Just had a go with the new modules...

Maybe I'm more mellow on this than I once would have been, in part because this is exactly what I've come to expect from FD. They are capable of amazing feats of creativity, but are also capable of taking the easier path. While it would have been nice to see some more interactivity offered during long supercruise flights, it was unlikely to be included as part of a relatively minor update.

Of course if I was inclined to use the SCA in the bubble (which I won't be; that slot is far more useful for holding one of my existing Grade 1 modules and freeing up a Grade 2+ for something else) I could point out that thanks to the SCA it's now possible to interact with maps, transactions, ship systems, Galnet, Codex and other UI elements on even the shortest supercruise hops without risking an overshoot. This is arguably offering some game interaction during supercruise that wasn't practical before, albeit with no new features. But with the ever-present risk of interdiction it's not something I'd be too comfortable doing. Again, probably one for the explorers.


I disagree with your definition, which to be fair is probably colouring most of what we're cross-purposing, but I see that RedPaintedClaw has already gone down that route so I won't fork the thread.


I still don't understand the desire to make these things mutually exclusive.


Thank you. ;) (Disclaimer: someone almost certainly got there before me).


Yes, I agree that convenience for new players was the primary reason. But not the only reason. I think that's where much of the head-clashing might be coming from both in this thread and elsewhere. Seasoned players who have a use case for one or other of the new modules see them as a small QOL update, while those who have no use case see them as a complete waste of time. I do understand how that might rankle. If I didn't have an exploration account I might have been pushed more in that direction myself, given that I have no use for any of the new stuff in my regular bubble-bound account. But I wouldn't deny those other players the right to use the term QOL to describe them.


I'm not aware of the extent of the power creep argument, but there might be something to it in regards to PVP, maybe. It's not a field with which I'm familiar. I can't quite understand how everyone getting an extra slot could in any way imbalance anything, but that could be my ignorance showing. I know I've moved my C1 limpet controller from a Class 2 on my Chieftain to the new Class 1, freeing up the Class 2 for an Engineered HRP I had in storage, so my ship has gotten a tiny bit tougher. I guess technically that is power creep of a sort, but there's nothing to stop everyone else doing similar.

I understand some of the smaller ships got two extra slots, so maybe that's it. Otherwise it feels like a win all round to me.
oprahslot_s.jpg


I have a strong suspicion, as more features are added to the game, that FD will eventually have to bite the bullet on this one and accept that some features will have to exist as software modules rather than physical hardware taking up ship slots. Otherwise the increasing space requirements will need a trip to Gallifrey for the Engineering. So I wouldn't write unified limpet controllers off just yet. There are another three updates to come before the big one in 2020, and I expect further QOL tweaks will be among them.
one of these days... I will be able to multi-quote like this
 
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