Jurassic World Evolution 2: Late Cretaceous Pack and Update 4 Coming September 15 2022

It's probably due to its recent fame from Prehistoric Planet.
I would think so, been mentioned only 4 times here..
Honestly, looking back now, the more I’m skeptical about that assertion. It takes several long months of production processing to add a single new character into big industry games.

Even JWE1 did the same with the at least the 3+ Herbivore pack when an illegal leak in early May of 2019 said its set final dinos were already being made before its announcement and release in mid-September.
 
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You can now control how likely it is that a dinosaur will manifest certain traits. You can also have as many traits as you want in a single dinosaur, if you've got Infinite Traits turned on.
But on thr other hand the special ones are still beyond player controls, maybe food for thought for the next update?
 
So when will we get cross map paint and foliage? I live in Arizona and the zoos are pretty lush and green here! It would give us ultimate freedom to use any foliage and paint on any map for console (Xbox Series X)
 
Very impressive for sure. I’ve gotta say I’m a huge fan of animal simulation games like jwe, prehistoric kingdom, zoo tycoon, and of course planet zoo and frontier you’ve done amazing on both games. I’m glad you guys have stepped up to the challenge of doing animal zoo type games both prehistoric and modern as nobody else seems interested in taking on such games with the exception of prehistoric kingdom. You guys have knocked it out of the park and I hope you guys continue to do zoo sims from here on out.
 
Welcome, Park Managers, to our latest Species Pack!

Introducing the Jurassic World Evolution 2: Late Cretaceous Pack, coming September 15 for £5.99/$7.99/€7.99.


Inspired by the fascinating Late Cretaceous period, our latest Pack includes four new species that roamed the land, sea and air over 65 million years ago, including both a stealthy hunter of the skies and one of the largest dinosaurs ever discovered.

Without further ado, let's take a closer look at the species you'll be able to discover in the new Late Cretaceous Pack!

Barbaridactylus

Named after the Barbary Coast of North Africa where it was discovered, Barbaridactylus is a flying hunter that lived towards the end of the Late Cretaceous era. With its incredibly distinctive head crest, it's likely to make a thrilling addition to an Aviary in any park.

Alamosaurus

With shin bones taller than the average human, Alamosaurus is one of the largest dinosaurs ever discovered! Although a herbivore, Alamosaurus' large spines running down its shoulders, back and tail made it far from easy prey for any potential predators. This gigantic dinosaur is bound to fascinate your guests.

Australovenator

Thought to have lived in Australia about 95 million years ago, Australovenator was an agile carnivore with a lightweight frame that allowed it to move quickly. Its extremely sharp teeth and flexible arms made it a formidable predator adept at stalking - and chasing down - prey.

Styxosaurus

This marine reptile is sure to make an impressive addition to any park's Lagoon. Styxosaurus' streamlined shape and sizeable fins made it an incredibly fast underwater predator. Don't forget to try modifying Styxosaurus' genome with bioluminescent pattern colours to really wow your guests!

Update 4

We've got a lot of exciting additions and features coming in Update 4, a free update for everyone who owns Jurassic World Evolution 2, including both quality of life updates and bug fixes. Keep reading to find out more!

Lagoon Customisation & Decoration

You'll be able to experience a new range of customisation for your Lagoons in Update 4, with brand new decorations which can be placed around the edges and on the bottoms of all Lagoons! These include a Lagoon Fountain, Lagoon Cages, Lagoon Rocks and Lagoon Coral, amongst other decorative items. In order to ensure that you're able to enjoy these new decorations as much as possible, we've also incorporated various Quality of Life updates for Lagoons, including improving the clarity of Lagoon water and viewing stand glass so that there's a clearer look into the Lagoon water itself. You'll also be able to move the game camera into the water of Lagoons, allowing you to fully appreciate your decorative handiwork.

Behaviour Changes

Update 4 also features additions to both flying and marine reptile behaviours that will change the way they act within your park. The first of these changes is one your Capture Teams are likely to notice quite quickly - certain escaped flying reptiles will now attack Capture Team helicopters! You'll notice there is now a condition bar above your Capture Teams, which will be impacted when under attack by a flying reptile. Once this bar runs out, the Capture Team will be destroyed, and you will need to purchase replacement teams.

With this update, you'll also see a change to how your marine reptiles behave when they're uncomfortable: they'll begin attacking the walls of your Lagoon when they're unhappy, and can become injured during this process, so make sure you're meeting their needs to avoid this unwelcome outcome!

We'll also be making some adjustments to dinosaur cohabitation preferences in the new update, adding Likes relationships between both Hadrosaurid and Ceratopsids and Ornithomimosaurids and Ceratopsids. Ceratopsids can now cohabit with other Ceratopsids, too, although there will be some exceptions to this.

Building Decorations

This latest update will allow you to see some exciting new changes to how you decorate your dinosaur park, with brand new amenity and attraction building decorations now available. These include several new planters and even some new fountains that you'll be able to add to the outside of these buildings to offer more control over your amenity and attraction's look and feel.

