That's pretty nuts if you as me. Especially as that is 'active PC VR' users, not standalone VR users e.g. standalone Quest 2.
I would argue PC VR users enjoy content and like sim like content such as ED. I wonder how the percentage of active ED players compare to Steam's current active VR player base...
I would argue PC VR users enjoy content and like sim like content such as ED. I wonder how the percentage of active ED players compare to Steam's current active VR player base...