ANNOUNCEMENT January Update - Patch Notes

You'll get it this week IIRC. :)
I was already aware as Paige told me last week, thank you. Rather misses the point I was making though. Instead of reassuring me that a fix is on the way, how about acknowledge that the one thing you highlighted as "already fixed" is not actually already fixed. I honestly don't want to come off as combative with you but your responses (especially the smilies) do not come over as friendly and optimistic as I'm sure you intend, but as patronising and irritating.
 
So I wanted to wait a few days and see how many hot patches came out before saying anything but I will have to again speak up.

1. FDEV I have played this game since you launched and I bought in. You have since day 1 pushed and shoe horned people into doing what YOU want them to do instead of making each "PILLAR" of career path equal so we can choose our own way.

2. I love to pirate, the LTD hauling npcs was the first time I had made credits doing what I enjoyed, and you have taken it away, WHY?
Why would you nerf/ remove that?! It wasn't hurting anyone! Pirated diamonds took a 30% pay cut at a black market already!

3. I posted on reddit, your facebook and now your forums. Supply and demand YES decreases the price when demand is lowered, not after a single purchase, but more importantly AMOUNT demanded needs to be much higher in stations that would use it.
======Here on Earth (SOL) We use diamonds in industry to cut things, in consumer products for rings, in science and manufacturing. The demand for LTD on SOL alone on a manufacturing industry would be massive and it would reset daily.
====The PRICE of a LTD would go up IF demand is not met and go down when it is. **Simply put if my factory makes cars and needs 300 LTD a day, then I don't just stop the factory and send everyone home now do I? NO I pay more and the margin comes out of my profit.......

In conclusion, Everyone should be PLAYING A VIDEO GAME THE WAY THEY ENJOY! Not grinding mercilessly. If a job/object is being overused or done too much because its the only way that pays, you don't nerf that, you increase the things people never or rarely use. I truly loathe, hate/ resent mining. Have since day 1. Yet was doing it because the announcement of the nerf.

Proofs. - Source: https://www.reddit.com/r/EliteMiners/comments/eo0htg/first_time_mining_ltd/

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Source: https://www.youtube.com/watch?v=kDwh8rqG88Y
 
Not played in 2 months because of the bugs, so I decide to check this January patch to fix bugs, this is how it went.

Reinstall your entire Elite Dangerous game, you have more than the normal amount of issues (or it's open play related). Good luck. FYI I haven't played in 2 YEARS. Updated the client, launched, and the only thing that messes up with my game is my GPU driver, but it's an AMD thing and not a Frontier thing. Again, good luck. Reinstall your lol.
To Do Checklist if issues persist, in my opinion:
Reinstall ED
Check drives for corruption
Check internet stability
Cry
Complain on forums
Accept defeat lol
 
Shocked!
With all of the other issues in this game this is the stuff that you guys decided to update. You feel like this is the way to Best spend your time improving this game, I can't believe there's actually people working on these ridiculous little issues.

There are a lot of other huge issues you can read about all over the forums , I'm assuming you guys are reading feedback, based on what I'm seeing here I'd say no.

This game could really be great I mean really great but somehow I think you guys are lacking the vision, don't you see it?

Oh well stiff upper and all that sort of rot!
 
Or they just announced beforehand and then actually did: take the top 20 most voted for on the issues tracker and fix them each update.

Same plan for the next 2 patches afaik so might as well go and vote. Top 20 next time, top 20 time after that, then hopefully Fleet Carriers.
 
Can we have a reales note/bug list for the patch delivered on 22/01 (or was it 21/01) - the servers were down for several hours and it was announced in game that it was for an update.
 

rootsrat

Volunteer Moderator
Can we have a reales note/bug list for the patch delivered on 22/01 (or was it 21/01) - the servers were down for several hours and it was announced in game that it was for an update.

Here you go:

 
Do all commodities have the same supply and demand rules ?
If not, would it not be better to make all market goods work in the same way ?

The same supply / demand rules apply but that doesn't mean some commodities can't or won't be more volatile than others.

In the real world the construction industry is usually one of the first sectors to feel slow downs and demand for raw materials is affected by that. (Fuel prices aren't volatile in ED because hydrogen is easy to come by in 3305 and people travel a lot whatever economic state the system is in).

It looks like raw materials are more volatile now, so what we should be looking for is the rate of price bounce back, if nobody supplies raw metals at all to busy markets where prices recently crashed. That might be affected by boom and bust states - so it's a bit complex - but commodity volatily is not necessarily a nerf by definition.
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Shocked!
With all of the other issues in this game this is the stuff that you guys decided to update. You feel like this is the way to Best spend your time improving this game, I can't believe there's actually people working on these ridiculous little issues.

There are a lot of other huge issues you can read about all over the forums , I'm assuming you guys are reading feedback, based on what I'm seeing here I'd say no.

This game could really be great I mean really great but somehow I think you guys are lacking the vision, don't you see it?

