Jaques station and exploration data

The CGs are (at most) a weekly reset. You are asking a question about a lack of a CG and why is that. Well, the "why is that" is that they are (at most) a weekly reset and requires frontier to actually implement them. Presently, it's not Thursday, so until it is Thursday you'll have to find something to do.

Again, one can mine osmium. One can return to the bubble to hand in exploration data. One can disappear into the dark and make a head start in case there is actually such a CG added. On Thursday. It might not be though. Because frontier may not add one. On Thursday.

Might make more sense to ask why a certain type of CG is missing after its either not added, or actually added, making the entire topic of why is there no exploration CG redundant.

Fair point about the title, but then perhaps a more obscure design question might not have interested anyone (especially given so many new posts on the forum). Still, I was not trying to be misleading ;)

I still want to have an answer to this question though, as I think it affects the long-term life of the game - and I really want it to continue for years to come!

Also, I think you're missing my point about why I am reluctant to mine (I'm in the top 25% for that, and pushing 10% if my calculations are right - I started off there, but my avoidance of playing reduced it for a while).

I want to hand in my valuable data for safety, and can either only go home, or wait until it becomes active, before I can do that and relax about the possibility of losing it. I never wanted to go home, and I don't think Frontier want us to do that either - the latter being why I asked this particular question.

- - - - - Additional Content Posted / Auto Merge - - - - -

I did occasionally stop at metal rich planets to find enough materials for the AFM. A few times I fell asleep at the wheel coming into a new system and fried up some modules.[big grin] If they had atomsphere and living planets in, the trip would have been a lot more interesting!

Oh, it so would - but I'm still very interested in the different worlds, stars and systems, especially knowing that there is a scientific basis for them (unlike, say, No Man's Sky... not that it will prevent me having a playing frenzy of that game this weekend ;) But still, Elite's attention to detail with regard to science - however imperfect - is one of the big things that keeps me playing this game)
 
I think that even in open your chances of dying while mining in the Eol Prou nebula are solely down to whether or not you nosedive into a star. Or the station wall. Once you're in the ring (phnaar!) you're in your own instance and, I believe, not visible to anyone supercruising through the system. If you go to another system and mine nobody will ever find you.

Unfortunately your situation is one of the side effects of a CG finishing early. We have to wait until Thursday and pass the time as best we can.

Fair point about the title, but then perhaps a more obscure design question might not have interested anyone (especially given so many new posts on the forum).

Please pose obscure design questions! I'll read anything that isn't one of:

I'm leaving the game
I'm staying with the game
I was shot by another player
When will <feature> be implemented?
<feature> should be removed!
 
I do hope that FDEV will add UC very soon. If they don't, well... I am off then; I've already been hanging there too long for my taste.
 
Actually, the mining is not bad. My average is 25-30t of Osmium and approx. 2.000.000 Cr profit on other metals/minerals during a two hours long relax session. Nothing to write home about, but it sums nicely.
 
No, that's fine - I'm asking a bigger, longer-term question, I guess: why doesn't the CG infrastructure allow for automated sequential CGs? (Note, not missions, just a simplified version of sequential CGs - especially when it's obvious - to me, at least - that these things will be needed).

I still think it's worth asking: is it sensible to have a game plan that gives incentive for people to not play? (The exploration stuff is a specific example, of course - but nonetheless, here very relevant).
Frontier have been running CGs for a long time now, and the fact is, they still run into plenty of problems with them - either they mis-estimate the level of interest, or some odd change in the BGS suddenly tips the scales or even outright breaks the CG, or some enterprising player or players find a way to disproportionately influence the CG.

It's likely that Frontier are learning all the time from these incidents, and it's possible that, maybe, they're planning for improvements that will get around some of them. But it's also clear that they're quite simply not there yet. If they can't make CGs run smoothly more often than not while carefully and manually monitoring them, then they're certainly not ready to automate them.

I hope it happens. I think it'd be a great enhancement to the game. But the evidence suggests that there's still a long way to go.
 
Why would Fdev do an exploration CG at Jaques? Everyone there, by definition, has an absolute ton of exploration data to hand in.
 
Why would Fdev do an exploration CG at Jaques? Everyone there, by definition, has an absolute ton of exploration data to hand in.
That just means they can set the levels really high. And it makes sense - if the idea really is to build a 'second bubble' they're going to need plenty of survey data on suitable systems.

There's also a limited range of CGs that can be run at Jaques and still maintain a community there. I doubt there'll be much enthusiasm for another long-range trading CG, there's only one faction so a civil war CG is out, and the potential for a Bounty Hunting CG is limited. Aside from more mining, an exploration CG is one of the few options that will encourage players to stick around near Jaques.
 
I Understand what you really meant, even i am one of those who is spending time at jaques for long time, first thing first the game is in real time, which we shouldn't forget it. Second is that, its the restart of whole new base. it takes time to develop each tick. your questions are Valid, for now its limited for what jaques can do i hope. myself went to SAG A, for first time you see, there are lot stuff in game to explore yet, upto us how we should take it, i say hang in there, good things will come. :D CMDR
 
Perhaps

If the Galaxy map plotting ever starts working again

11KLY's from Sag A and can't plot more than 200 ly
 
Perhaps

If the Galaxy map plotting ever starts working again

11KLY's from Sag A and can't plot more than 200 ly

Heh. You know that plotting routes based on FSD multiple helps, no?

So if you have 32ly jump range, divide that from 1000, round the decimal point down of the result, then multiply that new number by 32ly again. You'll find it'll actually be around 992 LY in that example.

So an optimal plot will fall roughly a few ly either side. Effectively, it reduces the computational effort to plot potential hops. When the star field is huge, that potential translates to minutes.

The Nav computer is considerably faster if you ask it to plot a multiple of your jump range, due to the way it tries to make each jump roughly the same. Particularly the last two.
 
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