Juddery player ships in open

Frontier isn't the only one working on connections - from their end, there isn't all that much to do, since most of Elite is P2P. The amount of data transmitted between us and Frontier is pretty darn small - it's why I can play Elite onboard my yacht without blowing up my marine broadband bill - a weekend of Elite aboard usually only bumps my bill by about $30 (compared to the weekend my wife decided to work aboard on her company VPN and wracked up an almost $900 data charge).

So who else is fiddling? Well, your city, country, the WWW Consortium - there's tons and tons of infrastructure globally that gets updated nearly daily. Your ISP's are also fiddling regularly, trying to bring you the fastest possible speeds, so you can get your full-screen streaming advertisements before your page content loads. You've got active attempts to reduce the volume of malware running across the internet, and let's not forget the governments of currency-manipulating countries with entire governmental departments dedicated to stealing as much information from other countries as they possibly can, every minute of every day, along with the efforts to smack their fingers and drive them out (while doing the same right back to them).

It's nearly a wonder than any of us can even use the internet at all these days, and the biggest reason ISPs keep pushing bigger and bigger pipelines for faster and faster connections, while keeping residential upload speeds at a crawl.

Yes, I agree with all of that.

It's just the highly coincidental timing, combined with multiple reports that makes me wonder.

Not making any direct claims, just feel like it should be looked into as it -seems- possible something unintended happened. A lot of little things went into that update, ARX touched a lot of areas as it needed to send a lot of telemetry at many different times.

Anyway, I'm sure it'll sort itself out at some point.
 
The breadth of the problem, it's specificity to this game, and the suddeness of it's onset, strongly indicate it's something Frontier did to their client or their servers.

None of my other online games have these issues, and these issues were much less common in ED in the past, but essentially everyone who is connected to other players frequently in ED post-3.4.x experiences them.

While I certainly cannot rule out some change on Frontier's end of things, because it is certainly possible, I can't help but to think it should impact people in all modes, including Solo, if this were just a Frontier issue. I do know they managed to break some things where VPN-based players are concerned, and supposedly fixed that as well. I have no way of knowing, as I know I'll never use one for gaming. I have used the University of Cambridge to watch some BBC television programming in the US, so I could appear to have a UK-based IP, but I've found better ways around that since those days, and haven't been watching much TV in the past couple years anyways.

All I can say for certain is that I have not experienced this particular issue, though I have not seen another commander in 49 weeks either.
 
While I certainly cannot rule out some change on Frontier's end of things, because it is certainly possible, I can't help but to think it should impact people in all modes, including Solo, if this were just a Frontier issue.

In solo, you are the only instance host and you generally never get paired with anyone else. The bug, as far as I can tell, is how clients/peers interact with each other.

All I can say for certain is that I have not experienced this particular issue, though I have not seen another commander in 49 weeks either.

That's why.
 
While I certainly cannot rule out some change on Frontier's end of things, because it is certainly possible, I can't help but to think it should impact people in all modes, including Solo, if this were just a Frontier issue. I do know they managed to break some things where VPN-based players are concerned, and supposedly fixed that as well. I have no way of knowing, as I know I'll never use one for gaming. I have used the University of Cambridge to watch some BBC television programming in the US, so I could appear to have a UK-based IP, but I've found better ways around that since those days, and haven't been watching much TV in the past couple years anyways.

All I can say for certain is that I have not experienced this particular issue, though I have not seen another commander in 49 weeks either.

It will only happen when there are other players, because the issue is to do with connection between players.

When NPC's exhibit this, it is only because another player has "ownership" of that NPC.

So no, it wouldn't affect solo.
 
All I can say for certain is that I have not experienced this particular issue, though I have not seen another commander in 49 weeks either.

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There are numerous things that can cause latency and jitter in network connections.

Also just because you have lots of bandwidth eg a 100 meg or 200 meg connection doesnt mean there isnt high latency.

A good example here in the UK is Virgin Media, whose superhubs have wholly inadequate intel puma chipsets that cannot handle the data throughput and introduce random latency spikes. There has been a software patch to mitigate the issue but its a hardware fault and fundamentally needs a new Superhub model to resolve.

Cable companies also routinely over utilise residential network capacity and attempt to hide the issue by boosting the power sent down the lines, this keeps the lines up. However If you live close to a streetcabinet there is then a good chance your phone line will be hitting your modem with too much power for it too handle. This can in extreme cases damage your kit but is more likely to cause packet loss. In order to mitigate this you have to fit attenuators to your cable line. Most people are not in the least bit network savvy and so would not know how to check for this, so the cable companies know they can get away with it.

