So with regards to the BGS changes. Please can you (FDEV) povide details of how much testing was done with these. The Beat was too short to do any BGS testing (other than micky mouse testing) so I am interested in how much 'REAL' testing has been done before you roll out these significant changes.
I am always surprised by how little information you provide about BGS. Other games producer (for example Riot) provide significant details of the mechanics of the game, which allows us to test things properly - plus they run a nearly continuous Beta. You provide next to no information about the details which means I anticipate hundreds of bugs which you keep hidden wih statements as 'Works as expected'. When will you learn that releasing untested product is a guarenteed way to lose fans.
Well they do give us an idea about how it works and how they rebalanced it in 3.3 to allow multiple states per faction :
Source: https://www.youtube.com/watch?v=U0zBtQcdHvs
Also, thinking they don't test anything only cause there are still bugs in releases is just ignorance. Elite Dangerous is one of the most optimized and stable games out there, and I don't really get why it's bashed so hard while Bethesda or Ubisoft games get it easy with their way buggier and unstable games.
Sure, there are still some really annoying bugs in ED and some have been there for a while, but that doesn't mean they don't test anything. No piece of software releases bug-free. None, nada, zero. So you have to pick your fights if you don't have the resources to fix everything. Which the team does. That's all there is to it.