Jurassic World Evolution 2: Prehistoric Marine Species Pack and Update 7 Out Now!

Francesca Falcini

Senior Community Manager
Hello Park Managers!

We're so excited to announce that the Jurassic World Evolution 2: Prehistoric Marine Species Pack is out now, alongside Free Update 7!


Welcome four incredible marine species and give your park guests an unforgettable underwater experience. You'll discover powerful, armoured predators and gentle giants, housing prehistoric reptiles that are bound to astound and amaze.

New Prehistoric Species

Archelon

The largest turtle ever discovered, Archelon boasts a hooked beak, leathery carapace, and large flippers. Your park guests are going to flip out at seeing this incredible species! You can find out more about Archelon in our Species Field Guide.

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Dunkleosteus

There's no arguing that Dunkleosteus is a formidable marine species. With a massive, sharpened jaw, this voracious predator is sure to catch the eye of your guests as it feeds from your Lagoon's shark feeder.

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Nothosaurus

There she glows...! Not only does Nothosaurus possess an impressive set of teeth and nimble frame, but you'll also be able to select a bioluminescent skin for them!

JWE2_DLC7_Screens_1920x1080_Nothosaurus_Mid_WM.jpg

Shonisaurus

The graceful giant of the Late Triassic Period, Shonisaurus' size is its biggest defence against predators. With a distinctively long, skinny snout, your park guests are sure to be excited to see them, too.

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Lagoon Rock Platform

Two of the prehistoric reptiles included in the the Jurassic World Evolution 2: Prehistoric Marine Species Pack will also have a brand new requirement for their enclosures: Lagoon Rock Platforms! This platform is designed to give both Archelon and Nothosaurus an above-water resting spot, so you'll want to make sure you incorporate it into your Lagoons for those species!

Free Update 7

Of course, there's also plenty to enjoy in Update 7, which is also out now - simply update your game to discover these features.

Give your guests a whole new underwater view with Lagoon Viewing Domes, which function much like Remote Viewing Galleries; you can even snap the entrance tunnel for these domes to your Lagoon walls, allowing your guests easy access to their favourite marine species.

In Update 7, you can also now enjoy brand new Custom Challenge Mode, where you can create your own challenges to share with your friends. Using over 40 customisable settings, you can create something truly unique, and we're excited to see what you come up with. We'll even be sharing some of our own in coming weeks, so keep an eye on our social channels.

Of course, that's not everything included in Update 7, and you can take a look at our Free Update Highlight to learn all about the Placeable Ampitheatre, Skin and Dinosaur Favouriting, and new Sandbox Settings. You can also see below for the full changelog!
If you're wanting to see how some of these new features (or the new prehistoric species) function in-game, take a look at yesterday's preview livestream here on our YouTube channel.

We hope you enjoy the new Jurassic World Evolution 2: Prehistoric Marine Species Pack and Update 7, park managers. What are you most looking forward to?

You can purchase the Jurassic World Evolution 2: Prehistoric Marine Species Pack here.


Release Notes:

DLC - Prehistoric Marine Species Pack

Prehistoric Species
  • 4 x New Species

    • Shonisaurus
    • Dunkleosteus
    • Archelon
    • Nothosaurus
  • Added new environment object (Lagoon Rock Platform) to be used by Archelon and Nothosaurus
  • Added new environment need for Platforms required by Archelon and Nothosaurus

