Just a list of ideas

I know some have been suggested before but just an overall list of ideas to potentially add a Macrodepth to creativity and an overall new depth of realism.

The animals;
-All exhibit creatures have the option to be habitat or even a barrier disk kind of system instead of confined to pre-made exhibits. Recognizing and interacting with their environment like the rest of the animals.

-More tiny creatures in general, it would be really cool having bugs and small creatures interacting with different parts of the zoo like bees zooming by or spiders and tree frogs climbing plants and trees.

-I %1000 agree we need fully flighted birds, and at least a dozen or two, realistically more, seeing how many beautiful species there are. But also instead of pre-made enclosures let us have creative freedom with them and recognize their enviroment like other creatures too.

New features to go with them:
-macro habitat barriers with normal varient options and tiny panel staff entry which staff can reach as long as its close to a path but doesn't have to connect, for tiny creatures.
-Roofbarrier option for entire habitats regardless of size, with mesh, solid, different options including invisible but animals recognize as solid like they do with walkthrough exhibits.
-Barrier disk maybe? looks like an enrichment disk but has a scalable radius like the temp control except as a barrier/habitat perimeter instead, invisible perimeter or even ability to change it, a glass dome could be cool, but animals recognize invisible as a solid boundary also, Any animal items go within its radius. No gate needed, keepers recognize the space itself as accessible.
-macro animal enrichment, items, and foliage
- potentially for flyers have their in flight to landing animations be snapped to branches, perches, tiny placeable perches or platforms, food bowls, nests or tree hollow shelters, enrichment items, and their flight to ground recognize the terrain for them to walk or hop around on.
-have egg laying creatures actually lay and incubate eggs
-have animals interect with guests such as birds landing on people

Potentially opens up;
-Beehives, Beekeepers, honey guest shops
-an added touch to biomes with birds and small creatures interacting with the enviroment.
-new building styles like custom insect houses and bird domes and forests ,

-Animal interactions.
Animal training! An animal trainer staff member assigned to specific animals, have two types of trained animals, show animals done humanely and in an educational sense,
But also Animal ride system
-new facitily for animal rental that you build and connect to a habitat of trained animals with a gate of some sort, connected to a new path type that works like the transport systems allowing guests to take nature and safari rides on trained animals like elephants, horses, and so forth, even ride through other habitats safely on the path as long as it's transversible terrain to whatever they're riding.

-animal feeding and petting station facilities should be a buildable option in guest safe habitats and possibly even some predators- maybe a human tolerance scale differing with individual animals so guests could potentially interact with certain animals of species that are usually dangerous.

-hotels/motels/inns facilities, with time as fast as it is in planet zoo it would make sense to give guests the options to reserve or rent rooms for the incredibly long time they explore the zoos for.

-theme scheme option
Ability to change staff and guests overall appearance to match different biomes, different themes or maybe even different eras.

I'm sure there's a ton of other awesome ideas but these were what came to mind in the hundreds of hours I've played this awesome game now.
 
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