Personally I'll never understand what all the fuss is about.
After all ganking is a victimless crime. It's like punching someone in the dark.
Don't we all have night vision now?
Personally I'll never understand what all the fuss is about.
After all ganking is a victimless crime. It's like punching someone in the dark.
While I agree with the vilified part, I have to disagree that protection is simple. Keeping a bunch of combat-poor pilots in fragile ships alive is extremely difficult, and the better/more plausible solution would be for those pilots to learn to evade and fly stronger builds.
I know you could kill a few gankers and tie them up with interdictions and such but have you seen some of the kills? I have some pilots literally fly right at me, others don't dismiss their ships while in SRV. They almost gank themselves. There is nothing you can do to save these pilots/ships.
Stop victim blaming.
If Fdev saids you can play the game any way you want but you can't, whose fault is it.
OMG people are inexperienced. You know what happens when you abuse inexperienced players. THEY QUIT. They write bad reviews. They tell their friends that Elite is a gank fest and to stay away. You might not care but Fdev should (they probably don't because they are in maintenance mode after Horizon).
Biggest issue is that PvP ganking is essentially risk-free.
Please quote the specific sentence where I assign any moral or ethical judgement to any of it. I picked the word "plausible" for a reason.
You yourself were listing how difficult it is to be an escort - would your task not be much, much, much easier if the explorers were more difficult targets?
I also don't agree with the implication a gank is at all like an actual assault in real life, but let's just agree to disagree on that one.
The more similar analogy to real life
Gankers take the exact same risk as all of us, which is they risk being bored and wasting their time. Honestly with the amount of jumping they have to make in PvP-fit ships, an explorer could probably make the same trip twice or more in the same amount of time. Which works out well, since if they get blown up they might have to.
You implied that it's the explorer responsibility to not being attacked.
You of course ignore the point that the game makes a certain playing style extremely difficult even though it claims otherwise.
The legal definition of Assault is implied or threat of violence. What you are thinking about is Battery which is a separate crime.
This a F!@#$ing game. If something causes you to rage quit than there is a flaw in your game design.
This is nonsense. Explorers have to waste more time since they are exploring.
This is nonsense. Explorers have to waste more time since they are exploring. When Gankers meet explorers, the explorers are outgunned and sometimes out numbered. Gankers have the clear advantage and their risk of losing is almost zero.
Just saw an article that relates to the thread
https://massivelyop.com/2019/02/07/...ial-penalty-for-open-pvp-in-mmos-never-works/
It's an article that neatly describes the situation that modes provides a solution for in ED. You can play alone, play with friends or play with everyone.
"and unable to sufficiently organsise themselves as to prevent interference from other player groups. "I don't know how to make this any clearer without being super blunt.
The explorer community has proven that it is incapable of defending itself, (not an accusatory comment, I am well aware that an efficient explorer is not going to kill any gankers), but is infinitely frustrated upon being killed by another player, and unable to sufficiently organsise themselves as to prevent interference from other player groups.
The people with the skills to prevent the majority of mishaps (PG drama non withstanding), are the ones being vilified simply because there are a few of us who are bad eggs.
I was'nt asking to include a PvP element in the event, I was raising the point that the majority of the sodium being tossed around could have been prevented simply by having a least a small amount of players who are combat capable camping out in the waypoints to deter anyone from upsetting the expedition. Hell if enough were involed I very much doubt that most of the escort would ever have to fire a shot.
For the majority risks of unwanted Pvp were minimal due to the PG, for all those who were refused admission/kicked, well, we've seen the moutains of comments from peed off explorers have'nt we.
The PG stuff was effectively the nail in the coffin for any chance of cohesion this event had. After that drama kicked off the explorer community basically threw some of thier own to the wolves. It might have been risky with admitting people into the PG, but the point remains, the majority of the deaths that occured on DW were more than preventable. Be it through taking longer time before the event to vet players entering the PG, or simply by doing the whole thing in open with an armed escort, whcih would have been the effective measure of giving your would be gankers a big fat wing flavoured middle finger. And I'm pretty sure if some of the explorers had thier way, they'd snatch revenge at the drop of a hat. Not to far a stretch to even think some of thier camp might even sign on for security detail themselves.
Sure its not fool proof (instancing, time active etc) but it would have been a lot more effective than the way it played out.
Either way the potential for people to work together to overcome the biggest adversity they would be likely to face, was unfotunaly, utterly squandered.
In the Gank Wars, whoever spends more time being bored or annoyed is the loser. Gankers lose when they expend a lot of time and effort but don't get to kill or annoy anyone. Explorers only lose when they get ganked. For most explorers, the risk of being ganked is so low that they don't even bother to take the most basic defensive precautions against it. Being able to get somewhere in 98 jumps instead of 99 is literally more important to them than any concerns about surviving an interdiction.
So if you want to do PvE activities learn to PvP? And/or get other PvP players to protect your PvE gameplay. Referencing your previous post, I don't assume all PvP players are gankers or seal clubbers or malicious. I do think a significant percentage of them are, how high? That I don't know.
I do understand your frustrations with being vilified when you are trying to help. Can you look at it from the other side as well? The objective of dw2 is exploration, not being the object PvP defenders and attackers fight over....
"doing the whole thing in open with an armed escort". You cannot be serious. Lets say 10,000 players, a generous 20 players per instance. 500 instances. And the gankers prerogative to attack or not, so able to pick and choose.IThe PG stuff was effectively the nail in the coffin for any chance of cohesion this event had. After that drama kicked off the explorer community basically threw some of thier own to the wolves. It might have been risky with admitting people into the PG, but the point remains, the majority of the deaths that occured on DW were more than preventable. Be it through taking longer time before the event to vet players entering the PG, or simply by doing the whole thing in open with an armed escort, whcih would have been the effective measure of giving your would be gankers a big fat wing flavoured middle finger. And I'm pretty sure if some of the explorers had thier way, they'd snatch revenge at the drop of a hat. Not to far a stretch to even think some of thier camp might even sign on for security detail themselves.
I agree the PG limitations just made this worse, but with the current set up of modes it isn't really a surprise. The removal of people from fleetcom "just in case" showcases these limitations. Not to mention the group size limits wouldn't help matters either. With no way to ensure that each player invited to fleetcom isn't going to try to kill the other players what did you expect to happen?
For all play-styles:
- Move player to another instance after a period of inactivity on a landing pad.
Finally something everyone in the thread can agree on![]()
Oh yes, we certainly can on that one....
.... although it would make some players quite salty (if it were also applied in Open - something that Sandro acknowledged might need dealing with if OOPP went ahead) - I remember, during the Hutton Orbital CG, that some players took great delight in blocking the medium pad in Open causing a queue for their compatriots to attack.
Oh yes, we certainly can on that one....
.... although it would make some players quite salty (if it were also applied in Open - something that Sandro acknowledged might need dealing with if OOPP went ahead) - I remember, during the Hutton Orbital CG, that some players took great delight in blocking the medium pad in Open causing a queue for their compatriots to attack.
Without DG2, DW2 is essentially risk free.