Update 7

Custom Challenge Mode
  • Players are now able to create their own challenges with 'Custom Challenge Mode'
  • Select a map - Choose from one of four preset difficulties, or create your own experience with over 40 customisable settings for you to adjust to your own liking
  • Then choose up to 3 objectives which will be required to complete your challenge
  • Each custom challenge will generate its own unique Share Code, which you can then share with others and have them recreate your personal configuration
Buildings
  • Added new "Lagoon Viewing Dome" which works as a "Remote Viewing Gallery" for the lagoon
  • Added the "Amphitheatre" as a placeable building in Sandbox Mode on all levels as part of the "Jurassic Park" building style
  • When buildings are marked for deletion, scaffolding now shows immediately
  • Remote viewing entrances can now be snapped to lagoon edges
Gene Splicer/Species Viewer
  • Added the ability to mark skin and pattern colour variants as favourites
  • Added ability whilst in the Hatchery genome editing menu to only randomise your favourited colour variants
Sandbox Mode
  • Added a new setting "Dinosaur Danger to Guests" (found under the "Dinosaurs" section)
    • When set to "off", dinosaurs will not be considered a danger to guests and guests will not flee or be attacked by them
    • This can be set to "off", "on" or "on (carnivores only)"
  • Added ability as part of Demolish to Cosmetically Damage buildings in Sandbox Mode allowing players to make buildings look damaged without affecting gameplay
  • Removed all unlock requirements on Sandbox levels so that all levels are available without requiring progression in other game modes
  • Added "Intelligent" and "Fussy" traits into Sandbox Mode
    • Allowing "Intelligent" dinosaurs requires the Dinosaur Escapes setting to be "on"
    • "Fussy" dinosaurs is an additional setting as part of Dinosaur Comfort settings
Jurassic World Database
  • Added the ability to view different dinosaur model variants in the JWDB
Dinosaurs
  • Added the ability to Favourite a Dinosaur and be notified when that dinosaur is performing interesting behaviours
  • Reduced all sauropod territory requirements by 25%
  • Adjusted Spinosaurus posing in all behaviours and movements
  • Added new social behaviours to Ichythosurus, Plesiosaurus, Kronosaurus, Elasmosaurus, Attenborosaurus, Styxosaurus and Liopleuropdon
  • Marine reptile transport no longer always goes to the centre of a lagoon
  • Enabled Proceratosaurus and Monolophosaurus to attack Ranger Teams
  • Contact points for Ranger Team vehicles have been rebalanced, allowing for accurate engagements from dinosaurs
Species Viewer
  • Added ability to view behaviours in slow motion in the Species Viewer

Bug Fixes

  • Removed duplicate 'Extra Scientist' & 'Storm Defence' upgrades from Malta Acquisition Centre
  • Fixed Contracts to purchase Authorities or Underground-listed dinosaurs appearing in Sandbox Mode on Malta maps
  • Fixed automated Ranger Teams briefly displaying the "Can't reach destination" status when assigned to a Ranger Post they can reach
  • Enabled hunts by large marine reptiles on small and medium ones when they're hungry and don't have enough feeders
  • Adjusted vehicle spawn point spatial box sizes for JP Response Facility so that Ranger Teams don't act blocked when parked
  • Fixed the absences of the Herrerasaurus and Megalosaurus so they'll appear as part of the Dominion Malta Expansion campaign
  • Feathered Species Pack and Prehistoric Marine Species Pack (when owned) species are now also available in the Malta Dinosaur Exchange as part of the Dominion Malta Expansion
  • Fixed duplicate traits appearing for a Scientist when sent to rest when they were disgruntled
  • Fixed the vehicle radio in the Isla Nublar Square Sandbox playing the wrong station
  • Adjusted staff generation to provide more skilled applicants
  • Fixed Mr. DNA decoration appearing in the lights sub-menu
  • Set the correct helicopter for the Biosyn Expedition Centre's decorative variant
  • Fixed being unable to accelerate or brake when switching the camera to the inside of a Ranger Team when using a controller
  • The Heavy Fence is now available when using the DFW Building Style
  • Fixed weather and disease not appearing on Sierra Nevada square Sandbox level
  • Fixed Dinosaur Exchange Contracts appearing in Northwest USA Challenge level
  • Small and tiny pterosaurus will no longer cause panic just by flying near other dinosaurs
  • The Malta Staff Centre should now count towards the shared building limit on all Sandbox maps
  • Fixed bug where some Sauropod species would require an extra stimulant dart to wake when at 100%
  • Fixed bug where carnivore and live prey feeders could be placed on and clip into San Marie Lagoon attachment point platforms
  • Fixed Log Viewing Gallery and Dome Viewing Gallery negatively affecting transport rating
  • Additional fixes for dinosaurs and ranger teams getting stuck in place
  • Fixed players being blocked during the Dominion Malta Expansion if you transport Atrociraptors to another island before the player moves
  • Prevent vehicles being able to drive through a fence when a invisible fence joins a regular fence
  • Fixed aviary drone not being fully controllable when aviary is below a certain height.
  • Fixed tour vehicles flipping/bouncing in groups
  • Fixed research prompts for dinosaur tranquiliser not working during Washington State Wreckage Challenge level
Misc
  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes
 