DSL connections also induce massive latency as standard. It just the nature of the beast. So if you have a dsl connection you can expect poor responsiveness in games with rubberbanding caused by latency and jitter.

One of the great white hopes is 5G. That is designed to have latency of just 1-4 ms from mobile device to the local network. Which should mean that playing games via 5g should be better than for DSL and be competitive with direct fibre to the home connections. This is all dependent on the Telcos spending the necessary money to have networks properly servicing 5G. Something i am sceptical they will do, as they will want to value engineer their solutions to maximise their return on investment. While seling an ignorant public on meaningless big numbers.
 

Deleted member 182079

D
Fdev gives players a democratic way to decide which bugs are top priority ... players complain ... classic!
Isn't there a voting limit per user?

I'm not 100% sure as I tried looking at that trainwreck of a support system a couple of times, shook my head in disbelief and left it at that since (hint: if you want people to contribute, make it as easy as possible to sign in - I tried upon release and apparently neither my official account nor my forum credentials were valid. And the voting system is not a great idea, FDev should prioritise not the user base. See how well that approach went with the Brexit referendum).

So now, I take each bug on the chin (it kinda hurts but I soldier on), and if it'll ever get too much, I stop playing the game until FDev fix their game without relying on their customers while giving them limiting tools to help them all the same.

As for the OP, it's definitely not your system, I noticed this straightaway since the September update and only happens if not sharing an instance with another player (so either you're on your own in Open, or play in Solo). And it happens to both NPCs and players; you can also observe that everything is smooth when sitting in a station, but the zig-zagging starts after ships leaving the mailslot, and it stops once they enter the station through it.

It's yet another one of those bugs that make me wonder how they could possibly go on for almost 2 months without at least officially recognising the problem (at least I didn't notice that they did...).
 
Yea. What you describe are the usual syncing problems. If it always happens to you, the problem might be on your side. If you only experience it once a while then the games distribution system just, as so often, messed up again and gave instance control to somebody who either has a rather limited uplink speed, connection issues or his CPU is on the capacity limit.

It's the price we pay for by being on a P2P infrastructure. But it's unlikely that this will ever be changed any more. When things go to bad, you should better switch to solo or join a less populated PG. (Having a regional PG, where all members are from around where you live can also sometimes improve things. Of course, it also limits who you can meet then. )
Lag and rubber banding even happens on the most costly servers. If one player doesn't have good connectivity he will lag, regardless if you are using P2P or not.
 
If it constantly happens to you, then the problem most likely is very near you. First of all, make sure it's not your computer. The normal tools from windows offer some information, but you might want to use HWMonitor (https://www.cpuid.com/softwares/hwmonitor.html ) E.g. while showing an average CPU load, finding out that some of your cores are on the limit is a bit harder. The tool i mentioned displays the information more conveniently.

Then you might want to check your upload speed. There's plenty of websites around where you can check that. Have one in your browser, start the measurement when you experience problems with rubberbanding in ED. See if that one reports high ping times, low bandwidth, etc.

I am not saying that your problem has to be something like that, but if you experience it constantly, then the chance for that is rather high and you might want to check out. If you have any way to fix things is a different question. It depends on many things and can't be determined without more information.

I work in I.T and have done for a long time. Trust me, my end if working fine.

The Rubber banding takes place in OPEN when at stations mostly, i cant say for sure if its been since the last patch because ive not played ED that much since PatchZilla landed in september and broke everything. Ive only just had a re-newed taste to play ED this last week and the rubber banding has almost killed that urge.
 
I work in I.T and have done for a long time. Trust me, my end if working fine.

The Rubber banding takes place in OPEN when at stations mostly, i cant say for sure if its been since the last patch because ive not played ED that much since PatchZilla landed in september and broke everything. Ive only just had a re-newed taste to play ED this last week and the rubber banding has almost killed that urge.

And here I was thinking you'd gone off to Suto'vo'qor to seek glory and honor. Welcome back. Like it says on the box of Ex-Lax: "This too shall pass."
 
So it's called 'rubber banding' then? Search the forums on that, and I see it's a common issue. I searched on 'ships juddering' and found nothing.

I would be surprised if it's my PC that's the problem. It's quite new and well specified. Performance monitors suggests ED does not stress it. Haven't looked at my upload specs though. But whatever it is, there's probably not a lot I could do about it. It is what it is.

Thanks to all who responded.
Personally I guess it's not your PC. Frontier probably broke something, either some unheard of network sorcery. Or their instancing rules are broken and they constantly let you join players from a different continent (or another obscure island in your case :D)...
 
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