Good. It's not supposed to be an autopilot.
Yup, hence it's name - SuperCruise ASSIST
Good. It's not supposed to be an autopilot.
Supercruising long distances are a no brainer and require zero input, I'm not exactly
I've been here since before release; and I'm quite happy to continue using these mods. I like the auto-dock, I like the auto-undock, I like the supercruise assist. I spent the entire night trading around, doing data runs thoroughly enjoying myself. In fact, these mods actually contributed to my sense of immersion.The fact is these are N00b mods, mods that once the player gets experienced, will be unloaded, sold and never purchased again.
The thing with QoL changes, is that they are quite subjective. QoL changes are still QoL changes, even if they don't improve the QoL for the majority (however, without doing a poll of everybody, we'll never know if this is the case).I wish people would stop trying to sell this as an overall QoL upgrade, when it doesn't improve the Quality of anything for most of the player base.
Who exactly are "certain cmdrs", I dont follow.Agree that these assists are primary for newcomers, the devs have been clear on the matter. Completely disagree that they are not QoL features for certain cmdrs.
and crash you into a station/star... see the vid???The SCA will also drop you out of SC at the destination star port or put you in orbit of the body
A 75% key will not
As to why, if you are reading the codex or flight manual or looking at the Galaxy map, it will still drop you out rather than just keep going at 75%
my cruise control cant steer me in a "hold pattern" at the airportIt is also working as intended. They explicitly addressed that situation on the stream.
SC assist is not auto pilot. It is cruise control like on your car.
my Cutter considers it a QoL... Beluga tooI've been here since before release; and I'm quite happy to continue using these mods. I like the auto-dock, I like the auto-undock, I like the supercruise assist. I spent the entire night trading around, doing data runs thoroughly enjoying myself. In fact, these mods actually contributed to my sense of immersion.
The thing with QoL changes, is that they are quite subjective. QoL changes are still QoL changes, even if they don't improve the QoL for the majority (however, without doing a poll of everybody, we'll never know if this is the case).
It won't be a QoL change for everybody. Case in point, having used it since yesterday.. I can say my experience in ED has improved, and therefore, it most definitely is a QoL change.
As is binding a key to 75% throttle? Why waste the time on a feature that is already in game and then defend the devs for wasting time adding it.
Also good job jumping straight to insults, its a pretty awful thing to do to assume that something is wrong with me for disagreeing with you on a game. You have no idea what problems people have in real life so jumping straight to insulting their mental state is a genuinely cruel thing to do I wouldn't even expect to see on 4chan nevermind a forum like this.
I'm a mouse-and-keyboard scrub.
It's an optional slot, so it doesn't do anything to hurt the veterans of the game.
would say that the new SC assist module helps many more veteran players ease the dullness of grinding than it will hurt new players by offering a crutch.
Well I don't have a dot; I use HOTAS which is kinda drifty over time. I could turn on the dot, but it wouldn't make any difference to the drift.Supercruising long distances are a no brainer and require zero input, I'm not exactly sure what problem in this scenario that SCA is supposed to handle, even the "being off course" claims don't seem to make alot of sense, if you put the small dot on your target, you generally wont veer far enough off course to really matter.
Very few QOL improvements will work "for everyone" because of the wide number of activities on which players can focus at any given time. Too much life, not enough quality to go around. So if your criteria is that they're not QOL improvements for everyone, you're right by definition. But you claim that "people [are] trying to sell this as an overall QoL upgrade" and I'm not convinced that they are, at least not in this thread.I mean sure, if you or anyone else FINDS a use for it, then good for you, but I'm saying that these modules are training wheels mods NOT real QoL improvements for everyone.
Bingo.The thing with QoL changes, is that they are quite subjective. QoL changes are still QoL changes, even if they don't improve the QoL for the majority.
This thread has at least three.Who exactly are "certain cmdrs", I dont follow.
I'm very pleased by the amount of civil discussion in this thread in lieu of elitism and scrub-kicking.
I'm a mouse-and-keyboard scrub. And I'll be the first to admit it. I hold a full-time job and don't care enough about Elite to want to spend every in-game second staring at the screen, just the important bits. Thus, something like SC assist that allows me to do other things I like more during the boring bits will always be a plus in my book.
It's an optional slot, so it doesn't do anything to hurt the veterans of the game.
And while not having SC assist may have forced new players to learn, what virtue does it have once you know how to do it manually? I would say that the new SC assist module helps many more veteran players ease the dullness of grinding than it will hurt new players by offering a crutch.
