*munches popcorn*
I can't wait to hear the answer...
Well the answer came quick but reads more like a design brief rather than a list of compromises.
*munches popcorn*
I can't wait to hear the answer...
Fair enough, I will defer to your much greater knowledge of PVP because my direct experience of it runs to maybe a couple of hours if that. Engineering definitely made things much worse to a ridiculous degree, but that imbalance was always there. Maybe not to the degree I may have implied with that unqualified qualifier though. It was more to defuse the comments from those who believe Engineering to be the only thing that "broke" PVP, because for me it was never wholly solid to begin with.PVP before engineers was so much better balanced and allowed for traders to put up a valid and in most situations dangerous defence.
Just like with the Gnosis event, where all the CMDRs equipped AX weapons and used sturdier ships after galnet published news about Thargoid Hydra interceptors in the region?![]()
I have no idea whether the build proves you right, so I'll take your word for it. But all of those seem to be focused on being able to gank (a group of explorers in this case). So yeah, I can see how that decision dictates some changes.
If you're not carrying a Planet Probe Thrower, you have no business being outside of the Bubble as far as I'm concerned. You step in the kitchen, you throw some probes at the coffeemachine.
I understand the whole point about how if people fly in open, etc.
I was just responding to what you said.
The comment where i came in on this though was a point about how open only PP won't stop gankers ganking and having a dig of those who pull out the dangerous meme while not facing any danger themselves (ie: gankers).
Sorry, but i have real trouble understanding what you are trying to say here and how it counters the point i'm making. Correct, they are not presenting any danger because to do so, they would need to be flying a combat kitted ship, not an exploration kitted ship.
And look at how many in DW2 are flying ships that even if kitted for combat would provide little risk for any attacker. We have people in all sorts of ships. Is your advice to not fly those ships?
DW2 has reintroduced the argument of PVE Open to the forums in a big way.
FDEV seems unwilling or unable to embrace a PVE Open server.
So the PVE community is stuck with the Private Group solution, with the overflow being grist for the mill in Open.
One of the core features of a collaborative PVE experience is that it shared between players with similar goals and expectations.
PG population caps, related instancing restrictions, and being pk targets all reduce the basic biochemical reward for positive social interaction that is a reasonable expectation of an MMO experience.
PVP players are simply playing within the rules outlined by FDEV when they attack any other player within Open instances.
The PVP players are NOT the reason that PVE players are restricted from a collaborative positve social experience.
The game design has established these conditions.
Currently, the consequences for PVP character death represent an insurance rebuy, loss of all exploration data, loss of cargo, loss of all missions, loss of all bounties, loss of all combat bonds, and a reset of your ship to the last station visited.
It is fair to say that the threat of character death at the hands of NPCs or pilot error is VASTLY LOWER than the threat of character death by an actual PVP player.
The consequences of character death seem appropriately punishing given the minimal threat in solo or PG.
So the calculation a player must make is:
Is my desire for collaborative positive social interaction worth the loss of personal time the threat of PVP death represents?
FDEV has demonstrated a passion for design that prolongs player time on repetitive tasks.
FDEV has embraced the model that players will accept the character death risk because the biochemcial reward is such a positive incentive.
FDEV likes pvp player death because it demands a players invest more time in the game to recover from the setback.
In my opinion, this is an extremely sinister and mean spirited design.
My plea to FDEV is that they reconsider the heavy handed rebuy and character losses for PVP deaths.
It is probably too late to develop a PVE Open offering, but it is certainly not too late to reduce the costs of PVP death.
It amuses me how many people solution to PvP for players who want to PvE is "learn2pvp"
This is not a solution it is ignoring the desires of the PvE players. The solution is not to survive a PvP encounter but to never have one in the first place. PG is a partial solution but not an ideal one, as has been said before people can and have infiltrated them specifically to kill people. To placate people who say it can't be open with out PvP call it some thing else.
For the people who say it wrecks realism etc. DON'T USE IT. It is really that simple. Yes you will have to take steps in the coding to stop exploits(ramming in stations etc), longer term you monitor the complaints and logs and if you find people exploiting to kill other players you ban the account and patch the exploit. What is so impossible about this?
Have a pop up as you load what ever you call the PvE mode, this mode is for PvE activity if you engage in actions to deliberately cause damage or destruction of other players action will be taken against your account upto and including a permanent ban from the game. Fair warning to all.
Such as ...?
If you're not carrying a Planet Probe Thrower, you have no business being outside of the Bubble as far as I'm concerned. You step in the kitchen, you throw some probes at the coffeemachine.
It amuses me how many people solution to PvP for players who want to PvE is "learn2pvp"
The solution is not to survive a PvP encounter but to never have one in the first place. PG is a partial solution but not an ideal one, as has been said before people can and have infiltrated them specifically to kill people.
