 hours ! (Hopefully FD will release the true stats)
 
If I had the time, I'd find all the "high numbers after an update mean nothing" quotes on the No Man's Sky thread and post them here, not because I'm anti-ED, but rather because anyone who uses one standard for their beloved game and another for their "I don't like it game" should be the ones eating their sock.

That's not directed at you, OP, just a general observation.

BTW, the only numbers that matter to me are PS4 numbers ;)

I remember those arguments well...funny how that works aint it? I would say the numbers are bound to be skewed because its still the holiday season...check back again in a month or two to see if its another NMS example.

My console doesnt run on steam, its powered by the dark light known as electricity and steam would just be silly around electronic devices...unless yer a special kinda stupid in which case its the best idea since the invention of sliced bread and dont forget to post the vid to get those likes in ^

Numbers can be meaningful or not depending on what you do with them. For example, Babel isn't saying it is noteworthy that the numbers are up. Indeed, there has been a patch, so that will explain it going up. However, he specifically points out that the expected upward trend resulted in more players than ever before, including spikes after previous updates. And including spikes after previous updates in december. Now that is something interesting, because it suggests the game isn't dying but rather the opposite.

Its why I posted a little shot a few days ago showing EvE, X4, NMS and ED in one chart. Seasonal trends were visibible and identical for all, but the games have unique trends as well. NMS has by FAR the highest maximum count (for example after NEXT), but also has the lowest 'core player group' by far. X4 has been in a consistent downward slope since the (IMHO disappointing) launch. ED has a core group above NMS, peaks with every patch but far less so then NMS, but also has an overall increasing player count.
 
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I just logged out, but I'm not playing through steam. So the numbers are at least of by 1.
Just so you know...
 
So when the numbers are up Steam charts have value, but when numbers are down Steam charts have no value. Hmmm. Where's Eagleboy - like to see what he has to say about these numbers.

It's clear that this last patch has been a big positive for the game.
 
Game is dying!

But yeah, some valid points made all around, including by OP, about how steam charts are used and about how valid/invalid they are.

Player numbers go up, player numbers go down. You can't explain that. Never a miscommunication.

However, it certainly is impressive that after 4 years its had the most players ever via Steam. The more interesting statistic will be in a few months and see whether it averages back down to around 5-6k like it has been for years or whether the new average is higher (or lower).
 
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Lestat

Banned
The main point I always make for the Lame Steam charts. Is Not everyone uses Steam. For my 3 Accounts on my PC, I use the Normal launcher. So I not part of Steam charts. Friends who uses Xbox or PS4 are also not on Steam charts. So we are only seeing 1/4 the picture.

Oh, one thing to point out. Distance Worlds 2 Numbers 5k of people join it. It also shows a large number of people.
 
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