It's time for a steamcharts thread!

Or, to put it another way: is the high activity mostly new players or mostly old players who came back? It’s almost certainly a mix of both but unless I’m misunderstanding you seem to think the activity spike is mostly old players who came back due to the and that the sale is unlikely to have had any substantial impact?

You are misunderstanding. I don't know how many players in the activity spike are old or new, I just believe that the amount of old and new players compared to each other is roughly the same as with previous updates, sales and hoildays.
 
Last edited:
https://store.steampowered.com/privacy_agreement/english/



5.4 We make certain data related to your Steam User Account available to other players and our partners through the Steamworks API. This information can be accessed by anyone by querying your Steam ID. At a minimum, the public persona name you have chosen to represent you on Steam and your Avatar picture are accessible this way, as well as whether you have received a ban for cheating in a multiplayer game. The accessibility of any additional info about you can be controlled through your Steam Community user profile page; data publicly available on your profile page can be accessed automatically through the Steamworks API.
In addition to the publicly available information, game developers and publishers have access to certain information from the Steamworks API directly relating to the users of the games they operate. This information includes as a minimum your ownership of the game in question. Depending on which Steamworks services are implemented in the game it may also include leaderboard information, your progress in the game, achievements you have completed, your multiplayer game matchmaking information, in-game items and other information needed to operate the game and provide support for it. For more information on what Steamworks services a specific game has implemented, please review its store page.
While we do not knowingly share Personally Identifying Information about you through the Steamworks API such as your real name or your email address, any information you share about yourself on your public Steam Profile can be accessed through the Steamworks API, including information that may make you identifiable.


The first section (I made it italics) describes what data can be affected by the "user profile page".
In addition (the next section starts with)(in addition to what you can control) publicly available as a minimum your ownership of the game.

For me this seems to be even more than just the plain numbers of how many (anonymous) players currently play game X.

So I would say, raw steam numbers of concurrent players of game X are unchanged during time and publicly available.

Good night to you all (now really).

Edit: removed quote, because all was italics

These are personalised queries, the query we are talking about is a global query and doesn't adress a specific profile. Hence the change to the privacy settings is irrelevant.

https://partner.steamgames.com/doc/webapi/ISteamUserStats#GetNumberOfCurrentPlayers

/discussion

;)
 
I remember those arguments well...funny how that works aint it? I would say the numbers are bound to be skewed because its still the holiday season...check back again in a month or two to see if its another NMS example.

My console doesnt run on steam, its powered by the dark light known as electricity and steam would just be silly around electronic devices...unless yer a special kinda stupid in which case its the best idea since the invention of sliced bread and dont forget to post the vid to get those likes in ^

Actually electricity is a myth. All of those 'devices' are powered by smoke because when the smoke gets out everything stops working.
 
9FMrCfW.png

v1rTSdP.png


yuOAb5u.gif
 
Last edited:
Calm down the game was on sale on a few websites for about a month, those numbers will go down in a few months from now. Let the new player experience the first 10 hours of content until they realize the shallowness of the game.
 
Whats funny is these conversations come up all the time with League of Legends.

What happens is there are new games that come out. Like Fortnite. But after a while people end up going back to league.

People ran numbers with Korea PC bangs, EUW and NA. League Fluctuates quite often but always holds a solid ground. Eventually it ends up back on top after a while.

All games go through this. I dont think games really "die off" anymore. Not games like Elite or League or Fortnite.

Its just people move around then go back to what they love. It happens with all games.

I like these types of threads because people get their panties in a twist over numbers going up and down. Its just a gaming economy.

Hell look at No mans sky. It had a resurrection for a couple of months. And its basically back where it was.

Companies also pay streamers, like Dr Disrespect, DisguisedToast , Sequeshia and Pewdiepie all get contracted to play their games. You can see in their titles with #ad if you watch twitch streamers. They pay them to bring an audience to their game. So no matter the game the numbers can get radical.

Elite not going anywhere but up. Even if the numbers do fluctuate a bit.
 
Last edited:
Back
Top Bottom