Some good additions in the patch, but some things here still need addressing:

Creatures:
-Tylosaurus needs its rig/animations fixed (way too stiff still), and should be able to eat from the shark feeder. If the Dunk, etc can do it, why can't it also?
-New DLC creatures need their appeal/stats fixed. Right now they are a mess. Unfortunate that Archelon is also not able to be preyed upon by anything. Edit: I think the progression for appeal should be Shonisaurus (edit: highest), Dunkleosteus, Archelon, and Nothosaurus (edit: lowest).
-Tylosaurus and Mosasaurus not getting social animations. Why were they omitted?
-The issue with small scavengers panicking excessively with medium and large carnivores around, despite not hunting them. It would be good to have an additional option in sandbox to disable panicking.
-Was Sinosauropteryx stats fixed? Last I recall it could never successfully pack hunt goats or guests. Edit: Still does not appear to be fixed.
-Feathers on Therizinosaurus, if not others still need fixed.
-Edit: Dominion Allosaurus variant lacks skins and patterns like other variants.
-Edit: Creatures clipping through fences, and also getting stuck in place starving. Thanks to /u/AtomicWreck

QOL:
-Now that we have over 100 species in the game (with all DLC), we really need an upgrade for multiple expedition teams. This was in the first game but didn't carry over here.
-Binoculars upgrade for tours. This was in the first game (at least RTJP DLC), but was not carried over here either.
-Could tall paleoflora count for (some) forest coverage? Reducing the sauropod needs is a good start though, but this would be an improvement on enclosure design for all herbivores and even carnivores (outside of sandbox with comfort off).
-Edit: Better vehicle handling like in the first JWE. Thanks to /u/JWEScreenshots

Other:
-Amphitheater needs its name changed for other maps (and corresponding rock textures, and/or flora for the other biomes). As it stands now it currently feels unpolished compared to a lot of stuff in the past.
-We need a randomized dig sites option for both challenge and sandbox modes. It was in the first game. No idea why it is still omitted.


Features the game could benefit from:
-Coral and kelp brush for lagoons. Kelp in particular is shown in the intro video, but has always been absent in game which is such a tease. The decorations are nice but tedious to place large amounts of. A brush would be a quicker and more performance friendly way to fill them out faster. Could also work as the equivalent to forest coverage for land creatures, and even update needs for lagoon creatures to need certain amounts. Right now their needs are pretty barebones, compared with everything else. Just space and feeder (and rock platform for Archelon and Nothosaurus). Edit: Placeable kelp decorations would be good too.
-Pterosaurs need social animations next.
-Walking for pterosaurs or at least Quetzalcoatlus, has been requested quite a bit.
-Defensive animations for (large) sauropods. The largest land animals should be a major threat to any carnivore. This has also been requested quite a bit.
-Edit: Placable paleoflora decorations would be nice.
-Edit: Still need benches, trash cans, vending machines, etc as decorations that have models in the game already (JW Entrance, DFW hotels, etc). Every real life park has these but not ours? Even older park builder games had them (JPOG, Roller Coaster Tycoon, etc).
-Edit: Some additional natural decorations would be nice. Things like nests, bones, logs, small waterfalls, rock perches (like the JWE RTJP aviary) for pterosaurs.
-Edit: Bridges for paths and tours.
-Edit: River and/or lagoon tour.
-Edit: Tapejara eats from fruit and nut.
-Edit: Scavengers eat from insect feeder in addition to meat feeder, and goats.
-Edit: More feeder variety (deer, cow, squid, ammonite, etc). Can be just aesthetic differences, but more options would be nice.
-Edit: JWE maps added back to JWE2.
-Edit: Smaller fence types for the smaller animals.
-Edit: Mixed biomes terrain textures and maybe brushes for PC and next gen.
-Edit: T. rex kingdom, raptor paddock, Indominus rex paddock. Thanks to /u/JWEScreenshots

Edit: Might add some other things as it comes to me.
 
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So happy to see Spino finally fixed! Also like the addition of the challenge editor.