Yes you will have to take steps in the coding to stop exploits(ramming in stations etc), longer term you monitor the complaints and logs and if you find people exploiting to kill other players you ban the account and patch the exploit. What is so impossible about this?
Yep, thats elite dangerous![]()
The entire game should have been open only from the start.
Why not wing up and try to actually fight back? You know, strength in numbers?
PVP before engineers was so much better balanced and allowed for traders to put up a valid and in most situations dangerous defense.
The reason being is that while they had to make a comprise in turn for cargo space, the compromise was smaller and would result in a 90% viable PVP build.
This is one of the reasons that Code was so strong back in the day. Their PVP pirate ships were 98% full meta PVP ships. Only difference externally was maybe the number of shield boster and chaff. Internally, they swapped cell banks for additional cargo, hatch breakers and later collectors.
There are many solutions, all of them a matter of choice. If you choose not to learn to defend yourself, that's your choice. If you choose to play in Open, that's also your choice. If you make those choices, and get killed by a player, you don't get to complain that the game didn't give you a choice. Open has been designed for player interaction, whatever form that might take. You don't reinforce that by placing restrictions on said interaction. But because of that interaction, because of the risk other players pose, the NPCs have been nerfed into the ground, meaning there is no risk in PVE alone.
Which is why I'd be happy with a compromise. You can have your PVE mode, but on the condition that we get the old, challenging NPCs back. The ones that would interdict you for 'no reason' (ie marauders, reavers, people that just wanna watch the world burn, etc), make them harder than the ones in Open.
No one is ignoring the desire of PVE players. All we're saying is, you have options. You're free to make choices. That's the best thing about this game, your freedom. It's those choices, however, that ultimately result in all this complaining. It's like lighting your curtains on fire, and then complaining when your house burns down. It's dumb. There's no other word for it. No one is telling you what to do when they say you should learn to PVP. They're offering you good advice, options. They're suggesting you don't light your curtains on fire.
Hence the reason most games seperate the PvP and PvE, the only time I tend to go into open is if I am doing some fuel ratting, social game play that I truly enjoy. But it is not worth it dealing with ganker types. My first exposure to PvP in this game was a seal clubber when I had about 1 or 2 hours in. Starter ship just did the tutorials and started... Yeah that went well......
I had thought about trying PvP but that had soured me permanently on it for this game,. The devs allow seal clubs to exist they care nothing about balance so I won't participate. This is a great game but open is the worst aspect of it.
Your idea of compromise is to make PvE harder? Why? are you trying to drive targets back to PvP? Are you saying that the game is too easy? If so should the PvE threats be turned up in open too?
(Realistically yeah I think it needs to be tuned upwards a bit but let's be very careful doing so, it can be a fine line between challenge and fustration)
I am saying make a new mode so that the current open mode can stay the same. I am not saying apply retrictions to open, but make a new PvE mode.
The solution is to not play in open and be careful in PvE PG. I get that. I am saying to you the desire is not to survive PvP, it is to not have PvP. The current PG "solution" is not ideal, PvP still happens in the PvE PG, it is tried to be regulated by a very dedicated group of volunteers, as best they can. I simply think it would be better if Frontier actually stepped up and did it themselves.
… snip ...
Once again, like everyone else, you're missing the point. …. snip ...
You might want to consider this: If you state everyone is missing the point that is a good indication that you may be wrong - unless you consider yourself to be the only one here with the correct answers.
"Once again" denotes a demonstrable trend amongst a demonstrable type of player with a demonstrable type of attitude. You haven't provided a counter argument to this point, that it's about choice, nor have you demonstrated that it is wrong with your argumentum ad populum. So, I have to ask, what makes me wrong, exactly? Do you not have the choices I speak of? I'm pretty sure you do, you're just choosing not to make them. But, if I'm wrong, demonstrate it.
Because ONCE AGAIN, all you've demonstrated is your propensity to cherry-pick the low-hanging fruit of a post (ie semantics) to form your non-argument around in an attempt to do nothing more than discredit the person posting it. You do this often. You have argue against the actual points people make, you just try to find small things in their post to nit-pick as if it will discredit everything else they're saying. In my experience with you so far, you are intellectually bankrupt, with no interest in discussion or dialectic, only getting your own way.
There are only two ways things get done in the world: discussion and compromise, or violence. And I don't think anyone is taking up arms over a video game, so if you can't be part of the discussion, you won't get anything except ignorance or, at best, mockery, of this fluff you keep posting. I've seen better attempts to obfuscate from creationists and scientologists.
You might want to consider this: If you state everyone is missing the point that is a good indication that you may be wrong - unless you consider yourself to be the only one here with the correct answers.
I am not the only claiming everyone else is wrong![]()