Whilst we're on the topic of lights, Update 4 also brings with it the ability to change the colour of decorative lights throughout your park, using a new Lighting tab within the Decorations panel. This new subsection will highlight all of the available decorations which contain editable lights, and you'll also notice a new 'Edit Light Colour' mode that allows you to quickly and easily paint lights across the park. Your gameplay will automatically switch over to night time whilst you're doing this, for ease!

Postcards and Stamps

Wishing you could write home about your Jurassic World Evolution 2 creations? Look no further than the brand new overlay options we're bringing you with Update 4: Capture Mode will now be home to 6 new postcard overlays and 4 new stamp overlays, allowing you to share your dinosaur park in an entirely new and exciting way.

Additional Sandbox Settings

There are a number of quality of life changes coming to Sandbox Mode in Update 4, allowing for even greater freedom in designing your very own Jurassic World. Not only have we redesigned Sandbox Settings to make them more readable, but your custom settings will also save between sessions, so you can play the way you want to every single time.

You'll also notice that Update 4 brings with it more sandbox options around dinosaur Traits when Gene Editing, including the ability to create negative Traits, the ability to have infinite Traits, and the ability to have infinite Trait points, and there are new Cohabitation settings for Normal, All Like, or No Dislike, too, allowing you even more freedom in how you build your Jurassic World.

Finally, we've also included an Instant Construction/Destruction setting, meaning no more waiting for new buildings or attractions!

We hope you've enjoyed reading more about the upcoming Late Cretaceous Pack and some of the updates that are going to be included for free in Update 4. Which features are you most looking forward to?

To keep up to date with the latest news or announcements, follow us on Twitter, Facebook, Instagram, and TikTok, or join the discussions on our forums!
Hi Frontier I just wanted to say that the Update and DLC look fantastic. I can only say keep up the good work and kudos to the whole team for once again doing a great job.😍

Greetings as always from Germany
 
Honestly, looking back now, the more I’m skeptical about that assertion. It takes several long months of production processing to add a single new character into big industry games.

Even JWE1 did the same with the at least the 3+ Herbivore pack when an illegal leak in early May of 2019 said its set final dinos were already being made before its announcement and release in mid-September.
I studied game art. I know what it takes.
And Nyctosaurus has been one of the top suggestions for pterosaurs or a while now. It would be reasonably easy to change from Nyctosaurus to Barbaridactylus and not cost a lot of time.
 
What I really want is better Challenge Mode with better Research Progression. Like the first game, where you could load up any map and start yourself from the ground up and just progress a park. Sandbox lacks the satisfaction of earning and progression for me, especially when if you do set it to give yourself limited money the research is incredibly linear and just gives you a bunch of animals of the same family at a time every star, or requires an annoying convoluted method of "Release X dinos with Y gene" or my least favorite of making dinosaurs fight for some carnivores.
The research tree was incredibly better in the first game, that's for sure!
 
I studied game art. I know what it takes.
And Nyctosaurus has been one of the top suggestions for pterosaurs or a while now. It would be reasonably easy to change from Nyctosaurus to Barbaridactylus and not cost a lot of time.
But it still doesn’t answer conclusively as to why Barbaridactylus was chosen. There are other ways as to how this thing was chosen n the first place. Maybe they decided to go for something more obscure and their choice just happened to be coincidental, since Prehistoric Planet’s episodes with the pterosaur were released in the final week of May. Also, highly asked dinos in forums or other social media are not always a guarantee to be worked on to be added, hence is why I never speak without expectations for what I’d like to see.

I’m not saying I know they did what I tjink for fact, nor am I trying to say your thoughts are wrong. I’m just saying there is no conclusive explanation to make out, no matter how much we like one or the other idea, because of the multiple possibilities and their respective flaws.
 
frontier sono indignato perchè i miei commenti vengono cancellati per la terza volta devo segnalare bug e crash in Jwe2 vorrei una spiegazione grazie se no lascio il sito???
 
Things that need to be fixed:
Pack hunters split away from each other when panicking, which leads up for them to being alone and they panick when failling or sucessfully pack hunt.
Sometimes when big and medium carnivores fight for food, they dont finish their opponent after winning the fight.
Pack hunting is still broken, the dinosaur who is getting attacked, doesnt suffer any damage, and kills the pack hunters after they fall to the ground twice which is OP, or the dinosaur gets killed too fast, sometimes only by 2 pounces from a single pack hunter, and pack hunters barely take any damage, even if u buffed his defense and attack stats, which is very OP too.
Therizinosaurus doesnt use his claws agaist pack hunters and he dont have a death animation when he gets killed by t-rex for example.
Spinosaurus eyes get out of place when drinking and his hips looks weird.
Nasutoceratops looks weird when running because his current rig doesnt fit very well on him.
Carnivores hunt for sport when they have carcasses on their own territory.
 
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Jens Erik

Senior Community Manager
Frontier
frontier I am outraged because my comments are deleted for the third time I have to report bugs and crashes in Jwe2 I would like an explanation thanks if not I leave the site ???
Hi Nedry! I'm sorry to hear you're having issues with bugs and crashes. Please submit these in English to our Issue Tracker: https://issues.frontierstore.net/
Things that need to be fixed:
Hey Joao! Please submit these to our Issue Tracker: https://issues.frontierstore.net/
 
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