In conclusion, this new module will have a lasting place on my trade T9 to make long journeys a bit more palatable and because I don't care about the literal 2T of cargo I'm giving up.
The thing with QoL changes, is that they are quite subjective. QoL changes are still QoL changes, even if they don't improve the QoL for the majority.
Very few QOL improvements will work "for everyone" because of the wide number of activities on which players can focus at any given time. Too much life, not enough quality to go around. So if your criteria is that they're not QOL improvements for everyone, you're right by definition. But you claim that "people [are] trying to sell this as an overall QoL upgrade" and I'm not convinced that they are, at least not in this thread.
I am unable to find some special definition that applies only to software development, therefore by definition:That is a complete contradiction. a QoL improvement by definition is meant to improve the overall quality of experience for
everyone.
If said improvements improve the experience for the individual or group, then it is a Quality of Life update. Even if it is an overhaul. Often, overhauls are meant to improve the experience not make it worse.The fact that Fdev has straight up said, this April update is focusing on the NPE (New Player Experience) tells me that the improvements are not general QoL upgrades, they are an overhaul to the NPE, the new flight assist modules are not meant to be QoL upgrades but training wheels with the intent that you are expected to start docking/undocking and supercruising manually eventually.
If you see them as training wheels. I don't. Cruise Control on my car isn't there to train me how to drive. Auto-Park isn't there to train me how to park (which is a good thing too because it's dog slow at doing it, lol). Likewise, SCA doesn't train one how to supercruise. Auto-dock, -launch doesn't train one how to dock or launch. Though one can certainly learn from it.I've read a good point someone made on on the forums that after removing the "training wheels" the now free slots are essentially a reward of sorts, which I can "kind of" agree with.
Similar to the cruise control in a car; One is not to set it and forget it.Someone didn't read the SCA description or watch the demonstration. It is a COURSE HOLD FUNCTION not a Guidance system.
Except when one wants to hop into the back of the Winnebago for a spot of tea.Similar to the cruise control in a car; One is not to set it and forget it.
I am unable to find some special definition that applies only to software development, therefore by definition:
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- https://en.oxforddictionaries.com/definition/quality_of_life
QoL is meant to improve the comfort, and happiness of an individual or group, in the context this refers to the overall player experience (be it one player, or many).
Ideally, yes, one would want the QoL changes to be experienced by as many people as possible. Nevertheless, if only one person experiences it, it is still, by definition, a Quality of Life improvement.
If said improvements improve the experience for the individual or group, then it is a Quality of Life update. Even if it is an overhaul. Often, overhauls are meant to improve the experience not make it worse.
If you see them as training wheels. I don't. Cruise Control on my car isn't there to train me how to drive. Auto-Park isn't there to train me how to park (which is a good thing too because it's dog slow at doing it, lol). Likewise, SCA doesn't train one how to supercruise. Auto-dock, -launch doesn't train one how to dock or launch. Though one can certainly learn from it.
If nothing else, some Cmdr's will greatly benefit from these assistance modules; thereby making them, without question, Quality of Life improvements.
Maybe I'm more mellow on this than I once would have been, in part because this is exactly what I've come to expect from FD. They are capable of amazing feats of creativity, but are also capable of taking the easier path. While it would have been nice to see some more interactivity offered during long supercruise flights, it was unlikely to be included as part of a relatively minor update.Seeing now FDEV coming out with such a lazy "solution" (in terms of coding, not in terms of playing) is in my opinion a disrespectful joke.
So this is not agains new players or who enjoy the SCA, but it's against the lack of FDEV effort to improve the weaknesses of the game.
I disagree with your definition, which to be fair is probably colouring most of what we're cross-purposing, but I see that RedPaintedClaw has already gone down that route so I won't fork the thread.That is a complete contradiction. a QoL improvement by definition is meant to improve the overall quality of experience for everyone. Now granted, what exactly those improvements should be may be subjective, but the purpose of enacting an improvement termed Quality of Life is to improve the experience for as many people as possible, ideally everyone.
I still don't understand the desire to make these things mutually exclusive.[...] the new flight assist modules are not meant to be QoL upgrades but training wheels with the intent that you are expected to start docking/undocking and supercruising manually eventually.
Thank you.I've read a good point someone made on on the forums that after removing the "training wheels" the now free slots are essentially a reward of sorts, which I can "kind of" agree with.