Oh well stiff upper and all that sort of rot!
Well, the beauty of aiming the game sales more or less directly at the 'casual' gamer is that, in general, the casual gamer won't be bothered to trace a path to the issue tracker... he/she will just get on with it or not bother playing much, but they spent their money on the game and that's a win.
So, really, the issue tracker is voted on by mainly by folks that are 'in general' more hardcore/persistent players and those based on 'forum membership and logged into the forums' are relatively few
 
Shocked!
With all of the other issues in this game this is the stuff that you guys decided to update. You feel like this is the way to Best spend your time improving this game, I can't believe there's actually people working on these ridiculous little issues.

There are a lot of other huge issues you can read about all over the forums , I'm assuming you guys are reading feedback, based on what I'm seeing here I'd say no.

This game could really be great I mean really great but somehow I think you guys are lacking the vision, don't you see it?

Oh well stiff upper and all that sort of rot!
Yep. Still no Hula girl bobblehead.
 
Well, the beauty of aiming the game sales more or less directly at the 'casual' gamer is that, in general, the casual gamer won't be bothered to trace a path to the issue tracker... he/she will just get on with it or not bother playing much, but they spent their money on the game and that's a win.
To some extent, it is a win. But someone who doesn't play the game is not likely to buy any cosmetics. And that's where the real money is.
Buying the game for $10 or so is nice. But it's not the $10 that makes the big bucks. It's the sale of Arx and the purchase of many, many cosmetics.
I bought the game back in the days for $30 or so, and I am sure I've spent about 150-200 if not more on paint jobs and commander outfits.
Now imagine I only buy the base game, play it for 20 minutes, get frustrated and uninstall it. So I spent $10. Not a big deal. But for Fdev it's a lost source of income.
 
To some extent, it is a win. But someone who doesn't play the game is not likely to buy any cosmetics. And that's where the real money is.
Buying the game for $10 or so is nice. But it's not the $10 that makes the big bucks. It's the sale of Arx and the purchase of many, many cosmetics.
I bought the game back in the days for $30 or so, and I am sure I've spent about 150-200 if not more on paint jobs and commander outfits.
Now imagine I only buy the base game, play it for 20 minutes, get frustrated and uninstall it. So I spent $10. Not a big deal. But for Fdev it's a lost source of income.
Yeah, absolutely, only earlier today I was talking to a mate and he pointed out the very same thing, he also mentioned that FDev seem to be running 'really lean' on spending on Elite Dangerous, mentioning in passing that only some 12000 players, and the only thing to draw in players is a massive spend on 'content' that way there will be micro transactions that are the greater part of on line gaming today... I know nothing of this really but it did kinda make sense to me when he explained it...
so. you're right!
 
Can someone explain why FDev didn’t go for a monthly subscription or a season pass? Of course money will be made on a paid update later, which I am looking forward to... not that I can afford a carrier! I guess I’ll just pay some credits to board one and use it like a taxi ...maybe... Just curious...
 
Can someone explain why FDev didn’t go for a monthly subscription or a season pass?
Heard about the release a bit late and missed out on the LEP, which after playing the 84 game for a decade or more I'd have been happier to invest in. 60 weeks (4D 4H...) later it seems I would still have been way in front on the initial outlay and I'd still be adding to my Midnight Black PJ collection via Steam.

Except I can't buy ARX via Steam? (Bad FDev!) If it was a monthly subs thing, I'd have never bought v.1.0.

[Edit: I should add another whinge while I'm at it: While I was really excited about getting the Speedway Green PJ for my (second) FDL because it's about the only PJ that actually looks like someone put some thought into it instead of just slapping something together to cash in with while most of them are, rubbish...

On further inspection, using the new preview tools, it turns out whoever designed it didn't bother to put any of the normal name or ID labels on the ship, because they span a green, black and white background, so now it doesn't matter which of the white, grey or black name tags you use, you can't read parts of the text.

So bad luck FDev, I wanted that PJ so bad cos it looks so awesome but you done goofed it up yet again.]
 
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[Edit: I should add another whinge while I'm at it: While I was really excited about getting the Speedway Green PJ for my (second) FDL because it's about the only PJ that actually looks like someone put some thought into it instead of just slapping something together to cash in with while most of them are, rubbish...
It's been like this for the last 12 months. Someone slaps something together on a Friday, 16:55 with one foot out the door, puts it online, gives it a "spunky name" and off they go.
The fact that it just looks rubbish gets ignored.
For me it has been 12 months since I purchased a paint job. I bought many of the wire frames, all of the Chrome and gold ones, plus many more, because they looked good and appealed to me. The last 52 weekly releases of "let's put ANYTHING on the shop" were just one bad design after the other.

Someone whipped up 100 paint jobs in under a week, and about 80 of them I would buy so hard, my credit card would call it quits.
Why not those 100 paint jobs?
 
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