This doesn't make any sense. In the past 4 years, Frontier have done nothing but increase the rate at which players progress, they even went as far as pretty much removing the only credit sinks that existed, with the (virtual) removal of maintenance cost and the removal of rebuy costs via the Engineers powercreep.
Also this isn't a F2P game with predatory monetization inextricably intertwined with the progression system to entice you into spending more: the only money Frontier gets from you is when you buy the game and when you buy paintjobs. Once you've bought the game you are only going to cost them money, unless you buy paintjobs which you aren't going to do if you aren't progressing fast enough to unlock new ships.
And considering how rare deadly PVP encounters are , even in the hottest spots like Engineer bases, even in Open, and how insignificant even a 50m rebuy is nowadays, now that nobody will do anything unless it pays a couple dozen millions per hour, I have a hard time seeing how Frontier would be relying specifically on PvP rebuys to do what you accuse them of trying to do.
Surely they have much better tools for that nefarious plan of forcing their players to play the game. For a start not everybody plays in Open, so why target only those players "who need positive social interaction"? Not everybody even plays in private groups... so if the idea is to slow down progression, wouldn't it make more sense to make NPCs, which everybody has to interact with, more dangerous, and simply to reduce the payouts throughout the game?
I'm afraid yours is just a crazy conspiracy theory that makes no sense before we even get to the issue of it being utterly unsubstanciated.
DW2 has pointed out quite clearly that where players congregate, PVP occurs.
PVE players congregate as a function of their desire for a positive social experience.
How many players signed up for DW2 (not an insignificant number)? How many were unable to join Fleetcom yet still attended (thousands - we know that from the kill count)?
Will the players that have had characters killed on the DW2 route have to invest more time to recover their losses?
These are kind of self-evident concepts.
Are you actually saying that FDEV is not conscious of the fact that PVE players enjoy positive collaborative social interaction?
Are you saying that FDEV is unaware that a PVP kill results in a rebuy/data loss / cargo loss / mission loss / bounty loss etc.?