Just don't feel like logging in...

Solo play kills this game.
No! Cheating and whiners kills this game. Without the ability to go solo, many players wouldn't even be playing at all now.

Besides, I bought a single player OFFLINE game, at least that's what was advertised. Having to go online wasn't an expectation at all except for patches etc. Being forced to play online or not at all was the reason a few of my friends have not bought the game. If I wanted a MMO, I would have bought one.

This game needs a purpose. It severely lacks one.
It needs a lot more than just a purpose. A purpose is making a 200 mile trip to the shops to buy food but it becomes a bit difficult if the only means of transport is a children's tricycle. Purpose is a reason to buy the best gear in the game but when they keep nerfing it because of whiners, it becomes pointless.

However, a purpose also means a goal, which in turn means an end, that's what we definitely DO NOT WANT. Reaching the end game means starting over or just running around doing nothing. What's really needed is a totally unobtainable purpose but one that leads players to believe they can somehow find a way to do it. It's called reverse psychology, if you want someone to keep trying, tell them it can't be done and they'll do their utmost to prove you wrong.
Infinity is doing just that - "The Search For Earth". Do you realise how many stars there are and how many planets around those stars? Finding earth in a whole galaxy of stars that are all unnamed is harder than trying to find a needle in 20 haystacks. Now imagine that the Earth would take 20 years of travel in continuous game time to get to from your start point... Considering how many millions of stars there are between your start point and Earth and you have to check each and every one just in case, who is going to find it? But people will play to see if they will be the one to find it. Get the idea?

One person with dogged persistance may do it one day but that's just one person out of the many who are playing and still trying. It has to be virtually unattainable but still believable.
 
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1.1 is out, felt like logging in to sell my exploration data. FD will have none of that.
First attempt, crash to desktop after 60 seconds of loading universal cartographics.
Second attempt, crash to desktop after 45 seconds waiting for sell page to clear, while some old grannie is typing congratulations you're the first one to explore such and such at 3 characters per second.
Third attempt, crash to desktop after 5 seconds of loading universal cartographics.
Never mind, back to something that's fun and works.
 
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I never understood these kinds of threads. Imagine when you buy a console game like Super Mario, you don't expect to play it your whole life do you? You play it, enjoy it, and when it has become boring try to find something else to spend your time on. Elite is no different than any game, you will get bored of it eventually, everyone will.
 

Deadlock989

Banned
To sell your T-6 for a Viper and have a little fun.

Stop caring about better ships. Stop caring about cargo space or credits. Start playing.

What an incredible idea that never, ever occurred to me because I am extremely stupid and didn't think to ever try any other ship or any other style of play.

Play WHAT? I've done it all.

Mile wide, millimetre deep.
 

Jex =TE=

Banned
http://en.wikipedia.org/wiki/Open_world

An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[URL="http://en.wikipedia.org/wiki/Open_world#cite_note-gradar-1"][1][/URL] The term free roam is also used, as is sandbox and free-roaming.[URL="http://en.wikipedia.org/wiki/Open_world#cite_note-2"][2][/URL][URL="http://en.wikipedia.org/wiki/Open_world#cite_note-cvg_history2-3"][3][/URL] "Open world" and "free-roaming" suggest the absence of artificial barriers,[URL="http://en.wikipedia.org/wiki/Open_world#cite_note-gsutra_20games-4"][4][/URL] in contrast to the invisible walls and loading screens that are common in linear level designs. Generally open world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.

Definition - What does Sandbox mean?

A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.

A sandbox game is also known as an open-world or free-roaming game.

http://www.techopedia.com/definition/3952/sandbox-gaming

Elite is a sandbox game. Feel free to think of it as a bad boring empty poorly designed sandbox game, but it is a sandbox game. The term is a description of the game mechanics, not the richness or the execution.

Did you not read what you quoted? I marked them in red for you.

ED has loading screens if you didn't notice, it also has "areas" - you just load from one area to the next so that instantly destroys any argument of "Sandbox" not to mention you cannot change anything in the game "at will" so what are you talking about, again?
 
There's more to it than that. There's absolutely no point to Kerbal Space program and I've been enjoying that for two years.

No, the point of kerbal is the same as Legos or painting, it's to express your creativity through play. The point of ED is far less interesting but it has one, to waste time through repetitive activity that in the end nets no change to you nor the game world. Its little more than menial labor, but in ED you pay for the privilege rather than get paid
 

Snakebite

Banned
I suppose if there's a silver lining to the spate of under-cooked games lately, it's that we'll be more cautious next time and in the long run developers might have to get back to offering a more complete offering to ensure players invest. Then again, that might just be my inner optimist getting let loose again. Here's hoping anyway.

I'm with you guys on Star Citizen as well. After the way Elite was released, I'll be treating SC's release with a great deal of scepticism and won't jump in until I can see the game is built on what it has, rather than what it promises to have. What I would really like, though, is for FD to listen to the community, give us the verdict on what they can or can't fix, what they're going to do to address concerns, and get stuck into it making this the game we all want it to be.

Im the same I was going to buy SC pre release but the ED experience has made me think that I will wait until its fully playable. I'm hoping that SC ends up being the game that I had wanted Elite to be
 

Snakebite

Banned
What I can't understand is why given the bigger team and budget is ED so poor compared to its predecessor FFE. For example the news journals in FFE were so well written, they were fun and engaging and really got you into the universe. And yet the Galnet news back story is dull, poorly written and unimmersive.

The whole Galnet back story feels like they have one guy who does it over a bacon butty during his lunch break......
 
Procedural story generation can be done right. Dwarf Fortress is getting close. Some of the stories there are funny, sad, engaging, short, long, you name it. Some are just... you just can't stop reading, the stories draw you in, and it's entirely procedural. That's the good stuff.
 
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