Sadly still no random digsites option anywhere and no way to see a true preview of skins in the hatchery where it's really needed. Yes, faving patterns is all nice and good but as soon as you have several saved you're put infront of the same old problem: no way to see which combination is the right one now and we're back to lists and switching back and forth between menus or desktop and game to check the images saved. Please address this in a future update!

And I gotta say for the first time ever I'm gonna sit a dlc out. Yes, the animals look great but there's basically nothing new and still close to 0 customization for the lagoons. Plus the water is so damn dark and foggy you can barely see the animals in there anyway. So unless there's gonna be an option to control water clarity and maybe color (like in PZ) and some actual customization additions to them in the furture, even new animations won't make me buy a species dlc focused on those lagoons. Really hoped we'd see a real update for them alongside such a dlc but was sadly disappointed. Oh well, here's hoping for the next one.
 
How come?
Last I saw the Archelon had higher appeal than the Dunkleosteus and Shonisaurus which doesn't make much sense to me. I think the progression for appeal should be Shonisaurus (edit: highest), Dunkleosteus, Archelon, and Nothosaurus (edit: lowest). Archelon could not be eaten by any of the medium or large marine animals like the new Dunkleosteus, Mosasaurus, etc. I don't know if this is actually different in the final DLC, which I won't be able to buy for a few weeks time (money is tight). Just going off the (pre-release) videos I have seen last night, like from EvoSquare, Beaver, etc.

Can anyone with it confirm if it is the same or different?
 
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-Amphiteater needs its name changed for other maps (and corresponding rock textures, and/or flora for the other biomes). As it stands now it currently feels unpolished compared to a lot of stuff in the past.
Lots of things in Sandbox, the only mode where you can place it, can “stand out like a sore thumb” anyways, depending on how you play it (ex: DFW buildings in when using the Biosyn set exclusively), so why shouldn’t the San Diego amphitheater be to?
 
Last I saw the Archelon had higher appeal than the Dunkleosteus and Shonisaurus which doesn't make much sense to me. I think the progression for appeal should be Shonisaurus, Dunkleosteus, Archelon, and Nothosaurus. Archelon could not be eaten by any of the medium or large marine animals like the new Dunkleosteus, Mosasaurus, etc. I don't know if this is actually different in the final DLC, which I won't be able to buy for a few weeks time (money is tight). Just going off the (pre-release) videos I have seen last night, like from EvoSquare, Beaver, etc.

Can anyone with it confirm if it is the same or different?
What, Nothosaurus having the highest appeal of the four? That makes no sense. While I personally love that there's another Dutch animal in the game. It's not at all a popular animal outside of its CC appearance. It's a rather obscure marine reptile.
Nothosaurus would only make sense as the lowest appeal animal in the pack. But the low appeal for Dunk is a bit odd, yeah. Shoni is also quite obscure, even though it's a beautiful animal. Only Archelon and Dunk are pretty well known. Those should top the appeal. Since it's a predator, I would expect Dunk to have more appeal than Archelon.
 
Lots of things in Sandbox, the only mode where you can place it, can “stand out like a sore thumb” anyways, depending on how you play it (ex: DFW buildings in when using the Biosyn set exclusively), so why shouldn’t the San Diego amphitheater be to?
This, honestly. The JW-themed buildings would match better than the DFW ones, if they're that desperate to not give us a complete set.

Probably going to sit out this DLC for the time being. The updates are nice, but I see no mention of the Sandbox Economy on the Malta maps being fixed.
 
What, Nothosaurus having the highest appeal of the four? That makes no sense. While I personally love that there's another Dutch animal in the game. It's not at all a popular animal outside of its CC appearance. It's a rather obscure marine reptile.
Nothosaurus would only make sense as the lowest appeal animal in the pack. But the low appeal for Dunk is a bit odd, yeah. Shoni is also quite obscure, even though it's a beautiful animal. Only Archelon and Dunk are pretty well known. Those should top the appeal. Since it's a predator, I would expect Dunk to have more appeal than Archelon.
Read it the other way around. Nothosaurus is lowest. Shonisaurus and Dunkleosteus as the highest.

Edit: I've gone back and revised my older posts so what I've intended to mean is much more clear now.
 
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