Yes, I agree that convenience for new players was the primary reason. But not the only reason. I think that's where much of the head-clashing might be coming from both in this thread and elsewhere. Seasoned players who have a use case for one or other of the new modules see them as a small QOL update, while those who have no use case see them as a complete waste of time. I do understand how that might rankle. If I didn't have an exploration account I might have been pushed more in that direction myself, given that I have no use for any of the new stuff in my regular bubble-bound account. But I wouldn't deny those other players the right to use the term QOL to describe them.[...] but the primary reason for WHY they exist was for the New Players NOT the general more experienced player base.
I'm not aware of the extent of the power creep argument, but there might be something to it in regards to PVP, maybe. It's not a field with which I'm familiar. I can't quite understand how everyone getting an extra slot could in any way imbalance anything, but that could be my ignorance showing. I know I've moved my C1 limpet controller from a Class 2 on my Chieftain to the new Class 1, freeing up the Class 2 for an Engineered HRP I had in storage, so my ship has gotten a tiny bit tougher. I guess technically that is power creep of a sort, but there's nothing to stop everyone else doing similar.I'll admit at first I was pretty angry about this, but I stopped myself and thought on it a few days, and listened to both sides of the debate, and I realized that I shouldn't be angry that this isn't benefiting me because perhaps it's not meant for me, the most I'm getting is a retro active reward for "removing the training wheels" which is fine i guess.
I have a strong suspicion, as more features are added to the game, that FD will eventually have to bite the bullet on this one and accept that some features will have to exist as software modules rather than physical hardware taking up ship slots. Otherwise the increasing space requirements will need a trip to Gallifrey for the Engineering. So I wouldn't write unified limpet controllers off just yet. There are another three updates to come before the big one in 2020, and I expect further QOL tweaks will be among them.I think to a more tangential extent (and this is guess, i may be wrong), some of the angry folks are also wanting the proposed QoL improvements that the majority has been clamoring for, like "unified limpet controllers" or limpet system overhaul, stuff like that.
Maybe I'm more mellow on this than I once would have been, in part because this is exactly what I've come to expect from FD. They are capable of amazing feats of creativity, but are also capable of taking the easier path. While it would have been nice to see some more interactivity offered during long supercruise flights, it was unlikely to be included as part of a relatively minor update.
Of course if I was inclined to use the SCA in the bubble (which I won't be; that slot is far more useful for holding one of my existing Grade 1 modules and freeing up a Grade 2+ for something else) I could point out that thanks to the SCA it's now possible to interact with maps, transactions, ship systems, Galnet, Codex and other UI elements on even the shortest supercruise hops without risking an overshoot. This is arguably offering some game interaction during supercruise that wasn't practical before, albeit with no new features. But with the ever-present risk of interdiction it's not something I'd be too comfortable doing. Again, probably one for the explorers.
I disagree with your definition, which to be fair is probably colouring most of what we're cross-purposing, but I see that RedPaintedClaw has already gone down that route so I won't fork the thread.
I still don't understand the desire to make these things mutually exclusive.
Thank you.(Disclaimer: someone almost certainly got there before me).
Yes, I agree that convenience for new players was the primary reason. But not the only reason. I think that's where much of the head-clashing might be coming from both in this thread and elsewhere. Seasoned players who have a use case for one or other of the new modules see them as a small QOL update, while those who have no use case see them as a complete waste of time. I do understand how that might rankle. If I didn't have an exploration account I might have been pushed more in that direction myself, given that I have no use for any of the new stuff in my regular bubble-bound account. But I wouldn't deny those other players the right to use the term QOL to describe them.
I'm not aware of the extent of the power creep argument, but there might be something to it in regards to PVP, maybe. It's not a field with which I'm familiar. I can't quite understand how everyone getting an extra slot could in any way imbalance anything, but that could be my ignorance showing. I know I've moved my C1 limpet controller from a Class 2 on my Chieftain to the new Class 1, freeing up the Class 2 for an Engineered HRP I had in storage, so my ship has gotten a tiny bit tougher. I guess technically that is power creep of a sort, but there's nothing to stop everyone else doing similar.
I understand some of the smaller ships got two extra slots, so maybe that's it. Otherwise it feels like a win all round to me.
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I have a strong suspicion, as more features are added to the game, that FD will eventually have to bite the bullet on this one and accept that some features will have to exist as software modules rather than physical hardware taking up ship slots. Otherwise the increasing space requirements will need a trip to Gallifrey for the Engineering. So I wouldn't write unified limpet controllers off just yet. There are another three updates to come before the big one in 2020, and I expect further QOL tweaks will be among them.
Let's bring it together, my brother. Right? We have crossed words, but now, let's make two become one. The duality is back, you understand? We are one now, my brother. Like when you have multiple universes in a comic book. We are all part of one universe now.